Wondrous Items
Sections:
.Wondrous items
.Wondrous item descriptions
..Amulet of health
..Amulet of natural armor
..Amulet of the planes
..Amulet of proof against detection and location
..Amulet of undead turning
..Bag of holding
..Bag of tricks
..Bead of force
..Belt, monk's
..Belt of dwarvenkind
..Belt of giant strength
..Boat, folding
..Blessed book
..Boots of elvenkind
..Boots of levitation
..Boots of speed
..Boots of striding and springing
..Boots, winged
..Boots of the winterlands
..Bottle of air
..Bowl of commanding water elementals
..Bracelet of friends
..Bracers of archery
..Bracers of armor
..Brazier of commanding fire elementals
..Brooch of shielding
..Broom of flying
..Candle of invocation
..Candle of truth
..Cape of the mountebank
..Carpet of flying
..Censer of controlling air elementals
..Chaos diamond
..Chime of interruption
..Chime of opening
..Circlet of blasting, minor
..Circlet of blasting, major
..Circlet of persuasion
..Cloak of arachnida
..Cloak of the bat
..Cloak of charisma
..Cloak of displacement, minor
..Cloak of displacement, major
..Cloak of elvenkind
..Cloak of etherealness
..Cloak of the manta ray
..Cloak of resistance
..Crystal ball
..Cube of force
..Cube of frost resistance
..Cubic gate
..Darkskull
..Decanter of endless water
..Deck of illusions
..Dimensional shackles
..Apparatus of the crab
..Drums of panic
..Dust of appearance
..Dust of disappearance
..Dust of dryness
..Dust of illusion
..Dust of tracelessness
..Efficient quiver
..Efreeti bottle
..Everburning torch
..Eversmoking bottle
..Eyes of charming
..Eyes of doom
..Eyes of the eagle
..Eyes of petrification
..Feather token
..Figurines of wondrous power
...Bronze griffon
...Ebony fly
...Golden lions
...Ivory goats
...Marble elephant
...Obsidian steed
...Onyx dog
...Serpentine owl
...Silver raven
..Gauntlets of ogre power
..Gauntlet of rust
..Gem of brightness
..Gem of seeing
..Gloves of arrow snaring
..Gloves of dexterity
..Glove of storing
..Gloves of swimming and climbing
..Goggles of minute seeing
..Goggles of night
..Hand of glory
..Hand of the mage
..Handy haversack
..Harp of charming
..Hat of disguise
..Headband of intellect
..Helm of brilliance
..Helm of comprehending languages and reading magic
..Helm of telepathy
..Helm of teleportation
..Helm of underwater action
..Horn of blasting
..Horn of fog
..Horn of goodness/evil
..Horn of the tritons
..Horn of valhalla
..Horseshoes of speed
..Horseshoes of a zephyr
..Incense of meditation
..Instant fortress
..Ioun stones
..Iron bands of binding
..Iron flask
..Lantern of revealing
..Lens of detection
..Lyre of building
..Mantle of spell resistance
..Manual of bodily health
..Manual of gainful exercise
..Manual of quickness of action
..Marvelous pigments
..Mask of the skull
..Mattock of the titans
..Maul of the titans
..Medallion of thoughts
..Mirror of life trapping
..Mirror of mental prowess
..Mirror of opposition
..Necklace of adaptation
..Necklace of fireballs
..Necklace of prayer beads
..Orb of storms
..Pearl of power
..Pearl of the sirines
..Periapt of health
..Periapt of proof against poison
..Periapt of wisdom
..Periapt of wound closure
..Phylactery of faithfulness
..Pipes of haunting
..Pipes of pain
..Pipes of the sewers
..Pipes of sounding
..Portable hole
..Restorative ointment
..Ring gates
..Robe of the archmagi
..Robe of blending
..Robe of eyes
..Robe of scintillating colors
..Robe of stars
..Robe of useful items
..Rope of climbing
..Rope of entanglement
..Scabbard of keen edges
..Scarab of protection
..Scarab, golembane
..Slippers of spider climbing
..Sovereign glue
..Stone of alarm
..Stone of controlling earth elementals
..Stone of good luck (luckstone)
..Stone horse
..Stone salve
..Sustaining spoon
..Talisman of the sphere
..Tome of clear thought
..Tome of leadership and influence
..Tome of understanding
..Universal solvent
..Vest of escape
..Vestment, druid's
..Vestments of faith
..Well of many worlds
..Wind fan
..Wings of flying
Tables:
.Minor Wondrous Items
.Medium Wondrous Items
.Major Wondrous Items
.Bag of Holding
.Bag of Tricks
.Carpet of Flying
.Crystal Ball
.Cube of Force - Effects
.Cube of Force - Charges
.Deck of Illusions
.Apparatus of the Crab - Levers
.Helm of Brilliance
.Horn of Valhalla
.Ioun Stones
.Iron Flask
.Necklace of Fireballs
.Robe of Useful Items
Wondrous Items
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.


