Potions
Sections:
.Potions
..Physical description
..Activation
.Potion descriptions
..Charisma
..Fire breath
..Glibness
..Heroism
..Hiding
..Intelligence
..Love
..Oil of slipperiness
..Oil of timelessness
..Sneaking
..Swimming
..Truth
..Vision
..Wisdom
Tables:
.Potions
Potions
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.


Potions

A potion is a magic liquid that produces its effect when imbibed. Potions are also sometimes called elixirs. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A potion, oil, or elixir can be used only once.

Physical description

A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has an AC of 13, 1 hit point, a hardness of 1, and a break DC of 12. Vials hold 1 ounce of liquid.

Activation

Drinking a potion or applying an oil requires no special skill. The user merely removes the stopper and swallows the potion or smears on the oil. The following rules govern potion and oil use:
Drinking a potion or applying an oil is a standard action. The potion or oil takes effect immediately.
Using a potion or oil provokes attacks of opportunity. A successful attack (including grappling attacks) against the character forces a Concentration check (as with casting a spell). If the character fails this check, he or she cannot drink the potion. An attacker may direct the attack of opportunity against the potion or oil container rather than against the character. A successful attack on the potion can destroy the container.
A creature must be able to swallow a potion or smear on an oil. Because of this, incorporeal creatures cannot use potions or oils.
Any corporeal creature can imbibe a potion. The potion must be swallowed. Any corporeal creature can use an oil.
A character can carefully administer a potion to an unconscious creature as a full-round action, trickling the liquid down the creature's throat. Likewise, it takes a full-round action to apply an oil to an unconscious creature.
Potions
Minor
Medium
Major
Potion
Market Price
01-05
-
-
Jump
50 gp
06-10
-
-
Spider climb
50 gp
11-19
-
-
Cure light wounds
50 gp
20
01
-
Love
150 gp
21-24
02
-
Vision
150 gp
25-28
03
-
Swimming
150 gp
29-32
04
-
Hiding
150 gp
33-36
05
-
Sneaking
150 gp
37
06
-
Oil of timelessness
150 gp
38-42
07
-
Reduce (at 5th level)
250 gp
43-47
08
-
Enlarge (at 5th level)
250 gp
48-50
09
-
Speak with animals
300 gp
51-53
10
01
Protection from Arrows
300 gp
54-56
11-12
02
Charisma
300 gp
57-59
13-14
03
Intelligence
300 gp
60-62
15-16
04
Wisdom
300 gp
63-65
17-18
05
Alter self
300 gp
66-68
19-21
06-07
Blur
300 gp
69-71
22-24
08
Darkvision
300 gp
72-74
25-26
09
Ghoul touch
300 gp
75-77
27-29
10
Delay poison
300 gp
78-80
30-32
11-13
Endurance
300 gp
81-83
33-40
14-16
Cure moderate wounds
300 gp
84-86
41-45
17-19
Remove Paralysis
300 gp
87-89
46-50
20-22
Levitate
300 gp
90-91
51-55
23-25
Aid
300 gp
92-93
56-60
26-30
Invisibility
300 gp
94
61-65
31-35
See invisibility
300 gp
95
66-70
36-40
Cat's grace
300 gp
96
71-75
41-45
Bull's strength
300 gp
97
76-77
46
Truth
500 gp
98
78-79
47
Glibness
500 gp
99
80-84
48-49
Nondetection
750 gp
100
85-87
50-51
Tongues
750 gp
-
88-91
52-53
Water breathing
750 gp
-
92
54-55
Negative energy protection
750 gp
-
93
56-57
Displacement
750 gp
-
94
58-59
Remove disease
750 gp
-
95-96
60-69
Neutralize poison
750 gp
-
97
70-73
Cure serious wounds
750 gp
-
98
74-75
Fly
750 gp
-
-
76-77
Protection from elements (cold)
750 gp
-
-
78-79
Protection from elements (electricity) 750 gp
-
-
80-83
Protection from elements (fire)
750 gp
-
-
84-85
Protection from elements (acid)
750 gp
-
-
86-87
Protection from elements (sonic)
750 gp
-
-
88-90
Haste
750 gp
-
-
91-93
Gaseous form
750 gp
-
-
94-95
Oil of slipperiness
900 gp
-
99-100
96-98
Heroism
900 gp
-
-
99-100
Fire breath
900 gp

Potion descriptions

The caster level for a standard potion is the minimum caster level needed to cast the spell (unless otherwise specified). Nonstandard potions are described below.

