Index (D)
DnD SRD
::
Index
:: Index (D)
DCs to Break or Burst Items
:
BasicRules/BreakingItemsAndAttackingObjects
(table)
Dagger of venom
:
MagicItems/Weapons
Damage
:
Monsters/CreatureOverview
Damage Reduction Rankings
:
BasicRules/SpecialAbilities
(table)
Damage from Falling Objects
:
BasicRules/Environment
(table)
Damage reduction
:
BasicRules/SpecialAbilities
Damage rolls
:
BasicRules/CombatModifiers
Damage to objects
:
BasicRules/BreakingItemsAndAttackingObjects
Damaging magic items
:
MagicItems/Overview
Dancing
:
MagicItems/Weapons
Dancing lights
:
Magic/SpellsD
Dark naga
:
Monsters/MonstersNOP
Darkmantle
:
Monsters/MonstersD
Darkness
:
Magic/SpellsD
Darkskull
:
MagicItems/WondrousItems
Darkvision
:
BasicRules/SpecialAbilities
Magic/SpellsD
Darkwood shield
:
MagicItems/Armor
Daylight
:
Magic/SpellsD
Daze
:
Magic/SpellsD
Dazed
:
BasicRules/ConditionSummary
Dazzled
:
BasicRules/ConditionSummary
Dead
:
BasicRules/ConditionSummary
Dead (-10 hit points or lower)
:
BasicRules/DeathDyingHealing
Deafened
:
BasicRules/ConditionSummary
Dealing normal damage
:
BasicRules/CombatModifiers
Dealing subdual damage
:
BasicRules/DeathDyingHealing
Death Domain
:
Magic/SpellI
Death attacks
:
BasicRules/SpecialAbilities
Death knell
:
Magic/SpellsD
Death ward
:
Magic/SpellsD
Death, dying & healing
:
BasicRules/DeathDyingHealing
Deathwatch
:
Magic/SpellsD
Decanter of endless water
:
MagicItems/WondrousItems
Decipher script (int; trained only; bards & rogues only)
:
BasicRules/SkillsI
Deck of Illusions
:
MagicItems/WondrousItems
(table)
Deck of Many Things
:
MagicItems/Artifacts
(table)
Deck of illusions
:
MagicItems/WondrousItems
Deck of many things
:
MagicItems/Artifacts
Deeper darkness
:
Magic/SpellsD
Defending
:
MagicItems/Weapons
Defense
:
MagicItems/Staves
Deflect arrows [general]
:
BasicRules/Feats
Degree of cover
:
BasicRules/CombatModifiers
Deinonychus
:
Monsters/MonstersD
Delay [not an action][aoo: no]
:
BasicRules/CombatActions
Delay poison
:
Magic/SpellsD
Delayed blast fireball
:
Magic/SpellsD
Delusion
:
MagicItems/CursedItems
Delver
:
Monsters/MonstersD
Demand
:
Magic/SpellsD
Demon
:
Monsters/MonstersD
Demon - I
:
Monsters/MonstersD
(table)
Demon - II
:
Monsters/MonstersD
(table)
Demon armor
:
MagicItems/Armor
Descriptive text
:
Monsters/CreatureOverview
Desecrate
:
Magic/SpellsD
Designated Foes
:
MagicItems/Weapons
(table)
Destrachan
:
Monsters/MonstersD
Destroying undead
:
BasicRules/TurningRebukingUndead
Destruction
:
Magic/SpellsD
Destruction Domain
:
Magic/SpellI
Detect Chaos - Aura Strengths
:
Magic/SpellsD
(table)
Detect Chaos - Chaotic Powers
:
Magic/SpellsD
(table)
Detect Chaos - Duration
:
Magic/SpellsD
(table)
Detect Evil - Aura Strengths
:
Magic/SpellsD
(table)
Detect Evil - Duration
:
Magic/SpellsD
(table)
Detect Evil - Evil Powers
:
Magic/SpellsD
(table)
Detect Good - Aura Strengths