Wondrous items


Anyone can use a wondrous item (unless specified otherwise in the description).

Special Qualities: Roll d%. An 01 result indicates the wondrous item is intelligent, 02-31 indicates that something provides a clue to its function, and 32-100 indicates no special qualities. Intelligent items have extra abilities and sometimes also extraordinary powers and special purposes.
Minor Wondrous Items
d%
Item
Market Price
01
Ioun stone (dull gray)
25 gp
02
Feather token (anchor)
50 gp
03
Everburning torch
90 gp
04
Feather token (tree)
100 gp
05
Feather token (fan)
200 gp
06
Dust of tracelessness
250 gp
07
Feather token (bird)
300 gp
08
Feather token (swan boat)
450 gp
09
Dust of illusion
500 gp
10
Necklace of prayer beads(blessing)
500 gp
11
Feather token (whip)
500 gp
12
Scarab, golembane (flesh)
800 gp
13
Bag of tricks (gray)
900 gp
14
Dust of dryness
900 gp
15
Bracers of armor (+1)
1,000 gp
16
Cloak of resistance (+1)
1,000 gp
17
Eyes of the eagle
1,000 gp
18
Goggles of minute seeing
1,000 gp
19
Hand of the mage
1,000 gp
20
Pearl of power (1st-level spell)
1,000 gp
21
Phylactery of faithfulness
1,000 gp
22
Scarab, golembane (clay)
1,000 gp
23
Stone of alarm
1,000 gp
24
Pipes of the sewers
1,150 gp
25
Scarab, golembane (stone)
1,200 gp
26
Brooch of shielding
1,500 gp
27
Scarab, golembane (iron)
1,600 gp
28
Necklace of fireballs (Type I)
1,650 gp
29
Pipes of sounding
1,800 gp
30
Efficient quiver
1,800 gp
31
Scarab, golembane (flesh and clay)
1,800 gp
32
Horseshoes of speed
1,900 gp
33
Amulet of natural armor (+1)
2,000 gp
34
Bead of force
2,000 gp
35
Boots of elvenkind
2,000 gp
36
Cloak of elvenkind
2,000 gp
37
Hat of disguise
2,000 gp
38
Handy haversack
2,000 gp
39
Horn of fog
2,000 gp
40
Slippers of spider climbing
2,000 gp
41
Universal solvent
2,000 gp
42
Vest of escape
2,000 gp
43
Dust of appearance
2,100 gp
44
Glove of storing
2,200 gp
45
Sovereign glue
2,400 gp
46
Bag of holding (Bag 1)
2,500 gp
47
Boots of the winterlands
2,500 gp
48
Boots of striding and springing
6,000 gp
49
Candle of truth
2,500 gp
50
Scarab, golembane (any golem)
2,500 gp
51
Helm of comprehending languages and reading magic
2,600 gp
52
Necklace of fireballs (Type II)
2,700 gp
53
Bag of tricks (rust)
3,000 gp
54
Chime of opening
3,000 gp
55
Horseshoes of a zephyr
3,000 gp
56
Rope of climbing
3,000 gp
57
Dust of disappearance
3,500 gp
58
Lens of detection
3,500 gp
59
Figurine of wondrous power (silver raven)
3,800 gp
60
Amulet of health (+2)
4,000 gp
61
Bracers of armor (+2)
4,000 gp
62
Cloak of Charisma (+2)
4,000 gp
63
Cloak of resistance (+2)
4,000 gp
64
Gauntlets of ogre power
4,000 gp
65
Gloves of arrow snaring
4,000 gp
66
Gloves of Dexterity (+2)
4,000 gp
67
Headband of intellect (+2)
4,000 gp
68
Ioun stone (dusty rose prism)
4,000 gp
69
Restorative ointment
4,000 gp
70
