Index (C)
DnD SRD
::
Index
:: Index (C)
Calculating Magic Item Gold Piece Values
:
MagicItems/CreatingMagicItems
(table)
Call lightning
:
Magic/SpellsC
Calm animals
:
Magic/SpellsC
Calm emotions
:
Magic/SpellsC
Camel
:
Monsters/MonstersAnimals
Cancellation
:
MagicItems/Rods
Candle of invocation
:
MagicItems/WondrousItems
Candle of truth
:
MagicItems/WondrousItems
Cape of the mountebank
:
MagicItems/WondrousItems
Carpet of Flying
:
MagicItems/WondrousItems
(table)
Carpet of flying
:
MagicItems/WondrousItems
Carrying Capacity
:
BasicRules/CarryingMovingSeeing
(table)
Carrying Loads
:
BasicRules/CarryingMovingSeeing
(table)
Carrying capacity
:
BasicRules/CarryingMovingSeeing
Cast a quickened spell [free][aoo: no]
:
BasicRules/CombatActions
Cast a spell(1-action) [standard][aoo: yes]
:
BasicRules/CombatActions
Cast a spell(full-round) [full][aoo: yes]
:
BasicRules/CombatActions
Caster Level
:
Magic/Overview
Caster level
:
MagicItems/Overview
Caster level for weapons
:
MagicItems/Weapons
Caster's shield
:
MagicItems/Armor
Casting Time
:
Magic/Overview
Casting a spell
:
Magic/Overview
Cat
:
Monsters/MonstersAnimals
Cat's grace
:
Magic/SpellsC
Catching on fire
:
BasicRules/Environment
Cause fear
:
Magic/SpellsC
Cease concentration on a spell [free][aoo: no]
:
BasicRules/CombatActions
Celestial
:
Monsters/MonstersC
(table)
Monsters/MonstersC
Celestial Creatures
:
Monsters/MonstersTemplates
(table)
Celestial armor
:
MagicItems/Armor
Celestial creatures
:
Monsters/MonstersTemplates
Celestial qualities
:
Monsters/MonstersC
Censer of controlling air elementals
:
MagicItems/WondrousItems
Centaur
:
Monsters/MonstersC
Centaur characters
:
Monsters/MonstersC
Chain lightning
:
Magic/SpellsC
Challenge rating
:
Monsters/CreatureOverview
Chameleon power
:
MagicItems/Rings
Change form (polymorph self)[full][aoo: yes]
:
BasicRules/CombatActions
Change form (shapechange)[free][aoo: no]
:
BasicRules/CombatActions
Change form (shapeshifter) [standard][aoo: no]
:
BasicRules/CombatActions
Change self
:
Magic/SpellsC
Changestaff
:
Magic/SpellsC
Changing ability scores
:
BasicRules/AbilityScores
Chaos Domain
:
Magic/SpellI
Chaos beast
:
Monsters/MonstersC
Chaos diamond
:
MagicItems/WondrousItems
Chaos hammer
:
Magic/SpellsC
Chaotic
:
MagicItems/Weapons
Charge [Full][AoO: No]
:
BasicRules/CombatActions
Charges, doses and multiple use items
:
MagicItems/Overview
Charisma
:
BasicRules/AbilityScores
MagicItems/Potions
Charm & complusion
:
BasicRules/SpecialAbilities
Charm monster
:
Magic/SpellsC
Charm person
:
Magic/SpellsC
Charm person or animal
:
Magic/SpellsC
Charming
:
MagicItems/Staves
Checked
:
BasicRules/ConditionSummary
Checks without rolls
:
BasicRules/SkillsOverview
Cheetah
:
Monsters/MonstersAnimals
Chill Metal - Damage
:
Magic/SpellsC
(table)
Chill metal
:
Magic/SpellsC
Chill touch
:
Magic/SpellsC
Chime of interruption
:
MagicItems/WondrousItems
Chime of opening
:
MagicItems/WondrousItems
Chimera
:
Monsters/MonstersC
Chimera Breath
:
Monsters/MonstersC
(table)
Choker
:
Monsters/MonstersC
Chuul
:
Monsters/MonstersC
Circle of death
:
Magic/SpellsC
Circle of doom
:
Magic/SpellsC
Circlet of blasting, major
:
MagicItems/WondrousItems
Circlet of blasting, minor
:
MagicItems/WondrousItems
Circlet of persuasion
:
MagicItems/WondrousItems
Clairaudience/clairvoyance
:
Magic/SpellsC
Class Tools and Skill Kits
:
BasicRules/EquipmentII
(table)
Class descriptions
:
BasicRules/BasicCharacterClassesI
Clay golem
:
Monsters/MonstersFG
Cleave [general]
:
BasicRules/Feats
Clenched fist
:
Magic/SpellsC
Cleric
:
BasicRules/BasicCharacterClassesI
Cleric Domains
:
Magic/SpellI
Cleric Spells
:
Magic/SpellI
Cleric Spells Per Day
:
BasicRules/BasicCharacterClassesI
(table)
Climate/terrain
:
Monsters/CreatureOverview
Climb (str; armor check penalty)
:
BasicRules/SkillsI
Climb DCs
:
BasicRules/SkillsI
(table)
Climb [full][aoo: no]
:
BasicRules/CombatActions
Climb [move equivalent][aoo: no]
:
BasicRules/CombatActions
Climbing
:
MagicItems/Rings
Cloak of arachnida
:
MagicItems/WondrousItems
Cloak of chaos
:
Magic/SpellsC
Cloak of charisma
:
MagicItems/WondrousItems
Cloak of displacement, major
:
MagicItems/WondrousItems
Cloak of displacement, minor
:
MagicItems/WondrousItems
Cloak of elvenkind
:
MagicItems/WondrousItems
Cloak of etherealness
:
MagicItems/WondrousItems
Cloak of poisonousness
:
MagicItems/CursedItems
Cloak of resistance
:
MagicItems/WondrousItems
Cloak of the bat
:
MagicItems/WondrousItems
Cloak of the manta ray
:
MagicItems/WondrousItems
Cloaker
:
Monsters/MonstersC
Clone
:
Magic/SpellsC
Clothing
:
BasicRules/EquipmentII
(table)
BasicRules/EquipmentII
Cloud giant
:
Monsters/MonstersFG
Cloud giant characters
:
Monsters/MonstersFG
Cloudkill
:
Magic/SpellsC
Cockatrice
:
Monsters/MonstersC
Cohort-Only Leadership Modifiers
:
BasicRules/Feats
(table)
Coins
:
BasicRules/EquipmentI
Cold
:
BasicRules/Environment
BasicRules/SpecialAbilities
Cold resistance
:
MagicItems/Armor
Color spray
:
Magic/SpellsC
Combat casting [general]
:
BasicRules/Feats
Combat reflexes [general]
:
BasicRules/Feats
Combat sequence
:
BasicRules/CombatBasics
Combining Magical Effects
:
Magic/Overview
Combining skill checks
:
BasicRules/SkillsOverview
Command
:
Magic/SpellsC
Command plants
:
Magic/SpellsC
Command word
:
MagicItems/Overview
Commanded
:
BasicRules/TurningRebukingUndead
Commodities
:
BasicRules/EquipmentI
(table)
Common Lycanthropes
:
Monsters/MonstersTemplates
(table)
Common Lycanthropes - Checks
:
Monsters/MonstersTemplates
(table)
Common Melee Weapons
:
MagicItems/Weapons
(table)
Common Ranged Weapons
:
MagicItems/Weapons
(table)
Common Weapon and Shield Hardness and Hit Points
:
BasicRules/BreakingItemsAndAttackingObjects
(table)
Common curse descriptions
:
MagicItems/CursedItems
Common lycanthropes
:
Monsters/MonstersTemplates
Commoner
:
BasicRules/BasicCharacterClassesIII
Commune
:
Magic/SpellsC
Commune with nature
:
Magic/SpellsC
Components
:
Magic/Overview
Comprehend languages
:
Magic/SpellsC
Concealment
:
BasicRules/CombatModifiers
(table)
BasicRules/CombatModifiers
Concealment miss chance
:
BasicRules/CombatModifiers
Concentrate to maintain or redirect a spell [standard][aoo: no]
:
BasicRules/CombatActions
Concentration
:
Magic/Overview
Concentration (con)
:
BasicRules/SkillsI
Concentration DCs
:
BasicRules/SkillsI
(table)
Cone of cold
:
Magic/SpellsC
Confused
:
BasicRules/ConditionSummary
Confusion
:
Magic/SpellsC
Confusion - Effects
:
Magic/SpellsC
(table)
Conjuration
:
Magic/SchoolsOfMagic
Consecrate
:
Magic/SpellsC
Constitution
:
BasicRules/AbilityScores
Constrict
:
BasicRules/SpecialAbilities
Constrictor
:
Monsters/MonstersAnimals
Construct
:
Monsters/CreatureOverview
Construction
:
Monsters/MonstersFG
Monsters/MonstersFG
Monsters/MonstersFG
Monsters/MonstersFG
Monsters/MonstersFG
Monsters/MonstersH
