Scrolls
Sections:
.Scrolls
..Physical description
..Activation
..Determine effect
..Scroll mishaps
Tables:
.Scroll Spell Levels
.1st-Level Arcane Spells
.2nd-Level Arcane Spells
.3rd-Level Arcane Spells
.4th-Level Arcane Spells
.5th-Level Arcane Spells
.6th-Level Arcane Spells
.7th-Level Arcane Spells
.8th-Level Arcane Spells
.9th-Level Arcane Spells
.1st-Level Divine Spells
.2nd-Level Divine Spells
.3rd-Level Divine Spells
.4th-Level Divine Spells
.5th-Level Divine Spells
.6th-Level Divine Spells
.7th-Level Divine Spells
.8th-Level Divine Spells
.9th-Level Divine Spells
Scrolls
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.


Scrolls

A spell on a scroll can be used only once. The writing vanishes from the scroll when the spell is activated. Using a scroll is basically like casting a spell.

Physical description

A scroll has an AC of 9, 1 hit point, a hardness of 0, and a break DC of 8.

Activation

To activate a scroll, a spellcaster must read the spell written on it. Doing so involves several steps and conditions.
To have any chance of activating a scroll spell, the caster must meet the following requirements:
If the user meets all the requirements noted above, and the user's caster level is at least equal to the spell's caster level, the user can automatically activate the spell without a check. If the character meets all three requirements but his or her own caster level is lower than the scroll spell's caster level, then the character has to make a caster level check (DC = scroll's caster level + 1) to cast the spell successfully. If the character fails, he or she must make a Wisdom check (DC 5) to avoid a mishap (see Scroll Mishaps, below). A natural roll of 1 always fails, whatever the modifiers.

Determine effect

A spell successfully activated from a scroll works exactly like a spell prepared and cast the normal way. Assume the scroll spell's caster level is always the minimum level required to cast the spell for the character who scribed the scroll (usually twice the spell's level, minus 1), unless the caster specifically desires otherwise.
The writing for an activated spell disappears from the scroll.