Pearl of power (2nd-level spell)
4,000 gp
71
Periapt of proof against poison
4,000 gp
72
Periapt of Wisdom (+2)
4,000 gp
73
Stone salve
4,000 gp
74
Necklace of fireballs (Type III)
4,350 gp
75
Bracelet of friends
4,550 gp
76
Circlet of persuasion
4,500 gp
77
Incense of meditation
4,900 gp
78
Bag of holding (Bag 2)
5,000 gp
79
Ioun stone (clear spindle)
5,000 gp
80
Necklace of prayer beads (karma)
5,000 gp
81
Bracers of archery
5,100 gp
82
Eversmoking bottle
5,200 gp
83
Necklace of fireballs (Type IV)
5,400 gp
84
Sustaining spoon
5,500 gp
85
Marvelous pigments
5,500 gp
86
Wind fan
5,500 gp
87
Wings of flying
22,000 gp
88
Vestment, druid's
5,800 gp
89
Cloak of arachnida
6,000 gp
90
Gloves of swimming and climbing
6,000 gp
91
Horn of goodness/evil
6,000 gp
92
Necklace of fireballs (Type V)
6,150 gp
93
Bag of tricks (tan)
6,300 gp
94
Circlet of blasting, minor
6,480 gp
95
Pipes of haunting
6,500 gp
96
Robe of useful items
7,000 gp
97
Hand of glory
7,200 gp
98
Bag of holding (Bag 3)
7,400 gp
99
DM's choice
-
100
DM's choice
-
Medium Wondrous Items
d%
Item
Market Price
01
Boots of levitation
7,500 gp
02
Harp of charming
7,500 gp
03
Periapt of health
7,500 gp
04
Candle of invocation
7,800 gp
05
Amulet of natural armor (+2)
8,000 gp
06
Boots of speed
8,000 gp
07
Ioun stone (dark blue rhomboid)
8,000 gp
08
Ioun stone (deep red sphere)
8,000 gp
09
Ioun stone (incandescent blue sphere)
8,000 gp
10
Ioun stone (pale blue rhomboid)
8,000 gp
11
Ioun stone (pink rhomboid)
8,000 gp
12
Ioun stone (pink and green sphere)
8,000 gp
13
Ioun stone (scarlet and blue sphere)
8,000 gp
14
Goggles of night
8,000 gp
15
Necklace of fireballs (Type VI)
8,100 gp
16
Belt, monk's
9,000 gp
17
Bracers of armor (+3)
9,000 gp
18
Cloak of resistance (+3)
9,000 gp
19
Decanter of endless water
9,000 gp
20
Pearl of power (3rd-level spell)
9,000 gp
21
Talisman of the sphere
9,000 gp
22
Figurine of wondrous power (serpentine owl)
9,100 gp
23
Necklace of fireballs (Type VII)
9,150 gp
24
Deck of illusions
9,200 gp
25
Blessed book
9,500 gp
26
Bag of holding (Bag 4)
10,000 gp
27
Figurine of wondrous power (bronze griffon)
10,000 gp
28
Figurine of wondrous power (ebony fly)
10,000 gp
29
Necklace of prayer beads (healing)
10,000 gp
30
Robe of blending
10,000 gp
31
Stone of good luck (luckstone)
10,000 gp
32
Stone horse (courser)
10,000 gp
33
Boat, folding
10,500 gp
34
Amulet of undead turning
11,000 gp
35
Gauntlet of rust
11,500 gp
36
Boots, winged
12,000 gp
37
Horn of blasting
12,000 gp
38
Ioun stone (vibrant purple prism)
12,000 gp
39
Medallion of thoughts
12,000 gp
40
Pipes of pain
12,000 gp
41
Cape of the mountebank
12,960 gp
42
Lyre of building
13,000 gp
43
Portable hole
14,000 gp
44
Bottle of air
14,500 gp
45
Stone horse (destrier)
14,800 gp
46
Belt of dwarvenkind
14,900 gp
47
Ioun stone (iridescent spindle)
15,000 gp