:
Magic/SpellsD
(table)
Detect Good - Duration
:
Magic/SpellsD
(table)
Detect Good - Good Powers
:
Magic/SpellsD
(table)
Detect Law - Aura Strengths
:
Magic/SpellsD
(table)
Detect Law - Duration
:
Magic/SpellsD
(table)
Detect Law - Lawful Powers
:
Magic/SpellsD
(table)
Detect Magic - Aura Strenghts
:
Magic/SpellsD
(table)
Detect Magic - Duration
:
Magic/SpellsD
(table)
Detect Thoughts - Mental Strengths
:
Magic/SpellsD
(table)
Detect Undead - Aura Strengths
:
Magic/SpellsD
(table)
Detect Undead - Duration
:
Magic/SpellsD
(table)
Detect animals or plants
:
Magic/SpellsD
Detect chaos
:
Magic/SpellsD
Detect evil
:
Magic/SpellsD
Detect good
:
Magic/SpellsD
Detect law
:
Magic/SpellsD
Detect magic
:
Magic/SpellsD
Detect magic & magic items
:
MagicItems/Overview
Detect poison
:
Magic/SpellsD
Detect scrying
:
Magic/SpellsD
Detect secret doors
:
Magic/SpellsD
Detect snares and pits
:
Magic/SpellsD
Detect thoughts
:
Magic/SpellsD
Detect undead
:
Magic/SpellsD
Determine effect
:
MagicItems/Scrolls
Devil
:
Monsters/MonstersD
Devil - I
:
Monsters/MonstersD
(table)
Devil - II
:
Monsters/MonstersD
(table)
Devourer
:
Monsters/MonstersD
Dexterity
:
BasicRules/AbilityScores
Dexterity modifier
:
BasicRules/ArmorClass
Dice notation
:
BasicRules/Basics
Dictum
:
Magic/SpellsD
Dictum - Ill Effects
:
Magic/SpellsD
(table)
Digester
:
Monsters/MonstersD
Dimension door
:
Magic/SpellsD
Dimensional anchor
:
Magic/SpellsD
Dimensional shackles
:
MagicItems/WondrousItems
Diminish plants
:
Magic/SpellsD
Dinosaur
:
Monsters/MonstersD
(table)
Monsters/MonstersD
Diplomacy (cha)
:
BasicRules/SkillsI
Dire animals
:
Monsters/MonstersD
Dire animals - I
:
Monsters/MonstersD
(table)
Dire animals - II
:
Monsters/MonstersD
(table)
Dire ape
:
Monsters/MonstersD
Dire badger
:
Monsters/MonstersD
Dire bat
:
Monsters/MonstersD
Dire bear
:
Monsters/MonstersD
Dire boar
:
Monsters/MonstersD
Dire lion
:
Monsters/MonstersD
Dire rat
:
Monsters/MonstersD
Dire shark
:
Monsters/MonstersD
Dire tiger
:
Monsters/MonstersD
Dire weasel
:
Monsters/MonstersD
Dire wolf
:
Monsters/MonstersD
Dire wolverine
:
Monsters/MonstersD
Disable Device DC
:
BasicRules/SkillsI
(table)
Disable device (int; trained only)
:
BasicRules/SkillsI
Disabled
:
BasicRules/ConditionSummary
Disabled (0 hit points)
:
BasicRules/DeathDyingHealing
Disarm(4) [varies][aoo: yes]
:
BasicRules/CombatActions
Discern lies
:
Magic/SpellsD
Discern location
:
Magic/SpellsD
Disease
:
BasicRules/SpecialAbilities
Disease descriptions
:
BasicRules/SpecialAbilities
Diseases
:
BasicRules/SpecialAbilities
(table)
Disguise (cha)
:
BasicRules/SkillsI
Disguise DC
:
BasicRules/SkillsI
(table)
Disguise: Spot Bonus
:
BasicRules/SkillsI
(table)
Disintegrate
:
Magic/SpellsD
Disjunction
:
Magic/SpellsD
Dismiss a spell [standard][aoo: no]
:
BasicRules/CombatActions
Dismissal
:
Magic/SpellsD