Scroll mishaps

In a mishap, the spell on the scroll has a reversed or harmful effect. The DM determines what sort of mishap occurs, with a surge of uncontrolled magic energy that deals 1d6 points of damage per spell level being the default.
Scroll Spell Levels
Minor
Medium
Major
Spell Level
Spell's Caster Level*
01-50
-
-
1st
1st
51-95
01-05
-
2nd
3rd
96-100
06-65
-
3rd
5th
-
66-95
01-05
4th
7th
-
96-100
06-50
5th
9th
-
-
51-70
6th
11th
-
-
71-85
7th
13th
-
-
86-95
8th
15th
-
-
95-100
9th
17th
*These numbers assume that the creator is a cleric, druid, or wizard.
1st-Level Arcane Spells
d%
Spell
Market Price
01-05
Burning hands
25 gp
06-10
Change self
25 gp
11-15
Charm person
25 gp
16-18
Color spray
25 gp
19-22
Detect secret doors
25 gp
23-25
Detect undead
25 gp
26-28
Enlarge
25 gp
29-31
Erase
25 gp
32-36
Feather fall
25 gp
37-39
Grease
25 gp
40-44
Identify
125 gp
45-47
Jump
25 gp
48-51
Mage armor
25 gp
52-54
Magic weapon
25 gp
55-57
Mount
25 gp
58-60
Ray of enfeeblement
25 gp
61-63
Reduce
25 gp
64-66
Shield
25 gp
67-69
Shocking grasp
25 gp
70-73
Silent image
25 gp
74-78
Sleep
25 gp
79-81
Spider climb
25 gp
82-84
Summon monster I
25 gp
85-87
Floating disk
25 gp
88-92
Unseen servant
25 gp
93-95
Ventriloquism
25 gp
96-100
DM's choice of any 1st-level arcane spell
-
2nd-Level Arcane Spells
d%
Spell
Market Price
01-03
Arcane lock
175 gp
04-08
Blindness/deafness
150 gp
09-13
Blur
150 gp
14-18
Bull's strength
150 gp
19-22
Cat's grace
150 gp
23-25
Darkvision
150 gp
26-30
Detect thoughts
150 gp
31-33
Flaming sphere
150 gp
34-38
Invisibility
150 gp
39-41
Knock
150 gp
42-46
Levitate
150 gp
47-51
Locate object
150 gp
52-54
Acid arrow
150 gp
55-59
Minor image
150 gp
60-64
Mirror image
150 gp
65-69
Misdirection
150 gp
70-72
Protection from arrows
150 gp
73-77
See invisibility
150 gp
78-80
Spectral hand
150 gp
81-83
Stinking cloud
150 gp
84-87
Summon monster II
150 gp
88-92
Summon swarm
150 gp
93-95
Web
150 gp
96-100
DM's choice of any 2nd-level arcane spell
-
3rd-Level Arcane Spells
d%
Spell
Market Price
01-05
Blink
375 gp
06-10
Clairaudience/clairvoyance
375 gp
11-15
Dispel magic
375 gp
16-20
Displacement
375 gp
21-25
Fireball
375 gp
26-28
Flame arrow
375 gp
29-31
Fly
375 gp
32-33
Gaseous form
375 gp
34-36
Greater magic weapon
375 gp
37-39
Halt undead
375 gp
40-42
Haste
375 gp
43-45
Hold person
375 gp
46-47
Invisibility sphere
375 gp
48-53
Lightning bolt
375 gp
54
Magic circle against chaos
375 gp
55
Magic circle against evil
375 gp
56
Magic circle against good
375 gp
57
Magic circle against law
375 gp
58-60
Nondetection
425 gp
61-65
Slow
375 gp
66-70
Spectral hand
375 gp
71-75
Suggestion
375 gp
76-79
Summon monster III
375 gp
80-84
Tongues
375 gp
85-87
Vampiric touch
375 gp
88-90
Water breathing
375 gp
91-100
DM's choice of any 3rd-level arcane spell
-
4th-Level Arcane Spells
d%
Spell
Market Price
01-05
Charm monster
700 gp
06-10
Confusion
700 gp
11-15
Contagion
700 gp
16-20
Detect scrying
700 gp
21-23
Dimensional anchor
700 gp
24-28
Dimension door
700 gp
29-33
Emotion
700 gp
34-36
Enervation
700 gp
37-39
Black tentacles
700 gp
40-44
Fear
700 gp
45-47
Fire shield
700 gp
48-50
Ice storm
700 gp
51-55
Improved invisibility
700 gp
56-58
Lesser geas
700 gp
59-64
Minor globe of invulnerability
700 gp
65-67
Phantasmal killer
700 gp
68-70
Polymorph other
700 gp
71-73
Polymorph self
700 gp
74-76
Remove curse
700 gp
77-79
Shadow conjuration
700 gp
80-82
Stoneskin
950 gp
83-84
Summon monster IV
700 gp
85-87
Wall of fire
700 gp
88-90
Wall of ice
700 gp
91-100
DM's choice of any 4th-level arcane spell
-
5th-Level Arcane Spells
d%
Spell
Market Price
01-04
Interposing hand
1,125 gp
05-08
Cloudkill
1,125 gp
09-13
Cone of cold
1,125 gp
14-17
Dismissal
1,125 gp
18-21
Dominate person
1,125 gp
22-24
Feeblemind
1,125 gp
25-27
Greater shadow conjuration
1,125 gp
28-31
Hold monster
1,125 gp
32-35
Major creation
1,125 gp
36-40
Mind fog
1,125 gp
41-44
Passwall
1,125 gp
45-49
Persistent image
1,125 gp
50-53
Shadow evocation
1,125 gp
54-56
Stone shape
1,125 gp
57-60