48
Necklace of prayer beads (smiting)
15,000 gp
49
Periapt of wound closure
15,000 gp
50
Scabbard of keen edges
15,000 gp
51
Broom of flying
15,100 gp
52
Horn of the tritons
15,100 gp
53
Gem of brightness
15,200 gp
54
Pearl of the sirines
15,300 gp
55
Figurine of wondrous power (onyx dog)
15,500 gp
56
Chime of interruption
15,800 gp
57
Amulet of health (+4)
16,000 gp
58
Belt of giant strength (+4)
16,000 gp
59
Bracers of armor (+4)
16,000 gp
60
Cloak of Charisma (+4)
16,000 gp
61
Cloak of resistance (+4)
16,000 gp
62
Gloves of Dexterity (+4)
16,000 gp
63
Headband of intellect (+4)
16,000 gp
64
Pearl of power (4th-level spell)
16,000 gp
65
Periapt of Wisdom (+4)
16,000 gp
66
Figurine of wondrous power (golden lions)
16,500 gp
67
Figurine of wondrous power (marble elephant)
17,000 gp
68
Amulet of natural armor (+3)
18,000 gp
69
Carpet of flying (3 ft. by 5 ft.)
18,000 gp
70
Necklace of adaptation
19,000 gp
71
Cloak of the manta ray
20,000 gp
72
Ioun stone (pale green prism)
20,000 gp
73
Ioun stone (pale lavender ellipsoid)
20,000 gp
74
Ioun stone (pearly white spindle)
20,000 gp
75
Figurine of wondrous power (ivory goats)
21,000 gp
76
Rope of entanglement
21,000 gp
77
Cube of frost resistance
22,000 gp
78
Mattock of the titans
23,000 gp
79
Circlet of blasting, major
23,760 gp
80
Cloak of the bat
24,000 gp
81
Helm of underwater action
24,000 gp
82
Eyes of doom
24,500 gp
83
Bracers of armor (+5)
25,000 gp
84
Cloak of displacement, minor (20% miss chance)
25,000 gp
85
Cloak of resistance (+5)
25,000 gp
86
Mask of the skull
25,000 gp
87
Maul of the titans
25,000 gp
88
Pearl of power (5th-level spell)
25,000 gp
89
Dimensional shackles
26,000 gp
90
Iron bands of binding
26,000 gp
91
Robe of scintillating colors
27,000 gp
92
Manual of bodily health +1
27,500 gp
93
Manual of gainful exercise +1
27,500 gp
94
Manual of quickness in action +1
27,500 gp
95
Tome of clear thought +1
27,500 gp
96
Tome of leadership and influence +1
27,500 gp
97
Tome of understanding +1
27,500 gp
98
Figurine of wondrous power (obsidian steed)
28,500 gp
99
Carpet of flying (4 ft. by 6 ft.)
29,000 gp
100
DM's choice
-
Major Wondrous Items
d%
Item
Market Price
01-02
Lantern of revealing
30,000 gp
03-04
Necklace of prayer beads (wind walking)
30,000 gp
05-06
Drums of panic
30,000 gp
07-08
Helm of telepathy
31,000 gp
09-10
Amulet of natural armor (+4)
32,000 gp
11-12
Amulet of proof against detection and location
35,000 gp
13
Amulet of health (+6)
36,000 gp
14-15
Bracers of armor (+6)
36,000 gp
16
Belt of giant strength (+6)
36,000 gp
17
Cloak of Charisma (+6)
36,000 gp
18
Gloves of Dexterity (+6)
36,000 gp
19
Headband of intellect (+6)
36,000 gp
20-21
Pearl of power (6th-level spell)
36,000 gp
22
Periapt of Wisdom (+6)
36,000 gp
23-24
Orb of storms
38,000 gp
25-26
Scarab of protection
38,000 gp
27-28