Dispel chaos
:
Magic/SpellsD
Dispel evil
:
Magic/SpellsD
Dispel good
:
Magic/SpellsD
Dispel law
:
Magic/SpellsD
Dispel magic
:
Magic/SpellsD
Dispelling turning
:
BasicRules/TurningRebukingUndead
Displacement
:
Magic/SpellsD
Disrupt undead
:
Magic/SpellsD
Disruption
:
MagicItems/Weapons
Distance
:
MagicItems/Weapons
Dive attack [full][aoo: yes]
:
BasicRules/CombatActions
Divination
:
Magic/SchoolsOfMagic
Magic/SpellsD
Divine favor
:
Magic/SpellsD
Divine magical writings
:
Magic/DivineSpells
Divine power
:
Magic/SpellsD
Djinni
:
Monsters/MonstersFG
Djinni calling
:
MagicItems/Rings
Dodge [general]
:
BasicRules/Feats
Dog
:
Monsters/MonstersAnimals
Dominate animal
:
Magic/SpellsD
Dominate monster
:
Magic/SpellsD
Dominate person
:
Magic/SpellsD
Donkey
:
Monsters/MonstersAnimals
Donning Armor
:
BasicRules/EquipmentI
(table)
Doom
:
Magic/SpellsD
Doors
:
BasicRules/HazardsAndObstacles
(table)
BasicRules/HazardsAndObstacles
Doppelganger
:
Monsters/MonstersD
Double move [full][varies]
:
BasicRules/CombatActions
Double weapons
:
BasicRules/CombatModifiers
Dragon
:
Monsters/CreatureOverview
Monsters/MonstersDragons
Dragon Age Categories
:
Monsters/MonstersDragons
(table)
Dragon Attacks
:
Monsters/MonstersDragons
(table)
Dragon Breath Weapons
:
Monsters/MonstersDragons
(table)
Dragon Face and Reach
:
Monsters/MonstersDragons
(table)
Dragon Overland Flying Speeds
:
Monsters/MonstersDragons
(table)
Dragon turtle
:
Monsters/MonstersD
Dragonhide
:
Monsters/MonstersDragons
Dragonne
:
Monsters/MonstersD
Draw a weapon [move equivalent][aoo: no]
:
BasicRules/CombatActions
Dream
:
Magic/SpellsD
Dretch
:
Monsters/MonstersD
Drider
:
Monsters/MonstersD
Drop an item [free][aoo: no]
:
BasicRules/CombatActions
Drop to the floor [free][aoo: no]
:
BasicRules/CombatActions
Drowning
:
BasicRules/Environment
Druid
:
BasicRules/BasicCharacterClassesI
Druid & ranger animal companions
:
BasicRules/NPCsFamMntsComps
Druid Spells
:
Magic/SpellI
Druid Spells Per Day
:
BasicRules/BasicCharacterClassesI
(table)
Drums of panic
:
MagicItems/WondrousItems
Dry goods
:
BasicRules/EquipmentII
Dryad
:
Monsters/MonstersD
Duration
:
Magic/Overview
Dust mephit
:
Monsters/MonstersM
Dust of appearance
:
MagicItems/WondrousItems
Dust of disappearance
:
MagicItems/WondrousItems
Dust of dryness
:
MagicItems/WondrousItems
Dust of illusion
:
MagicItems/WondrousItems
Dust of sneezing and choking
:
MagicItems/CursedItems
Dust of tracelessness
:
MagicItems/WondrousItems
Dwarf
:
Monsters/MonstersD
Dwarf characters
:
Monsters/MonstersD
Dwarven defender
:
BasicRules/BasicCharacterClassesI
Dwarven plate
:
MagicItems/Armor
Dwarven thrower
:
MagicItems/Weapons
Dwarves
:
BasicRules/BasicCharacterRaces
Dying
:
BasicRules/ConditionSummary
Dying (-1 to -9 hit points)
:
BasicRules/DeathDyingHealing
DnD SRD
::
Index
:: Index (D)
©
Dan Roozemond
, June 2004