Charisma

This potion adds a 1d4+1 enhancement bonus to the user's Charisma score for 3 hours.
Caster Level: 3rd; Prerequisites: Brew Potion, spellcaster level 4th+; Market Price: 300 gp;

Fire breath

This strange elixir bestows upon the drinker the ability to spit gouts of flame. The user can breathe fire up to three times, each time dealing 3d6 points of fire damage to a single target up to 25 feet away. The victim can attempt a Reflex save (DC 12) for half damage. Unused blasts dissipate 1 hour after the potion is consumed.
Caster Level: 3rd; Prerequisites: Brew Potion, spellcaster level 8th+; Market Price: 900 gp;

Glibness

This potion lasts 1 hour and provides the user with a +30 to Bluff checks. In addition, magic that normally detects lies does not register the speaker's lies as such.
Caster Level: 4th; Prerequisites: Brew Potion, spellcaster level 8th+; Market Price: 500 gp;

Heroism

This potion grants the drinker a +2 competence bonus to attacks, saves, and skill checks for 1 hour.
Caster Level: 4th; Prerequisites: Brew Potion, spellcaster level 8th+; Market Price: 900 gp;

Hiding

A character drinking this potion gains a +10 competence bonus to Hide checks for 1 hour.
Caster Level: 2nd; Prerequisites: Brew Potion, spellcaster level 6th+; Market Price: 150 gp;

Intelligence

This potion grants an ehancement bonus of 1d4+1 to the drinker's Intelligence score for 3 hours.
Caster Level: 3rd; Prerequisites: Brew Potion, spellcaster level 4th+; Market Price: 300 gp;

Love

This potion causes the character drinking it to become charmed with the first creature seen after consuming the draft (as charm person-the drinker must be a humanoid of Medium-size or smaller, Will save, DC 14). The drinker actually becomes enamored if the creature is of similar race or kind. The charm effects wear off in 1d3 hours, but the enamoring effect is permanent.
Caster Level: 2nd; Prerequisites: Brew Potion, charm person; Market Price: 150 gp;

Oil of slipperiness

This oil adds a +30 bonus to all Escape Artist checks. In addition, such obstructions as webs (magical or otherwise) do not affect an anointed individual. Magic ropes and the like do not avail against this oil. If the oil is poured on a floor or on steps, the spill should be treated as a long-lasting grease spell. The oil requires 8 hours to wear off normally, or it can be wiped off with an alcohol solution.
Oil of slipperiness is needed to coat the inside of a container that is meant to hold sovereign glue.
Caster Level: 6th; Prerequisites: Brew Potion, grease, spellcaster level 6th+; Market Price: 900 gp;

Oil of timelessness

When applied to any matter that was once alive, this oil allows that substance to resist the passage of time. Each year of actual time affects the substance as if only a day had passed. The coated object has a +1 resistance bonus on all saving throws. The oil never wears off, although it can be magically removed. One flask contains enough oil to coat eight Medium-size objects or an equivalent area.
Caster Level: 2nd; Prerequisite: Brew Potion; Market Price: 150 gp;

Sneaking

This potion grants the drinker a +10 circumstance bonus to Move Silently checks for 1 hour.
Caster Level: 2nd; Prerequisites: Brew Potion, spellcaster level 6th+; Market Price: 150 gp;

Swimming

This potion bestows a +10 circumstance bonus to Swim checks for 1 hour.
Caster Level: 2nd; Prerequisites: Brew Potion, spellcaster level 6th+; Market Price: 150 gp;

Truth

This potion forces the individual drinking it to say nothing but the truth for 10 minutes (Will negates DC 12). Further, the drinker is compelled to answer any questions put to him or her in that time, but with each question he or she is free to make a separate Will save (DC 12). If one of these secondary saves is successful, the drinker doesn't break free of the truth-compelling enchantment but also doesn't have to answer that particular question. No more than one question can be asked each round. This is a mind-affecting compulsion enchantment.
Caster Level: 4th; Prerequisites: Brew Potion, spellcaster level 8th+; Market Price: 500 gp;

Vision

Drinking this potion a +10 to Search checks for 1 hour.
Caster Level: 2nd; Prerequisites: Brew Potion, spellcaster level 6th+; Market Price: 150 gp;

Wisdom

This potion adds a 1d4+1 enhancement bonus to the drinker's Wisdom score for 3 hours.
Caster Level: 3rd; Prerequisites: Brew Potion, spellcaster level 4th+; Market Price: 300 gp;