Monsters/MonstersS
Contact Other Plane - Consequences
:
Magic/SpellsC
(table)
Contact other plane
:
Magic/SpellsC
Contagion
:
Magic/SpellsC
Containers and Carriers
:
BasicRules/EquipmentII
(table)
Contingency
:
Magic/SpellsC
Continual flame
:
Magic/SpellsC
Control Weather - Possible whether
:
Magic/SpellsC
(table)
Control a frightened mount [move equivalent][aoo: yes]
:
BasicRules/CombatActions
Control plants
:
Magic/SpellsC
Control undead
:
Magic/SpellsC
Control water
:
Magic/SpellsC
Control weather
:
Magic/SpellsC
Control winds
:
Magic/SpellsC
Copper Dragon Abilities by Age
:
Monsters/MonstersDragons
(table)
Copper Dragons by Age
:
Monsters/MonstersDragons
(table)
Copper dragon
:
Monsters/MonstersDragons
Cornugon
:
Monsters/MonstersD
Cost to create
:
MagicItems/Overview
Couatl
:
Monsters/MonstersC
Counterspells
:
Magic/Overview
MagicItems/Rings
Coup de grace [full][aoo: yes]
:
BasicRules/CombatActions
Cover
:
BasicRules/CombatModifiers
(table)
BasicRules/CombatModifiers
Cover and attacks of opportunity
:
BasicRules/CombatModifiers
Cover and concealment
:
BasicRules/CombatModifiers
Cover and reach weapons
:
BasicRules/CombatModifiers
Cover reflex save bonus
:
BasicRules/CombatModifiers
Cowering
:
BasicRules/ConditionSummary
Craft (int)
:
BasicRules/SkillsI
Craft DC
:
BasicRules/SkillsI
(table)
Craft magic arms and armor [item creation]
:
BasicRules/Feats
Craft rod [item creation]
:
BasicRules/Feats
Craft staff [item creation]
:
BasicRules/Feats
Craft wand [item creation]
:
BasicRules/Feats
Craft wondrous item [item creation]
:
BasicRules/Feats
Create Greater Undead
:
Magic/SpellsC
(table)
Create Undead
:
Magic/SpellsC
(table)
Create food and water
:
Magic/SpellsC
Create greater undead
:
Magic/SpellsC
Create undead
:
Magic/SpellsC
Create water
:
Magic/SpellsC
Creating armor
:
MagicItems/CreatingMagicItems
Creating magic items
:
MagicItems/CreatingMagicItems
Creating magic traps
:
BasicRules/HazardsAndObstacles
Creating potions
:
MagicItems/CreatingMagicItems
Creating rings
:
MagicItems/CreatingMagicItems
Creating rods
:
MagicItems/CreatingMagicItems
Creating scrolls
:
MagicItems/CreatingMagicItems
Creating staffs
:
MagicItems/CreatingMagicItems
Creating wands
:
MagicItems/CreatingMagicItems
Creating weapons
:
MagicItems/CreatingMagicItems
Creating wonderous items
:
MagicItems/CreatingMagicItems
Creature Sizes
:
Monsters/CreatureOverview
(table)
Creatures with character classes
:
Monsters/CreatureOverview
Creeping doom
:
Magic/SpellsC
Criosphinx
:
Monsters/MonstersS
Critical hits
:
BasicRules/CombatModifiers
Crocodile
:
Monsters/MonstersAnimals
Crushing hand
:
Magic/SpellsC
Cryohydra
:
Monsters/MonstersH
Crystal Ball
:
MagicItems/WondrousItems
(table)
Crystal ball
:
MagicItems/WondrousItems
Cube of Force - Charges
:
MagicItems/WondrousItems
(table)
Cube of Force - Effects
:
MagicItems/WondrousItems
(table)
Cube of force
:
MagicItems/WondrousItems
Cube of frost resistance
:
MagicItems/WondrousItems
Cubic gate
:
MagicItems/WondrousItems
Cure critical wounds
:
Magic/SpellsC
Cure light wounds
:
Magic/SpellsC
Cure minor wounds
:
Magic/SpellsC
Cure moderate wounds
:
Magic/SpellsC
Cure serious wounds
:
Magic/SpellsC
Curing lycanthropy
:
Monsters/MonstersTemplates
Curse water
:
Magic/SpellsC
Cursed Item Common Curses
:
MagicItems/CursedItems
(table)
Cursed items
:
MagicItems/CursedItems
DnD SRD
::
Index
:: Index (C)
©
Dan Roozemond
, June 2004