Feats
Sections:
.Item creation feats
.Metamagic feats
.Feat descrpitor blocks
.Feat descriptions
..Alertness [general]
..Ambidexterity [general]
..Armor proficiency (heavy) [general]
..Armor proficiency (light) [general]
..Armor proficiency (medium) [general]
..Blind-fight [general]
..Brew potion [item creation]
..Cleave [general]
..Combat casting [general]
..Combat reflexes [general]
..Craft magic arms and armor [item creation]
..Craft rod [item creation]
..Craft staff [item creation]
..Craft wand [item creation]
..Craft wondrous item [item creation]
..Deflect arrows [general]
..Dodge [general]
..Empower spell [metamagic]
..Endurance [general]
..Enlarge spell [metamagic]
..Extend spell [metamagic]
..Extra turning [special]
..Exotic weapon proficiency [general]
..Expertise [general]
..Far shot [general]
..Flyby attack[general]
..Forge ring [item creation]
..Great cleave [general]
..Great fortitude [general]
..Heighten spell [metamagic]
..Improved bull rush [general]
..Improved critical [general]
..Improved disarm [general]
..Improved initiative [general]
..Improved trip [general]
..Improved two-weapon fighting [general]
..Improved unarmed strike [general]
..Iron will [general]
..Leadership [general]
..Lightning reflexes [general]
..Martial weapon proficiency [general]
..Maximize spell [metamagic]
..Mobility [general]
..Mounted archery [general]
..Mounted combat [general]
..Multiattack [general]
..Multidexterity [general]
..Multiweapon fighting [general]
..Point blank shot [general]
..Power attack [general]
..Precise shot [general]
..Quick draw [general]
..Quicken spell [metamagic]
..Rapid shot [general]
..Ride-by attack [general]
..Run [general]
..Scribe scroll [item creation]
..Shield proficiency [general]
..Shot on the run [general]
..Silent spell [metamagic]
..Simple weapon proficiency [general]
..Skill focus [general]
..Spell penetration [general]
..Spell focus [general]
..Spell mastery [special]
..Spirited charge [general]
..Spring attack [general]
..Still spell [metamagic]
..Stunning fist [general]
..Sunder [general]
..Toughness [general]
..Track [general]
..Trample [general]
..Two-weapon fighting [general]
..Weapon finesse [general]
..Weapon focus [general]
..Weapon specialization [special]
..Whirlwind attack [general]
Tables:
.Leadership
.Leadership Modifiers
.Cohort-Only Leadership Modifiers
.Follower-Only Leadership Modifiers
.Track DC (II)
.Track DC (I)
Feats
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Item creation feats

An item creation feat lets a spellcaster create a magic item of a certain type. Regardless of the type of item, each item creation feat has certain features in common.
Some magic items similarly incur extra costs in material components or XP as noted in their descriptions.

Metamagic feats

Some spellcasters choose spells as they cast them. They can choose when they cast their spells whether to use metamagic feats to improve them. As with other spellcasters, the improved spell uses up a higher-level spell slot. If its normal casting time is 1 action, casting a metamagic spell is a full-round action for a spellcaster that chooses spells as they cast them. For spells with a longer casting time, it takes an extra full-round action to cast the spell.

Feat descrpitor blocks

Here is the format for feat descriptions.
Feat Name [Type of feat]

Feat descriptions

Alertness [general]

Ambidexterity [general]

Armor proficiency (heavy) [general]

Armor proficiency (light) [general]

Armor proficiency (medium) [general]

Blind-fight [general]

Brew potion [item creation]

Cleave [general]

Combat casting [general]

Combat reflexes [general]

Craft magic arms and armor [item creation]

Craft rod [item creation]

Craft staff [item creation]

Craft wand [item creation]

Craft wondrous item [item creation]

Deflect arrows [general]

Dodge [general]

Empower spell [metamagic]

Endurance [general]

Enlarge spell [metamagic]

Extend spell [metamagic]

Extra turning [special]

Exotic weapon proficiency [general]

Expertise [general]

Far shot [general]

Flyby attack[general]

Forge ring [item creation]

Great cleave [general]

Great fortitude [general]

Heighten spell [metamagic]

Improved bull rush [general]

Improved critical [general]

Improved disarm [general]

Improved initiative [general]

Improved trip [general]

Improved two-weapon fighting [general]

Improved unarmed strike [general]

Iron will [general]

Leadership [general]

