Wands
Sections:
.Wands
..Physical description
..Activation
Tables:
.Wands
Wands
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.


Wands

Each wand has 50 charges when created.

Physical description

A typical wand has an AC of 7, 5 hit points, a hardness of 5, and a break DC of 16.

Activation

Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 action, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area.
Wands
Minor
Medium
Major
Wand
Market Price
01-05
-
-
Detect magic
375 gp
06-10
-
-
Light
375 gp
11-15
-
-
Detect secret doors
750 gp
16-20
-
-
Color spray
750 gp
21-25
-
-
Burning hands
750 gp
26-30
01-03
-
Charm person
750 gp
31-35
04-06
-
Enlarge
750 gp
36-40
07-09
-
Magic missile (1st-level caster)
750 gp
41-45
10-12
-
Shocking grasp
750 gp
46-50
13-15
-
Summon monster I
750 gp
51-55
16-18
-
Cure light wounds
750 gp
56-58
19-21
-
Magic missile (3rd-level caster)
2,250 gp
59
22-23
01-02
Magic missile (5th-level caster)
3,750 gp
60-63
24-26
03
Levitate
4,500 gp
64-66
27-29
04
Summon monster II
4,500 gp
67-69
30-32
05
Silence
4,500 gp
70-72
33-35
06
Knock
4,500 gp
73-75
36-38
07
Daylight
4,500 gp
76-78
39-41
08-10
Invisibility
4,500 gp
79-81
42-44
11-12
Shatter
4,500 gp
82-84
45-48
13-15
Bull's strength
4,500 gp
85-87
49-50
16-17
Mirror image
4,500 gp
88-90
51-53
18-19
Ghoul touch
4,500 gp
91-93
54-60
20-21
Cure moderate wounds
4,500 gp
94-96
61-63
22-23
Hold person
4,500 gp
97-98
64-66
24-25
Acid arrow
4,500 gp
99
67-69
26-27
Web
4,500 gp
100
60-71
28-30
Darkness
4,500 gp
-
72
31-33
Magic missile (7th-level caster)
5,250 gp
-
-
34-36
Magic missile (9th-level caster)
6,750 gp
-
73-75
37-39
Fireball (5th-level caster)
11,250 gp
-
76-80
40-41
Lightning bolt (5th-level caster)
11,250 gp
-
81-82
42-43
Summon monster III
11,250 gp
-
83-84
44-45
Keen edge
11,250 gp
-
85-86
46-47
Major image
11,250 gp
-
87-88
48-49
Slow
11,250 gp
-
89-90
50-51
Suggestion
11,250 gp
-
91-92
52-53
Dispel magic
11,250 gp
-
93-94
54-55
Cure serious wounds
11,250 gp
-
95
55-57
Contagion
11,250 gp
-
96
58
Charm person (heightened to 3rd-level spell)
11,250 gp
-
97
59
Fireball (6th-level caster)
13,500 gp
-
98-99
60-61
Searing light (6th-level caster)
13,500 gp
-
100
62-63
Lightning bolt (6th-level caster)
13,500 gp
-
-
64-65
Fireball (8th-level caster)
18,000 gp
-
-
66-67
Lightning bolt (8th-level caster)
18,000 gp
-
-
68-69
Charm monster
21,000 gp
-
-
70-71
Fear
21,000 gp
-
-
72-73
Improved invisibility
21,000 gp
-
-
74-75
Polymorph self
21,000 gp
-
-
76-77
Polymorph other
21,000 gp
-
-
78-79
Ice storm
21,000 gp
-
-
80-81
Summon monster IV
21,000 gp
-
-
82-83
Wall of ice
21,000 gp
-
-
84
Wall of fire
21,000 gp
-
-
85
Ray of enfeeblement (heightened to 4th-level spell)
21,000 gp
-
-
86
Poison
21,000 gp
-
-
87
Suggestion (heightened to 4th-level spell)
21,000 gp
-
-
88-89
Neutralize poison
21,000 gp
-
-
90
Inflict critical wounds
21,000 gp
-
-
91-92
Cure critical wounds
21,000 gp
-
-
93
Restoration
21,100 gp
-
-
94
Fireball (10th-level caster)
22,500 gp
-
-
95
Lightning bolt (10th-level caster)
22,500 gp
-
-
96
Holy smite (8th-level caster)
24,000 gp
-
-
97
Chaos hammer (8th-level caster)
24,000 gp
-
-
98
Unholy blight (8th-level caster)
24,000 gp
-
-
99
Order's wrath (8th-level caster)
24,000 gp
-
-
100
Stoneskin
37,700 gp*
*-The cost to create a wand of stoneskin is 10,500 gp, 840 XP, plus 12,500 gp for the material components.