Arcane Spells
Sections:
..Preparing arcane spells
..Arcane magical writings
..Wizard spells and borrowed spellbooks
..Adding spells to a wizard's spellbook
..Writing a new spell into a spellbook
..Replacing and copying spellbooks
..Arcane spellcasters who are not wizards
Tables:
Arcane Spells
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Preparing arcane spells

A wizard's level limits the number of spells the wizards can prepare and cast. A wizard's high Intelligence score might allow the wizard to prepare a few extra spells. The wizard can prepare the same spell more than once, but each preparation counts as one spell toward the wizard's daily limit. To do so, the wizard must have an Intelligence score of at least 10 plus the spell's level.

Arcane magical writings

To decipher an arcane magical writing (such as a single spell in written form in another's spellbook or on a scroll), a character must make a successful Spellcraft check (DC 20 + the spell's level). If the skill check fails, the character cannot attempt to read that particular spell until the next day. A read magic spell automatically deciphers a magical writing without a skill check. If the person who created the magical writing is on hand to help the reader, success is also automatic.
Once a character deciphers a particular magical writing, the character does not need to decipher it again. Deciphering a magical writing allows the reader to identify the spell and gives some idea of its effects (as explained in the spell description). If the magical writing was a scroll and the reader can cast arcane spells, the character can attempt to use the scroll.

Wizard spells and borrowed spellbooks

A wizard can use a borrowed spellbook to prepare a spell the character already knows and has recorded in the character's own spellbook, but preparation success is not assured. First, the wizard must decipher the writing in the book (see Arcane Magical Writings, above). Once a spell from another spellcaster's book is deciphered, the reader must make a successful Spellcraft check (DC 15 + spell's level) to prepare the spell. If the check succeeds, the wizard can prepare the spell. The wizard must repeat the check to prepare the spell again, no matter how many times the character has prepared the spell before. If the check fails, the character cannot try to prepare the spell from the same source again until the next day. (However, as explained above, the character does not need to repeat a check to decipher the writing.)

Adding spells to a wizard's spellbook

Wizards can add new spells to their spellbooks through several methods. If a wizard has chosen to specialize in a school of magic, the wizard can learn spells only from schools the character can cast.

Writing a new spell into a spellbook

Once a wizard understands a new spell, the wizard can record it into his or her spellbook.

Replacing and copying spellbooks

A wizard can use the procedure for learning a spell to reconstruct a lost spellbook. If the character already has a particular spell prepared, the character can write it directly into a new book at a cost of 100 gp per page (as noted in Writing a New Spell into a Spellbook). The process wipes the prepared spell from the character's mind, just as casting it would. If the character does not have the spell prepared, the character can prepare it from a borrowed spellbook and then write it into a new book.
Duplicating an existing spellbook uses the same procedure as replacing it, except that the time requirement and cost per page are halved.

Arcane spellcasters who are not wizards

Some arcane spellcasters do not have spellbooks and do not prepare spells. Such a character's level limits the number of spells the character can cast.