Monsters (B)
Sections:
.Barghest
...Greater barghest
.Basilisk
.Behir
.Belker
.Blink dog
.Bodak
.Bugbear
...Bugbear characters
.Bulette
Tables:
.Bargest
Monsters (B)
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.


Barghest

Bargest
Barghest Greater Barghest
Type Medium-Size Outsider (Evil, Lawful) Large Outsider (Evil, Lawful)
Hit Dice 6d8+6 (33 hp) 9d8+18 (58 hp)
Initiative +6 (+2 Dex, +4 Improved Initiative) +6 (+2 Dex, +4 Improved Initiative)
Speed 30 ft. or 60 ft. 30 ft. or 60 ft.
AC 18 (+2 Dex, +6 natural) 20 (-1 size, +2 Dex, +9 natural)
Attacks Bite +9 melee, 2 claws +4 melee Bite +12 melee, 2 claws +7 melee
Damage Bite 1d6+3, claw 1d4+1 Bite 1d8+4, claw 1d6+2
Face/Reach 5 ft. by 5 ft./5 ft. 5 ft. by 10 ft./5 ft. (wolf form) 5 ft. by 5 ft./10 ft. (goblin form)
Special Attacks Spell-like abilities, feed Spell-like abilities, feed
Special Qualities Damage reduction 15/+1, scent, alternate form Damage reduction 15/+1, scent, alternate form
Saves Fort +6, Ref +7, Will +7 Fort +8, Ref +8, Will +10
Abilities Str 17, Dex 15, Con 13, Int 14, Wis 14, Cha 14 Str 19, Dex 15, Con 15, Int 18, Wis 18, Cha 18
Skills Bluff +11, Hide +11*, Intimidate +11, Jump +12, Listen +11, Move Silently +10, Spot +11 Sense Motive +16, Spot +16 Bluff +16, Concentration +14, Hide +10*, Intimidate +18, Jump +16, Listen +16, Move Silently +14,
Feats Combat Reflexes, Improved Initiative Improved Initiative Combat Casting, Combat Reflexes,
Climate/Terrain Any land and underground Any land and underground
Organization Solitary or pack (3-6) Solitary or pack (3-6)
Challenge Rating 4 5
Treasure Double standard Double standard
Alignment Always lawful evil Always lawful evil
Advancement 7-8 HD (Medium-size) 10-14 HD (Large); 15-18 HD (Huge)
Barghests speak Goblin, Worg, and Infernal.

Barghests can claw and bite, no matter what their form, and usually disdain weapons. Though they love killing, they have little stomach for direct combat and attack from ambush whenever possible. Once battle is joined, barghests hide and use project image to conceal their true numbers and locations, with emotion and charm person to keep opponents off balance. They try to pit as many of themselves against as few of the enemy as possible, and use their high speed to stay way from the enemy's main strength.

Greater barghest


Occasionally, a greater barghest uses a magic two-handed weapon in combat, giving it multiple attacks (attack bonus +13/+8). It can also make one bite attack (attack bonus +8) each round. The save DC against a greater barghest's spell-like abilities is 14 + spell level.

Basilisk

Medium-Size Magical Beast (Reptilian)

Petrifying Gaze (Su): Turn to stone permanently, range 30 feet; Fortitude negates DC 13.
Skills: *The basilisk's dull coloration and its ability to remain motionless for long periods of time grant it a +4 racial bonus to Hide checks in natural settings.

Behir

Huge Magical Beast (Electricity)
Behirs speak Common.

A behir usually bites and grabs its prey first, then either swallows or constricts the opponent. If beset by a large number of foes, it uses its breath weapon.

Belker

Large Elemental (Air)

Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
In most cases, a belker fights with its nasty claws and painful bite.

Blink dog

Medium-Size Magical Beast
They speak their own language.

Blink dogs hunt in packs, teleporting in a seemingly random fashion until they surround their prey, allowing some of them to make flank attacks.

Bodak

Medium-Size Undead

Bodaks love to approach their opponents at a leisurely pace, letting their gaze do its work before closing.

Bugbear

Medium-Size Humanoid (Goblinoid)
Bugbears speak Goblin and Common.

Bugbears prefer to ambush opponents whenever possible. When hunting, they normally send scouts ahead of the main group who, if they spy prey, return to report and bring up reinforcements. Bugbear attacks are coordinated, and their tactics are sound if not brilliant.

Bugbear characters

A bugbear's favored class is rogue. Most bugbear leaders are fighters or fighter/rogues. Bugbear clerics (favored weapon: morningstar) can choose any two of the following domains: Chaos, Evil, Trickery, and War.

Bulette

Huge Beast

A bulette attacks anything it regards as edible, choosing the easiest or closest prey first. The only creatures it refuses to eat are elves, and it dislikes dwarves. When burrowing underground, the landshark relies on vibrations to detect prey. When it senses something edible (that is, senses movement), it breaks to the surface, crest first, and begins its attack.