BasicRules: Table Of Contents
DnD SRD
(
Index
):: BasicRules: Table Of Contents
Ability Scores
Ability modifiers
Use of ability scores
Influencing other characters
Changing ability scores
Alignment
Armor Class
Basic Character Classes I
Class descriptions
Arcane archer
Assassin
Barbarian
Bard
Blackguard
Cleric
Druid
Dwarven defender
Fighter
Loremaster
Monk
Basic Character Classes II
Paladin
Ranger
Rogue
Shadowdancer
Sorcerer
Wizard
Multiclass characters
Monk
Paladin/clerics
Rage, uncanny dodge, sneak attack & similar class features
Spellcasting classes
Basic Character Classes III
Adept
Aristocrat
Commoner
Expert
Warrior
Basic Character Races
Race and languages
Racial templates
Dwarves
Elves
Gnomes
Half-elves
Half-orcs
Halflings
Humans
Age
Height and weight
Basic Rules
Dice notation
Rounding fractions
Multiplying
Basic task resolution system
Breaking Items & Attacking Objects
Carrying, Moving, Seeing
Carrying capacity
Movement
Vision
Encounters
Combat Actions
Action descriptions
Actions
Combat Basics
Special terms
Size modifiers
Combat sequence
Attacks of opportunity
The combat round
Combat Modifiers
Attack roll modifiers
Inflicting damage
Cover and concealment
Condition Summary
Death, Dying & Healing
Hit points
Death, dying & healing
Subdual damage
Environment
Water
Starvation and thirst
Heat
Cold
Weather hazards
Other dangers
Equipment I
Coins
Weapons & armor
Equipment II
Goods and Services
Dry goods
Adventuring gear
Clothing
Food, drink, and lodging
Mounts and related gear
Hauling vehicles
Ships
Transportation
Buildings
Feats
Item creation feats
Metamagic feats
Feat descrpitor blocks
Feat descriptions
Hazards & Obstacles
Walls
Doors
Traps
Organic hazards
NPCs, Familiars, Mounts & Companions
Blackguard's fiendish servant
Paladin's mount
Druid & ranger animal companions
Sorcerer & wizards familiars
Saving Throws
Skills I
Skill description format
Alchemy (int; trained only)
Animal empathy (cha; trained only; druid, ranger only)
Appraise (int)
Balance (dex; armor check penalty)
Bluff (cha)
Climb (str; armor check penalty)
Concentration (con)
Craft (int)
Decipher script (int; trained only; bards & rogues only)
Diplomacy (cha)
Disable device (int; trained only)
Disguise (cha)
Escape artist (dex; armor check penalty)
Forgery (int)
Gather information (cha)
Handle animal (cha; trained only)
Heal (wis)
Hide (dex; armor check penalty)
Innuendo (wis; trained only)
Intimidate (cha)
Intuit direction (wis; trained only)
Skills II
Jump (str; armor check penalty)
Knowledge (int; trained only)
Listen (wis)
Move silently (dex; armor check penalty)
Open lock (dex; trained only)
Perform (cha)
Pick pocket (dex; trained only; armor check penalty)
Profession (wis; trained only)
Read lips (int; trained only; rogue only)
Ride (dex)
Scry (int; bard, cleric, druid, sorcerer, wizard only)
Search (int)
Sense motive (wis)
Speak language (none; trained only)
Spellcraft (int; trained only)
Spot (wis)
Swim (str)
Tumble (dex; trained only; armor check penalty)
Use magic device (cha; trained only; bard, rogue only)
Use rope (dex)
Wilderness lore (wis)
Skills Overview
Skill points
Using skills
Skill checks
Vs. a difficulty class
Vs. opposed checks
Retries
Untrained skill checks
Favorable and unfavorable conditions
Time and skill checks
Practically impossible tasks
Extraordinary success
Checks without rolls
Combining skill checks
Ability checks
Special Abilities
Ability score loss
Antimagic
Blindsight
Breath weapon
Charm & complusion
Cold
Constrict
Damage reduction
Darkvision
Death attacks
Disease
Energy drain
Etherealness
Evasion & improved evasion
Fast healing
Fear
Fire
Frightful presence
Gaseous form
Gaze attacks
Improved grab
Incorporeality
Invisibility
Low-light vision
Paralysis & hold
Poison
Polymorph
Rays
Regeneration
Resistance to energy
Scent
Sonic attacks
Spells
Spell resistance (sr)
Swallow whole
Trample
Tremorsense
Turn resistance
Treasure
Turning & Rebuking Undead
DnD SRD
(
Index
):: BasicRules: Table Of Contents
©
Dan Roozemond
, June 2004