Leadership
Leadership Score
Cohort Level
-- Number of Followers by Level --


1st
2nd
3rd
4th
5th
6th
1 or less
-
-
-
-
-
-
-
2
1st
-
-
-
-
-
-
3
2nd
-
-
-
-
-
-
4
3rd
-
-
-
-
-
-
5
3rd
-
-
-
-
-
-
6
4th
-
-
-
-
-
-
7
5th
-
-
-
-
-
-
8
5th
-
-
-
-
-
-
9
6th
-
-
-
-
-
-
10
7th
5
-
-
-
-
-
11
7th
6
-
-
-
-
-
12
8th
8
-
-
-
-
-
13
9th
10
1
-
-
-
-
14
10th
15
1
-
-
-
-
15
10th
20
2
1
-
-
-
16
11th
25
2
1
-
-
-
17
12th
30
3
1
1
-
-
18
12th
35
3
1
1
-
-
19
13th
40
4
2
1
1
-
20
14th
50
5
3
2
1
-
21
15th
60
6
3
2
1
1
22
15th
75
7
4
2
2
1
23
16th
90
9
5
3
2
1
24
17th
110
11
6
3
2
1
25+
17th
135
13
7
4
2
2
Leadership Modifiers
The Leader Has a Reputation of
Leadership Modifier
Great prestige
+2
Fairness and generosity
+1
Special power
+1
Failure
-1
Aloofness
-1
Cruelty
-2
Cohort-Only Leadership Modifiers
The Leader
Leadership Modifier
Has a familiar/paladin's warhorse/animal companion
-2
Recruits a cohort of a different alignment
-1
Caused the death of a cohort
-2*
*Cumulative per cohort killed.
Follower-Only Leadership Modifiers
The Leader
Leadership Modifier
Has a stronghold, base of operations, guildhouse, and so on
+2
Moves around a lot
-1
Caused the death of other followers
-1

Lightning reflexes [general]

Martial weapon proficiency [general]

Maximize spell [metamagic]

Mobility [general]

Mounted archery [general]

Mounted combat [general]

Multiattack [general]

Multidexterity [general]

Multiweapon fighting [general]

Point blank shot [general]

Power attack [general]

Precise shot [general]

Quick draw [general]

Quicken spell [metamagic]

Rapid shot [general]

Ride-by attack [general]

Run [general]

Benefit: When running, the character moves five times normal speed instead of four times normal speed. If the character makes a running jump, increase the distance or height cleared by one-fourth, but not past the maximum.

Scribe scroll [item creation]

Shield proficiency [general]

Shot on the run [general]

Silent spell [metamagic]

Simple weapon proficiency [general]

Skill focus [general]

Spell penetration [general]

Spell focus [general]

Choose a school of magic, such as Illusion. The character's spells of that school are more potent than normal.

Spell mastery [special]

Spirited charge [general]

Spring attack [general]

Still spell [metamagic]

Stunning fist [general]

Sunder [general]

Toughness [general]

Track [general]

Benefit: To find tracks or to follow them for one mile requires a Wilderness Lore check. The character must make another Wilderness Lore check every time the tracks become difficult to follow, such as when other tracks cross them or when the tracks backtrack and diverge.
The character moves at half normal speed (or at normal speed with a -5 penalty on the check). The DC depends on the surface and the prevailing conditions:
Track DC (II)
Surface DC
Very soft 5
Soft 10
Firm 15
Hard 20
Track DC (I)
Condition DC Modifier
Every three creatures in the group being tracked -1
- Fine +8
- Diminutive +4
- Tiny +2
- Small +1
- Medium-size 0
- Large -1
- Huge -2
- Gargantuan -4
- Colossal -8
Every 24 hours since the trail was made +1
Every hour of rain since the trail was made +1
Fresh snow cover since the trail was made +10
- Overcast or moonless night +6
- Moonlight +3
- Fog or precipitation +3
Tracked party hides trail (and moves at half speed) +5
*For a group of mixed sizes, apply only the modifier for the largest size category.
**Apply only the largest modifier from this category.
If the character fails a Wilderness Lore check, the character can retry after 1 hour (outdoors) or 10 minutes (indoors) of searching.
Normal: A character without this feat can use the Search skill to find tracks, but can only follow tracks if the DC is 10 or less.

Trample [general]

Two-weapon fighting [general]

Weapon finesse [general]

Weapon focus [general]

Weapon specialization [special]

Choose one type of weapon. The character is especially good at inflicting damage with this weapon.

Whirlwind attack [general]