| Intelligent Items |
| DnD SRD (Index) :: MagicItems (Table Of Contents | List Of Tables) :: Intelligent Items |
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1d4
|
High Score
|
Medium Score
|
Low Score
|
|
1
|
Intelligence
|
Charisma
|
Wisdom
|
|
2
|
Intelligence
|
Wisdom
|
Charisma
|
|
3
|
Wisdom
|
Intelligence
|
Charisma
|
|
4
|
Charisma
|
Intelligence
|
Wisdom
|
|
d%
|
Mental Ability Scores
|
Communication
|
Capabilities
|
Market Price Modifier
|
|
01-34
|
Two at 2d6+5, one at 3d6
|
Semiempathy*
|
One primary ability
|
+10,000 gp
|
|
35-59
|
Two at 2d6+6, one at 3d6
|
Empathy**
|
Two primary abilities
|
+15,000 gp
|
|
60-79
|
Two at 2d6+7, one at 3d6
|
Speech+
|
Two primary abilities
|
+17,500 gp
|
|
80-91
|
Two at 2d6+8, one at 3d6
|
Speech+
|
Three primary abilities
|
+25,000 gp
|
|
92-97
|
Two at 2d6+9, one at 3d6
|
Speech+
|
Three primary abilities++
|
+32,000 gp
|
|
98
|
Two at 2d6+10, one at 3d6
|
Speech, telepathy++
|
Three primary abilities++ and one extraordinary power
|
+55,000 gp
|
|
99
|
Two at 2d6+11, one at 3d6
|
Speech, telepathy++
|
Three primary abilities++++
and two extraordinary powers
|
+78,000 gp
|
|
100
|
Two at 2d6+12, one at 3d6
|
Speech, telepathy++
|
Four primary abilities++++
and two extraordinary powers
|
+90,000 gp
|
| d% | Alignment of Item |
| 01-05 | Chaotic good |
| 06-15 | Chaotic neutral* |
| 16-20 | Chaotic evil |
| 21-25 | Neutral evil* |
| 26-30 | Lawful evil |
| 31-55 | Lawful good |
| 56-60 | Lawful neutral* |
| 61-80 | Neutral good* |
| 81-100 | Neutral |
| d% | Primary Ability |
| 01-04 | Item can Intuit Direction (10 ranks) |
| 05-08 | Item can Sense Motive (10 ranks) |
| 09-12 | Wielder has free use of Combat Reflexes |
| 13-16 | Wielder has free use of Blind-Fight |
| 17-20 | Wielder has free use of Improved Initiative |
| 21-24 | Wielder has free use of Mobility |
| 25-28 | Wielder has free use of Sunder |
| 29-32 | Wielder has free use of Expertise |
| 33-39 | Detect [opposing alignment] at will |
| 40-42 | Find traps at will |
| 43-47 | Detect secret doors at will |
| 48-54 | Detect magic at will |
| 55-57 | Wielder has free use of uncanny dodge (as a 5th-level barbarian) |
| 58-60 | Wielder has free use of evasion |
| 61-65 | Wielder can see invisible at will |
| 66-70 | Cure light wounds (1d8+5) on wielder 1/day |
| 71-75 | Feather fall on wielder 1/day |
| 76 | Locate object in a 120-ft. radius |
| 77 | Wielder does not need to sleep |
| 78 | Wielder does not need to breathe |
| 79 | Jump for 20 minutes on wielder 1/day |
| 80 | Spider climb for 20 minutes on wielder 1/day |
| 81-90 | Roll twice again on this table |
| 91-100 | Roll on Table 8-34: Intelligent Item Extraordinary Powers instead |
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d%
|
Extraordinary Power
|
Times
Per Day
|
|
01-05
|
Charm person (DC 11) on contact
|
3/day
|
|
06-10
|
Clairaudience/clairvoyance (100-ft. range, 1 minute per use)
|
3/day
|
|
11-15
|
Magic missile (200-ft. range, 3 missiles)
|
3/day
|
|
16-20
|
Shield on wielder
|
3/day
|
|
21-25
|