Ioun stone (lavender and green ellipsoid)
40,000 gp
29-30
Ring gates
40,000 gp
31
Carpet of flying (5 ft. by 7 ft.)
41,000 gp
32
Crystal ball
42,000 gp
33
Helm of teleportation
48,600 gp
34
Bracers of armor (+7)
49,000 gp
35
Pearl of power (7th-level spell)
49,000 gp
36
Amulet of natural armor (+5)
50,000 gp
37
Cloak of displacement, major (50% miss chance)
50,000 gp
38
Crystal ball with detect invisibility
50,000 gp
39
Horn of Valhalla
50,000 gp
40
Necklace of prayer beads (summons)
50,000 gp
41
Crystal ball with detect thoughts
51,000 gp
42
Cloak of etherealness
52,000 gp
43
Carpet of flying (6 ft. by 9 ft.)
53,000 gp
44
Instant fortress
55,000 gp
45
Manual of bodily health +2
55,000 gp
46
Manual of gainful exercise +2
55,000 gp
47
Manual of quickness in action +2
55,000 gp
48
Tome of clear thought +2
55,000 gp
49
Tome of leadership and influence +2
55,000 gp
50
Tome of understanding +2
55,000 gp
51
Eyes of charming
56,000 gp
52
Robe of stars
58,000 gp
53
Darkskull
60,000 gp
54
Cube of force
62,000 gp
55
Bracers of armor (+8)
64,000 gp
56
Pearl of power (8th-level spell)
64,000 gp
57
Crystal ball with telepathy
70,000 gp
58
Pearl of power (two spells)
70,000 gp
59
Gem of seeing
75,000 gp
60
Robe of the archmagi
75,000 gp
61
Vestments of faith
76,000 gp
62
Amulet of the planes
80,000 gp
63
Crystal ball with true seeing
80,000 gp
64
Pearl of power (9th-level spell)
81,000 gp
65
Well of many worlds
82,000 gp
66
Manual of bodily health +3
82,500 gp
67
Manual of gainful exercise +3
82,500 gp
68
Manual of quickness in action +3
82,500 gp
69
Tome of clear thought +3
82,500 gp
70
Tome of leadership and influence +3
82,500 gp
71
Tome of understanding +3
82,500 gp
72
Mantle of spell resistance
90,000 gp
73
Robe of eyes
90,000 gp
74
Mirror of opposition
92,000 gp
75
Chaos diamond
93,000 gp
76
Eyes of petrification
98,000 gp
77
Bowl of commanding water elementals
100,000 gp
78
Brazier of commanding fire elementals
100,000 gp
79
Censer of controlling air elementals
100,000 gp
80
Stone of controlling earth elementals
100,000 gp
81
Manual of bodily health +4
110,000 gp
82
Manual of gainful exercise +4
110,000 gp
83
Manual of quickness in action +4
110,000 gp
84
Tome of clear thought +4
110,000 gp
85
Tome of leadership and influence +4
110,000 gp
86
Tome of understanding +4
110,000 gp
87
Apparatus of the crab
130,000 gp
88
Manual of bodily health +5
137,500 gp
89
Manual of gainful exercise +5
137,500 gp
90
Manual of quickness in action +5
137,500 gp
91
Tome of clear thought +5
137,500 gp
92
Tome of leadership and influence +5
137,500 gp
93
Tome of understanding +5
137,500 gp
94
Efreeti bottle
150,000 gp
95
Mirror of life trapping
152,000 gp
96
Cubic gate
156,000 gp
97
Helm of brilliance
157,000 gp
98
Iron flask
170,000 gp
99
Mirror of mental prowess
175,000 gp
100
DM's choice
-