Summon monster V
1,125 gp
61-64
Telekinesis
1,125 gp
65-69
Teleport
1,125 gp
70-73
Transmute mud to rock
1,125 gp
74-77
Transmute rock to mud
1,125 gp
78-81
Wall of force
1,125 gp
82-86
Wall of iron
1,175 gp
87-90
Wall of stone
1,125 gp
91-100
DM's choice of any 5th-level arcane spell
-
6th-Level Arcane Spells
d%
Spell
Market Price
01-04
Acid fog
1,650 gp
05-07
Analyze dweomer
1,650 gp
08-11
Antimagic field
1,650 gp
12-15
Forceful hand
1,650 gp
16-19
Chain lightning
1,650 gp
20-23
Circle of death
2,150 gp
24-26
Control water
1,650 gp
27-30
Disintegrate
1,650 gp
31-33
Eyebite
1,650 gp
34-37
Flesh to stone
1,650 gp
38-41
Globe of invulnerability
1,650 gp
42-45
Greater shadow evocation
1,650 gp
46-49
Mass suggestion
1,650 gp
50-52
Mislead
1,650 gp
53-57
Move earth
1,650 gp
58-61
Freezing sphere
1,650 gp
62-65
Programmed image
1,650 gp
66-70
Project image
1,650 gp
71-75
Repulsion
1,650 gp
76-78
Shades
1,650 gp
79-82
Stone to flesh
1,650 gp
83-86
Summon monster VI
1,650 gp
87-90
True seeing
1,900 gp
91-100
DM's choice of any 6th-level arcane spell
-
7th-Level Arcane Spells
d%
Spell
Market Price
01-05
Grasping hand
2,275 gp
06-10
Control undead
2,275 gp
11-15
Delayed blast fireball
2,275 gp
16-20
Ethereal jaunt
2,275 gp
21-25
Finger of death
2,275 gp
26-30
Forcecage
3,775 gp
31-35
Limited wish
3,775 gp*
36-40
Mass invisibility
2,275 gp
41-45
Sword
2,275 gp
46-50
Power word, stun
2,275 gp
51-55
Prismatic spray
2,275 gp
56-60
Reverse gravity
2,275 gp
61-65
Sequester
2,275 gp
66-70
Spell turning
2,275 gp
71-75
Summon monster VII
2,275 gp
76-80
Teleport without error
2,275 gp
81-85
Vanish
2,275 gp
86-90
Vision
3,025 gp
91-100
DM's choice of any 7th-level arcane spell
-
*-Assumes no material component cost in excess of 1,000 gp and no XP cost in excess of 300 XP.
8th-Level Arcane Spells
d%
Spell
Market Price
01-03
Antipathy
3,000 gp
04-08
Clenched fist
3,000 gp
09-13
Clone
4,000 gp
14-18
Demand
3,000 gp
19-23
Horrid wilting
3,000 gp
24-28
Incendiary cloud
3,000 gp
29-33
Mass charm
3,000 gp
34-38
Maze
3,000 gp
39-43
Mind blank
3,000 gp
44-48
Telekinetic sphere
3,000 gp
49-53
Irresistible dance
3,000 gp
54-58
Polymorph any object
3,000 gp
59-63
Power word, blind
3,000 gp
64-68
Prismatic wall
3,000 gp
69-73
Protection from spells
3,500 gp
74-78
Screen
3,000 gp
79-83
Summon monster VIII
3,000 gp
84-88
Sunburst
3,000 gp
89-90
Sympathy
4,500 gp
91-100
DM's choice of any 8th-level arcane spell
-
9th-Level Arcane Spells
d%
Spell
Market Price
01-07
Crushing hand
3,825 gp
08-14
Energy drain
3,825 gp
15-21
Imprisonment
3,825 gp
22-28
Meteor swarm
3,825 gp
29-35
Disjunction
3,825 gp
43-49
Prismatic sphere
3,825 gp
50-56
Shapechange
3,825 gp
57-63
Summon monster IX
3,825 gp
64-69
Time stop
3,825 gp
70-76
Wail of the banshee
3,825 gp
77-83
Weird
3,825 gp
84-90
Wish
28,825 gp*
91-100
DM's choice of any 9th-level arcane spell
-
*-Assumes no material component cost in excess of 10,000 gp and no XP cost in excess of 5,000 XP.
1st-Level Divine Spells
d%
Spell
Market Price
01-05
Bless
25 gp
06-10
Calm animals
25 gp
11-14
Command
25 gp
15-19
Cure light wounds
25 gp
20-22
Detect chaos
25 gp
23-25
Detect evil
25 gp
26-28
Detect good
25 gp
29-31
Detect law
25 gp
32-34
Detect snares and pits
25 gp
35-39
Doom
25 gp
40-44
Entangle
25 gp
43-49
Faerie fire
25 gp
50-54
Inflict light wounds
25 gp
55-59
Invisibility to animals
25 gp
60-64
Invisibility to undead
25 gp
65-67
Magic fang
25 gp
68-70
Magic stone
25 gp
71-73
Magic weapon
25 gp
74-77
Sanctuary
25 gp
78-82
Shillelagh
25 gp
83-86
Summon monster I
25 gp
87-90
Summon nature's ally I
25 gp
91-100
DM's choice of any 1st-level divine spell
-
2nd-Level Divine Spells
d%
Spell
Market Price
01-05
Aid
150 gp
06-10
Augury
150 gp
11-15
Barkskin
150 gp
16-20
Bull's strength
150 gp
21-25
Charm person or animal
150 gp
26-28
Chill metal
150 gp
29-31
Cure moderate wounds
150 gp
32-36
Delay poison
150 gp
37-39
Flame blade
150 gp
40-42
Flaming sphere
150 gp
43-47
Heat metal
150 gp
48-50
Hold animal
150 gp
51-55
Hold person
150 gp
56-58