Detect thoughts (100-ft. range, 1 minute per use)
|
3/day
|
|
26-30
|
Levitation (wielder only, 10 minute duration)
|
3/day
|
|
31-35
|
Invisibility (wielder only, up to 30 minutes per use)
|
3/day
|
|
36-40
|
Fly (30 minutes per use)
|
2/day
|
|
41-45
|
Lightning bolt (8d6 points of damage, 200-ft. range, DC 13)
|
1/day
|
|
46-50
|
Summon monster III
|
1/day
|
|
51-55
|
Telepathy (100 ft. range)
|
2/day
|
|
56-60
|
Cat's grace (wielder only)
|
1/day
|
|
61-65
|
Bull's strength (wielder only)
|
1/day
|
|
66-70
|
Haste (wielder only, 10 rounds)
|
1/day
|
|
71-73
|
Telekinesis (250 lb. maximum, 1 minute each use)
|
2/day
|
|
74-76
|
Heal
|
1/day
|
|
77
|
Teleport, 600 lb. maximum
|
1/day
|
|
78
|
Globe of invulnerability
|
1/day
|
|
79
|
Stoneskin (wielder only, 10 minutes per use)
|
2/day
|
|
80
|
Feeblemind by touch
|
2/day
|
|
81
|
True seeing
|
At will
|
|
82
|
Wall of force
|
1/day
|
|
83
|
Summon monster VI
|
1/day
|
|
84
|
Finger of death (100 ft. range, DC 17)
|
1/day
|
|
85
|
Passwall
|
At will
|
|
86-90
|
Roll twice again on this table
|
-
|
|
91-100
|
Roll again on this table, and then roll for a special purpose on Table: Intelligent Item Purpose
|
-
|
| d% | Purpose |
| 01-20 | Defeat/slay diametrically opposed alignment* |
| 21-30 | Defeat/slay arcane spellcasters (including spellcasting monsters and those that use spell-like abilities) |
| 31-40 | Defeat/slay divine spellcasters (including divine entities and servitors) |
| 41-50 | Defeat/slay nonspellcasters |
| 51-55 | Defeat/slay a particular creature type |
| 56-60 | Defeat/slay a particular race or kind of creature |
| 61-70 | Defend a particular race or kind of creature |
| 71-80 | Defeat/slay the servants of a specific deity |
| 81-90 | Defend the servants and interests of a specific deity |
| 91-95 | Defeat/slay all (other than the item and the wielder) |
| 96-100 | DM's or character's choice |
| d% | Special Purpose Power |
| 01-10 | Blindness* (DC 12) for 2d6 rounds |
| 11-20 | Confusion* (DC 14) for 2d6 rounds |
| 21-25 | Fear* (DC 14) for 1d4 rounds |
| 26-55 | Hold monster* (DC 14) for 1d4 rounds |
| 56-65 | Slay living* (DC 15) |
| 66-75 | Disintegrate* (DC 16) |
| 76-80 | True resurrection on wielder, one time only |
| 81-100 | +2 luck bonus to all saving throws, +2 deflection AC bonus, spell resistance 15 |
|
Attribute of Item
|
Ego Points
|
|
Each +1 enhancement of item
|
1
|
|
Each +1 bonus of special abilities
|
1
|
|
Each primary ability*
|
1
|
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Each extraordinary power*
|
2
|
|
Special purpose
|
4
|
|
Telepathic ability
|
1
|
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Read languages ability
|
1
|
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Read magic ability
|
1
|
|
Each +1 of Intelligence bonus
|
1
|
|
Each +1 of Wisdom bonus
|
1
|
|
Each +1 of Charisma bonus
|
1
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| DnD SRD (Index) :: MagicItems (Table Of Contents | List Of Tables) :: Intelligent Items |
| © Dan Roozemond, June 2004 |