Wondrous item descriptions


Amulet of health

This amulet grants the wearer an enhancement bonus to Constitution of +2, +4, or +6.
Caster Level: 8th; Prerequisites: Craft Wondrous Item, endurance; Market Price: 4, 000 gp (+2), 16,000 gp (+4), or 36,000 gp (+6); Weight: -;

Amulet of natural armor

This toughens the wearer's body and flesh, giving him or her a natural armor bonus to AC of from +1 to +5, depending on the type of amulet.
Caster Level: 5th; Prerequisites: Craft Wondrous Item, barkskin, creator's caster level must be at least three times the amulet's bonus; Market Price: 2,000 gp (+1), 8,000 gp (+2), 18,000 gp (+3), 32,000 gp (+4), or 50,000 gp (+5); Weight: -;

Amulet of the planes

This amulet allows its wearer to utilize plane shift. However, this is a difficult item to master. The user must make an Intelligence check (DC 15) in order to get the amulet to take him or her to the plane (and the specific location on that plane) that the user wants. If the user fails, the amulet transports him or her and all those traveling with the user to a random location on that plane (a 01-60 result on d%) or to a random plane (61-100).
Caster Level: 15th; Prerequisites: Craft Wondrous Item, plane shift; Market Price: 80,000 gp; Weight: -;

Amulet of proof against detection and location

This amulet protects the wearer from scrying and magical location just as a nondetection spell does. If a divination is attempted against the wearer, the caster of the divination must succeed at a caster level check (1d20 + caster level) against a DC of 19 (as if the caster had cast nondetection on his or herself).
Caster Level: 8th; Prerequisites: Craft Wondrous Item, nondetection; Market Price: 35,000 gp; Weight: -;

Amulet of undead turning

This holy item allows a cleric or paladin to turn undead as if he or she were four levels higher than his or her actual class level.
Caster Level: 10th; Prerequisites: Craft Wondrous Item, 10th-level cleric; Market Price: 11,000 gp; Weight: -;

Bag of holding

The bag of holding opens into a nondimensional space: Its inside is larger than its outside dimensions. Regardless of what is put into the bag, it weighs a fixed amount. This weight, and the limits in weight and volume of the bag's contents, depend on the bag's type, as shown on the table below:
Bag of Holding
Bag Type
Bag Weight
Weight Limit
Volume Limit
Market Price
Bag 1
15 lb.
250 lb.
30 cu. ft.
2,500 gp
Bag 2
25 lb.
500 lb.
70 cu. ft.
5,000 gp
Bag 3
35 lb.
1,000 lb.
150 cu. ft.
7,400 gp
Bag 4
60 lb.
1,500 lb.
250 cu. ft.
10,000 gp
If the bag is overloaded, or if sharp objects pierce it (from inside or outside), the bag ruptures and is ruined. All contents are lost forever. If a bag of holding is turned inside out, its contents spill out, unharmed, but the bag must be put right before it can be used again. If living creatures are placed within the bag, they can survive for up to 10 minutes, after which time they suffocate. Retrieving a specific item from a bag of holding is a move equivalent action, unless the bag contains more than an ordinary backpack would hold, in which case retrieving a specific item is a full-round action.
If a bag of holding is placed within a portable hole, a rift to the Astral Plane is torn in the space: Bag and hole alike are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane: The hole, the bag, and any creatures within a 10-foot radius are drawn there, destroying the portable hole and bag of holding in the process.
Caster Level: 9th; Prerequisites: Craft Wondrous Item, secret chest;

