BasicRules: List Of Tables
DnD SRD
(
Index
):: BasicRules: List Of Tables
Ability Scores
Alignment
Armor Class
Armor Class Modifiers
Basic Character Classes I
The Arcane Archer
The Assassin
The Assassin Spells per Day
The Barbarian
The Bard
Bard Spells Per Day
Bard Spells Known
Bardic Knowledge
The Blackguard
Blackguard Spells per Day
Fallen Paladin Blackguard Abilities
The Cleric
Cleric Spells Per Day
The Druid
Druid Spells Per Day
The Dwarven Defender
The Fighter
The Loremaster
Loremaster Secrets
The Monk
More Monk Abilities
Small Monk Unarmed Damage and Small Monk & Dwarf Monk Speed
Basic Character Classes II
The Paladin
Paladin Spells per Day
The Ranger
Ranger Spells Per Day
Ranger Favored Enemies
The Rogue
The Shadowdancer
The Sorcerer
Sorcerer Spells Per Day
Sorcerer Spells Known
The Wizard
Wizard Spells Per Day
Basic Character Classes III
The Adept
The Aristocrat
The Commoner
The Expert
The Warrior
Basic Character Races
Aging Effects
Random Height and Weight
Basic Rules
Breaking Items & Attacking Objects
Substance Hardness and Hit Points
Common Weapon and Shield Hardness and Hit Points
DCs to Break or Burst Items
Object Hardness and Hit Points
Carrying, Moving, Seeing
Carrying Capacity
Carrying Loads
Movement and Distance
Hampered Movement
Flight Maneuvaribility
Terrain and Overland Movement
Mounts and Vehicles
Light Sources
Spotting Distance
Spotting Difficulty
Combat Actions
Partial Actions
Size and AC of Objects
Combat Basics
Size Modifiers
Combat Modifiers
Attack Roll Modifiers
Cover
Concealment
Condition Summary
Death, Dying & Healing
Environment
Wind Effects
Damage from Falling Objects
Equipment I
Trade Goods
Commodities
Simple Weapons - Melee
Simple Weapons - Ranged
Martial Weapons-Melee
Martial Weapons - Ranged
Exotic Weapons - Melee
Exotic Weapons - Ranged
Asian Weapons-Ranged
Asian Weapons - Melee
Weapon Size and Damage
Armor
Shields
Extras
Arcane Spell Failure
Donning Armor
Special and Superior Items
Grenadelike Weapons
Siege Engines
Equipment II
Goods and Services
Containers and Carriers
Liquids
Spells for Hire
Class Tools and Skill Kits
Clothing
Food, drink and lodging
Mounts and related gear
Hauling vehicles
Medium or heavy barding
Ships
Transportation Costs
Buildings
Feats
Leadership
Leadership Modifiers
Cohort-Only Leadership Modifiers
Follower-Only Leadership Modifiers
Track DC (II)
Track DC (I)
Hazards & Obstacles
Walls
Doors
NPCs, Familiars, Mounts & Companions
Fiendish Servants
Paladin
Familiars
Familiar Special Abilities
Saving Throws
Skills I
Alchemy DC
Balance DCs
Climb DCs
Concentration DCs
Craft DC
Disable Device DC
Disguise DC
Disguise: Spot Bonus
Escape Artist DC
Forgery DC
Handle Animal DC
Heal DC
Skills II
Jump Distance
Listen DCs
Open Lock DCs
Perform DCs
Pick Pocket DC
Ride DCs
Search DCs
Sense Motive DCs
Languages
Spellcraft DC
Spot DC
Swim DC
Tumble DC
Use Magic Device DCs
Use Rope DC
Wilderness Lore DC
Skills Overview
Starting Skill Points
Special Abilities
Special Ability Types
Damage Reduction Rankings
Diseases
Listen Check DCs to Detect Invisible Creatures
Poisons
Treasure
Treasure Values per Encounter
Treasure
Random Major Items
Gems
Art Objects
Mundane Items
Random Mighty Composite Shortbow
Random Mighty Composite Longbow
Random Magic Item Generation
Turning & Rebuking Undead
Turning Checks
DnD SRD
(
Index
):: BasicRules: List Of Tables
©
Dan Roozemond
, June 2004