Treasure
Sections:
..Random magic items
Tables:
.Treasure Values per Encounter
.Treasure
.Random Major Items
.Gems
.Art Objects
.Mundane Items
.Random Mighty Composite Shortbow
.Random Mighty Composite Longbow
.Random Magic Item Generation
Treasure
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Treasure Values per Encounter
Encounter Level
Treasure per Encounter
1
300 gp
2
600 gp
3
900 gp
4
1,200 gp
5
1,600 gp
6
2,000 gp
7
2,600 gp
8
3,400 gp
9
4,500 gp
10
5,800 gp
11
7,500 gp
12
9,800 gp
13
13,000 gp
14
17,000 gp
15
22,000 gp
16
28,000 gp
17
36,000 gp
18
47,000 gp
19
61,000 gp
20
80,000 gp
Treasure
Level
d%
-- Coins --
d%
Goods
d%
Items
1st
01-14
-
01-90
-
01-71
-

15-29
1d6x1,000 cp
91-95
1 gem
72-95
1 mundane

30-52
1d8x100 sp
96-100
1 art
96-100
1 minor

53-95
2d8x10 gp

96-100
1d4x10 pp
2nd
01-13
-
01-81
-
01-49
-

14-23
1d10x1,000 cp
82-95
1d3 gems
50-85
1 mundane

24-43
2d10x100 sp
96-100
1d3 art
86-100
1 minor

44-95
4d10x10 gp

96-100
2d8x10 pp
3rd
01-11
-
01-77
-
01-49
-

12-21
2d10x1,000 cp
78-95
1d3 gems
50-79
1d3 mundane

22-41
4d8x100 sp
96-100
1d3 art
80-100
1 minor

42-95
1d4x100 gp

96-100
1d10x10 pp
4th
01-11
-
01-70
-
01-42
-

12-21
3d10x1,000 cp
71-95
1d4 gems
43-62
1d4 mundane

22-41
4d12x1,000 sp
96-100
1d3 art
63-100
1 minor

42-95
1d6x100 gp

96-100
1d8x10 pp
5th
01-10
-
01-60
-
01-57
-

11-19
1d4x10,000 cp
61-95
1d4 gems
58-67
1d4 mundane

20-38
1d6x1,000 sp
96-100
1d4 art
68-100
1d3 minor

39-95
1d8x100 gp

96-100
1d10x10 pp
6th
01-10
-
01-56
-
01-54
-

11-18
1d6x10,000 cp
57-92
1d4 gems
55-59
1d4 mundane

19-37
1d8x1,000 sp
93-100
1d4 art
60-99
1d3 minor

38-95
1d10x100 gp
100
1 medium

96-100
1d12x10 pp
7th
01-11
-
01-48
-
01-51
-

12-18
1d10x10,000 cp
49-88
1d4 gems
52-97
1d3 minor

19-35
1d12x1,000 sp
89-100
1d4 art
98-100
1 medium

36-93
2d6x100 gp

94-100
3d4x10 pp
8th
01-10
-
01-45
-
01-48
-

11-15
1d12x10,000 cp
46-85
1d6 gems
49-96
1d4 minor

16-29
2d6x1,000 sp
86-100
1d4 art
97-100
1 medium

30-87
2d8x100 gp

88-100
3d6x10 pp
9th
01-10
-
01-40
-
01-43
-

11-15
2d6x10,000 cp
41-80
1d8 gems
44-91
1d4 minor

16-29
2d8x1,000 sp
81-100
1d4 art
92-100
1 medium

30-85
5d4x100 gp

86-100
2d12x10 pp
10th
01-10
-
01-35
-
01-40
-

11-24
2d10x1,000 sp
36-79
1d8 gems
41-88
1d4 minor

25-79
6d4x100 gp
80-100
1d6 art
89-99
1 medium

80-100
5d6x10 pp
100
1 major
11th
01-08
-
01-24
-
01-31
-

09-14
3d10x1,000 sp
25-74
1d10 gems
32-84
1d4 minor

15-75
4d8x100 gp
75-100
1d6 art
85-98
1 medium

76-100
4d10x10 pp
99-100
1 major
12th
01-08
-
01-17
-
01-27
-

09-14
3d12x1,000 sp
18-70
1d10 gems
28-82
1d6 minor

15-75
1d4x1,000 gp
71-100
1d8 art
83-97
1 medium

76-100
1d4x100 pp
98-100
1 major
13th
01-08
-
01-11
-
01-19
-

09-75
1d4x1,000 gp
12-66
1d12 gems
20-73
1d6 minor

76-100
1d10x100 pp
67-100
1d10 art
74-95
1 medium

96-100
1 major
14th
01-08
-
01-11
-
01-19
-

09-75
1d6x1,000 gp