Bag of tricks

This small sack appears normal and empty. However, anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. There are three drab colors of bags, each producing a different set of animals. Use the following tables to determine what animals can be drawn out of each.
Bag of Tricks
Gray
Rust
Tan
d%
Animal
d%
Animal
d%
Animal
01-30
Bat
01-30
Wolverine
01-30
Brown bear
31-60
Rat
31-60
Wolf
31-60
Lion
61-75
Cat
61-85
Boar
61-80
Warhorse
76-90
Weasel
86-100
Black bear
81-90
Tiger
91-100
Badger
91-100
Rhinoceros
Animals produced are always random, and only one may exist at a time. Up to ten animals can be drawn from the bag each week.
Caster Level: 3rd (gray), 5th (rust), or 9th (tan); Prerequisites: Craft Wondrous Item; summon nature's ally II (gray), summon nature's ally III (rust), or summon nature's ally V (tan); Market Price: 900 gp (gray); 3,000 gp (rust); 6,300 gp (tan); Weight: -;

Bead of force

Upon sharp impact this bead explodes, sending forth a burst of force that deals 5d6 points of damage to all creatures within a 10-foot radius. Each victim is allowed a Reflex saving throw (DC 16). Those who fail are then encapsulated in a sphere of force with a radius of 10 feet. Those trapped inside cannot escape except by those methods that can bypass or destroy a wall of force. The sphere persists for 3d6 minutes and then disappears. The explosion completely consumes the bead, making this a one-use item.
Caster Level: 11th; Prerequisites: Craft Wondrous Item, wall of force; Market Price: 2,000 gp; Weight: -;

Belt, monk's

This simple rope belt, when wrapped around a character's waist, confers great ability in unarmed combat. Any time the wearer engages in unarmed combat, the belt grants him or her the ability to use both hands as though the wearer possessed the Ambidexterity and Two-Weapon Fighting feats. The wearer may also make a stunning attack (as a monk) once per day. If donned by a monk, the belt grants one additional stunning attack per day and allows the monk to haste him or herself once per day for up to 10 consecutive rounds.
Caster Level: 12th; Prerequisites: Craft Wondrous Item, haste, righteous might or transformation; Market Price: 9,000 gp; Weight: 1 lb;

Belt of dwarvenkind

This belt gives the wearer a +4 competence bonus on all Charisma checks and Charisma-keyed skill checks as they relate to dealing with dwarves, a +2 competence bonus on similar checks when dealing with gnomes and halflings, and a -2 competence penalty on similar checks when dealing with anyone else. The wearer can understand, speak, and read Dwarven. If the wearer is not a dwarf, he or she gains darkvision (range 60 feet), dwarven stonecunning, a +2 enhancement bonus to Constitution, and +2 resistance bonuses against poison, spells, and spell-like effects.
Caster Level: 12th; Prerequisites: Craft Wondrous Item, tongues, and either polymorph self or the creator must be a dwarf; Market Price: 14,900 gp; Weight: 1 lb;

Belt of giant strength

This belt adds to the wearer's Strength score in the form of an enhancement bonus of +4 or +6.
Caster Level: 10th; Prerequisites: Craft Wondrous Item, bull's strength; Market Price: 16,000 gp (+4) or 36,000 gp (+6); Weight: 1 lb;