Inflict moderate wounds
150 gp
59-63
Lesser restoration
150 gp
64-67
Silence
150 gp
68-70
Speak with animals
150 gp
71-75
Spiritual weapon
150 gp
76-79
Summon monster II
150 gp
80-83
Summon nature's ally II
150 gp
84-85
Summon swarm
150 gp
86-90
Undetectable alignment
150 gp
91-100
DM's choice of any 2nd-level divine spell
-
3rd-Level Divine Spells
d%
Spell
Market Price
01-02
Call lightning
375 gp
03-09
Cure serious wounds
375 gp
10-13
Dispel magic
375 gp
14-15
Dominate animal
375 gp
16-17
Greater magic fang
375 gp
18-19
Inflict serious wounds
375 gp
20-22
Invisibility purge
375 gp
23-26
Locate object
375 gp
27-28
-Magic circle against chaos
375 gp
29-30
Magic circle against evil
375 gp
31-32
-Magic circle against good
375 gp
33-34
Magic circle against law
375 gp
35-38
Negative energy protection
375 gp
39-41
Neutralize poison
375 gp
42-43
Plant growth
375 gp
44-46
Prayer
375 gp
47-51
Protection from elements
375 gp
52-53
-Remove blindness/deafness
375 gp
54-56
Remove curse
375 gp
57-59
Remove disease
375 gp
60-62
Searing light
375 gp
63-65
Speak with dead
375 gp
66-67
Spike growth
375 gp
68-72
Stone shape
375 gp
73-75
Summon monster III
375 gp
76-78
Summon nature's ally III
375 gp
79-80
Water breathing
375 gp
81-90
Water walk
375 gp
91-100
DM's choice of any 3rd-level divine spell
-
4th-Level Divine Spells
d%
Spell
Market Price
01-02
Antiplant shell
700 gp
03-05
Control water
700 gp
06-12
Cure critical wounds
700 gp
13-19
Discern lies
700 gp
20-24
Dispel magic
700 gp
25-27
Divine power
700 gp
28-34
Flame strike
700 gp
35-41
Freedom of movement
700 gp
42-47
Giant vermin
700 gp
48-50
Greater magic weapon
700 gp
51-53
Inflict critical wounds
700 gp
54-55
Lesser planar ally
700 gp
56-62
Neutralize poison
700 gp
63-66
Quench
700 gp
67-68
Restoration
800 gp
69-71
Rusting grasp
700 gp
72-74
Spell immunity
700 gp
75-76
Spike stones
700 gp
77-80
Summon monster IV
700 gp
81-82
Summon nature's ally IV
700 gp
83-90
Tongues
700 gp
91-100
DM's choice of any 4th-level divine spell
-
5th-Level Divine Spells
d%
Spell
Market Price
01-07
Break enchantment
1,125 gp
08-13
Commune
1,625 gp
14-15
Control winds
1,125 gp
16-22
Cure critical wounds
1,125 gp
23-26
Dispel evil
1,125 gp
27-29
Dispel good
1,125 gp
30-35
Flame strike
1,125 gp
36-38
Greater command
1,125 gp
39-40
Hallow
6,125 gp*
41-43
Healing circle
1,125 gp
44-45
Ice storm
1,125 gp
46-50
Insect plague
1,125 gp
51-57
Raise dead
1,625 gp
58-60
Righteous might
1,125 gp
61-63
Slay living
1,125 gp
64-65
Spell resistance
1,125 gp
66-67
Summon monster V
1,125 gp
68-69
Summon nature's ally V
1,125 gp
70-72
Transmute rock to mud
1,125 gp
73-74
True seeing
1,375 gp
75
Unhallow
6,125 gp*
76-78
Wall of fire
1,125 gp
79-80
Wall of stone
1,125 gp
81-90
Wall of thorns
1,125 gp
91-100
DM's choice of any 5th-level divine spell
-
*-Allows for up to a 4th-level spell to be tied to the hallowed or unhallowed area.
6th-Level Divine Spells
d%
Spell
Market Price
01-08
Antilife shell
1,650 gp
09-14
Blade barrier
1,650 gp
15-19
Find the path
1,650 gp
20-23
Fire seeds
1,650 gp
24-28
Geas/Quest
1,650 gp
29-34
Harm
1,650 gp
35-41
Heal
1,650 gp
42-47
Heroes' feast
1,650 gp
48-55
Planar ally
1,650 gp
56-57
Repel wood
1,650 gp
58-60
Stone tell
1,650 gp
61-68
Summon monster VI
1,650 gp
69-71
Transport via plants
1,650 gp
72-77
Wall of stone
1,650 gp
78-80
Wind walk
1,650 gp
81-90
Word of recall
1,650 gp
91-100
DM's choice of any 6th-level divine spell
-
7th-Level Divine Spells
d%
Spell
Market Price
01-11
Control weather
2,275 gp
12-18
Creeping doom
2,275 gp
19-25
Destruction
2,275 gp
26-32
Dictum
2,275 gp
33-36
Fire storm
2,275 gp
37-40
Greater restoration
4,775 gp
41-47
Holy word
2,275 gp
48-54
Regenerate
2,275 gp
55-61
Repulsion
2,275 gp
62-68
Resurrection
2,775 gp
69-72
Summon monster VII
2,275 gp
73-76
Transmute metal to wood
2,275 gp
77-80
True seeing
2,525 gp
81-90
Word of chaos
2,275 gp
91-100
DM's choice of any 7th-level divine spell
-
8th-Level Divine Spells
d%
Spell
Market Price
01-06
Antimagic field
3,000 gp
07-12
Creeping doom