12-66
2d8 gems
20-58
1d6 minor

76-100
1d12x100 pp
67-100
2d6 art
59-92
1 medium

93-100
1 major
15th
01-03
-
01-09
-
01-11
-

04-74
1d8x1,000 gp
10-65
2d10 gems
12-46
1d10 minor

75-100
3d4x100 pp
66-100
2d8 art
47-90
1 medium

91-100
1 major
16th
01-03
-
01-07
-
01-40
-

04-74
1d12x1,000 gp
08-64
4d6 gems
41-46
1d10 minor

75-100
3d4x100 pp
65-100
2d10 art
47-90
1d3 medium

91-100
1 major
17th
01-03
-
01-04
-
01-33
-

04-68
3d4x1,000 gp
05-63
4d8 gems
34-83
1d3 medium

69-100
2d10x100 pp
64-100
3d8 art
84-100
1 major
18th
01-02
-
01-04
-
01-24
-

03-65
3d6x1,000 gp
05-54
3d12 gems
25-80
1d4 medium

66-100
5d4x100 pp
55-100
3d10 art
81-100
1 major
19th
01-02
-
01-03
-
01-04
-

03-65
3d8x1,000 gp
04-50
6d6 gems
05-70
1d4 medium

66-100
3d10x100 pp
51-100
6d6 art
71-100
1 major
20th
01-02
-
01-02
-
01-25
-

03-65
4d8x1,000 gp
03-38
4d10 gems
26-65
1d4 medium

66-100
4d10x100 pp
39-100
7d6 art
66-100
1d3 major
For treasures above 20th level, use the 20th-level row and then add a number of random major items.
Random Major Items
Level Magic Items
21st + 1
22nd + 2
23rd + 4
24th + 6
25th + 9
26th + 12
27th + 17
28th + 23
29th + 31
30th + 42
Gems
d%
Value
Average
Examples
01-25
4d4 gp
10 gp
Banded, eye, or moss agate; azurite; blue quartz; hematite; lapis lazuli; malachite; obsidian; rhodochrosite; tiger eye turquoise; freshwater (irregular) pearl
26-50
2d4x10 gp
50 gp
Bloodstone; carnelian; chalcedony; chrysoprase; citrine; iolite, jasper; moonstone; onyx; peridot; rock crystal (clear quartz); sard; sardonyx; rose, smoky, or star rose quartz; zircon
51-70
4d4x10 gp
100 gp
Amber; amethyst; chrysoberyl; coral; red or brown-green garnet; jade; jet; white, golden, pink, or silver pearl; red spinel, red-brown or deep green spinel; tourmaline
71-90
2d4x100 gp
500 gp
Alexandrite; aquamarine; violet garnet; black pearl; deep blue spinel; golden yellow topaz
91-99
4d4x100 gp
1,000 gp
Emerald; white, black, or fire opal; blue sapphire; fiery yellow or rich purple corundum; blue or black star sapphire; star ruby
100
2d4x1,000 gp
5,000 gp
Clearest bright green emerald; blue-white, canary, pink, brown, or blue diamond; jacinth
Art Objects
d%
Value
Average
Examples
01-10
1d10x10 gp
55 gp
Silver ewer; carved bone or ivory statuette; finely wrought small gold bracelet
11-25
3d6x10 gp
105 gp
Cloth of gold vestments; black velvet mask with numerous citrines; silver chalice with lapis lazuli gems
26-40
1d6x100 gp
350 gp
Large well-done wool tapestry; brass mug with jade inlays
41-50
1d10x100 gp
550 gp
Silver comb with moonstones; silver-plated steel longsword with jet jewel in hilt
51-60
2d6x100 gp
700 gp
Carved harp of exotic wood with ivory inlay and zircon gems; solid gold idol (10 lb.)
61-70
3d6x100 gp
1,050 gp
Gold dragon comb with red garnet eye; gold and topaz bottle stopper cork; ceremonial electrum dagger with a star ruby in the pommel