Boat, folding

A folding boat looks like a small wooden box-about 12 inches long, 6 inches wide, and 6 inches deep. It can be used to store items like any other box. If a command word is given, however, the box unfolds itself to form a boat 10 feet long, 4 feet wide, and 2 feet in depth. A second (different) command word causes it to unfold to a ship 24 feet long, 8 feet wide, and 6 feet deep. Any objects formerly stored in the box now rest in the bottom of the boat or ship.
In its smaller form, the boat has one pair of oars, an anchor, a mast, and a lateen sail. In its larger form, the boat has a deck, single rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The boat can hold three or four people comfortably, while the ship carries fifteen with ease.
A third word of command causes the boat or ship to fold itself into a box once again. The words of command may be inscribed visibly or invisibly on the box, or they may be written elsewhere.
Caster Level: 6th; Prerequisites: Craft Wondrous Item, fabricate, 2 ranks of Craft (shipmaking); Market Price: 10,500 gp; Weight: 4 lb;

Blessed book

This well-made tome is always of small size, typically no more than 12 inches tall, 8 inches wide, and 1 inch thick. All such books are durable, waterproof, bound with iron overlaid with silver, and locked.
The pages of a Blessed Book freely accept spells scribed upon them, and any such book can contain up to forty-five spells of any level. This book is never found as randomly generated treasure with spells already inscribed in it.
Caster Level: 7th; Prerequisites: Craft Wondrous Item, secret page; Market Price: 9,500 gp; Weight: 1 lb;

Boots of elvenkind

These soft boots enable the wearer to move quietly in virtually any surroundings, granting a +10 circumstance bonus to Move Silently checks.
Caster Level: 5th; Prerequisites: Craft Wondrous Item, creator must be an elf; Market Price: 2,000 gp; Weight: 1 lb;

Boots of levitation

These leather boots allow the wearer to levitate as if he or she had cast levitate on him or herself.
Caster Level: 3rd; Prerequisites: Craft Wondrous Item, levitate; Market Price: 7,500 gp; Weight: 1 lb;

Boots of speed

On command, these boots enable the wearer to act as though hasted for up to 10 rounds each day. The duration of the haste need not be consecutive rounds.
Caster Level: 10th; Prerequisites: Craft Wondrous Item, haste; Market Price: 8,000 gp; Weight: 1 lb;

Boots of striding and springing

The wearer of these boots moves at double his or her normal speed. In addition to this striding ability, these boots allow the wearer to make great leaps. The wearer can jump with a +10 competence bonus to Jump checks, and the wearer's jumping distance is not limited by his or her height.
Caster Level: 3rd; Prerequisites: Craft Wondrous Item, expeditious retreat, jump; Market Price: 6,000 gp; Weight: 1 lb;

Boots, winged

These boots appear to be ordinary footgear. On command, the boots sprout wings at the heel and let the wearer fly, without having to maintain concentration, as if affected by a fly spell. The wearer can fly for a total of up to 2 hours each day.
Caster Level: 9th; Prerequisites: Craft Wondrous Item, fly; Market Price: 12,000 gp; Weight: 1 lb;

Boots of the winterlands

This footgear bestows many powers upon the wearer. First, the wearer is able to travel across snow at his normal speed, leaving no tracks. The boots also enable the wearer to travel at half normal speed across the most slippery ice (horizontal surfaces only, not vertical or sharply slanted ones) without falling or slipping. Finally, boots of the winterlands warm the wearer, as if he or she were affected by an endure elements (cold) spell.
Caster Level: 5th; Prerequisites: Craft Wondrous Item, endure elements, pass without trace, cat's grace; Market Price: 2,500 gp; Weight: 1 lb;

Bottle of air

When taken to any airless environment (such as underwater or in a vacuum), this bottle retains air within it at all times, continually renewing its contents. This means that a character can draw air out of the bottle in order to breathe. The bottle can even be shared by multiple characters who pass it around. Breathing out of the bottle requires a standard action, but a character so doing can then act for as long as the character can hold his or her breath.
Caster Level: 7th;