71-80
4d6x100 gp
1,400 gp
Eyepatch with mock eye of sapphire and moonstone; fire opal pendant on a fine gold chain; old masterpiece painting
81-85
5d6x100 gp
1,750 gp
Embroidered silk and velvet mantle with numerous moonstones; sapphire pendant on gold chain
86-90
1d4x1,000 gp
2,500 gp
Embroidered and bejeweled glove; jeweled anklet; gold music box
91-95
1d6x1,000 gp
3,500 gp
Golden circlet with four aquamarines; a string of small pink pearls (necklace)
96-99
2d4x1,000 gp
5,000 gp
Jeweled gold crown; jeweled electrum ring
100
2d6x1,000 gp
7,000 gp
Gold and ruby ring; gold cup set with emeralds
Mundane Items
d% Mundane Item
-- ------------
01-05 - Alchemist's fire (1d4 flasks, 20 gp each)
06-10 - Acid (2d4 flasks, 10 gp each)
11-12 - Smokesticks (1d4 sticks, 20 gp each)
13-18 - Holy water (1d4 flasks, 25 gp each)
19-20 - Thunderstones (1d4 stones, 30 gp each)
21-22 - Chain shirt (100 gp)*
23-27 - Antitoxin (1d4 doses, 50 gp each)
28-29 - Tanglefoot bag (1d4 bags, 50 gp each)
30-34 - Masterwork studded leather (175 gp)**
35-39 - Mighty composite shortbow+
40-43 - Breastplate (200 gp)*
44-48 - Banded mail (250 gp)*
49-66 - xMasterwork common melee weapon (roll on Table 8-12: Common Melee Weapons, page 184)
67-68 - xMasterwork uncommon weapon (roll on Table 8-13: Uncommon Weapons, page 184)
69-73 - xMasterwork ranged weapon (roll on Table 8-14: Common Ranged Weapons, page 185)
74-83 - Mighty composite longbow++
84-93 - Half-plate (600 gp)*
94-10 0 Full plate (1,500 gp)*
*x Roll d%: 01-10 = Small, 11-100 = Medium-size. (Mundane armor is sized to fit its wearer. Magic armor resizes to its wearer's size.)
**x Roll d%: 01-50 = Small, 51-100 = Medium-size. (Mundane armor is sized to fit its wearer. Magic armor resizes to its wearer's size.)
+Roll on Table: Random Mighty Composite Shortbow for bonus.
++Roll on Table: Random Mighty Composite Longbow for bonus.
Random Mighty Composite Shortbow
d%
Str Bonus
Value
01-60
+1
150 gp
61-100
+2
225 gp
Random Mighty Composite Longbow
d%
Str Bonus
Value
01-45
+1
200 gp
46-75
+2
300 gp
76-90
+3
400 gp
91-00
+4
500 gp
Random Magic Item Generation
Minor
Medium
Major
Item
01-04
01-10
01-10
Armor and shields
05-09
11-20
11-20
Weapons
10-44
21-30
21-25
Potions
45-46
31-40
26-35
Rings
-
41-50
36-45
Rods
47-81
51-65
46-55
Scrolls
-
66-68
56-75
Staffs
82-91
69-83
76-80
Wands
92-100
84-100
81-100
Wondrous items

Random magic items

1. When Table: Treasure indicates a minor, medium, or major magic treasure, you can use Table: Random Magic Item Generation to determine the specific type of magic item.
2. Refer to the table that corresponds to the type of item indicated in step 1.
3. Once the item has been determined, roll d% for special qualities:
4. If the item has charges or uses, roll randomly to determine how many charges or uses it has (d% divided by 2, minimum 1).