Monsters (E)
Sections:
.Elemental
..Air elemental
.Earth elemental
..Fire elemental
..Water elemental
.Elf
...Subraces
...Elf characters
.Ethereal filcher
.Ethereal marauder
.Ettercap
.Ettin
Tables:
.Elemental
.Air Elemental Sizes
.Earth Elemental
.Earth Elemental Sizes
.Fire Elemental
.Fire Elemental Sizes
.Water Elemental
.Water Elemental Sizes
Monsters (E)
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.


Elemental


Elemental
Air Elemental, Small Air Elemental, Medium Air Elemental, Large Air Elemental, Huge Air Elemental, Greater Air Elemental, Elder
Type Small Elemental (Air) Medium-Size Elemental (Air) Large Elemental (Air) Huge Elemental (Air) Huge Elemental (Air) Huge Elemental (Air)
Hit Dice 2d8 (9 hp) 4d8+8 (26 hp) 8d8+24 (60 hp) 16d8+64 (136) 21d8+84 (178 hp) 24d8+96 (204 hp)
Initiative +7 (+3 Dex, +4 Improved Initiative) +9 (+5 Dex, +4 Improved Initiative) +11 (+7 Dex, +4 Improved Initiative) +13 (+9 Dex, +4 Improved Initiative) +14 (+10 Dex, +4 Improved Initiative) +15 (+11 Dex, +4 Improved Initiative)
Speed Fly 100 ft. (perfect) Fly 100 ft. (perfect) Fly 100 ft. (perfect) Fly 100 ft. (perfect) Fly 100 ft. (perfect) Fly 100 ft. (perfect)
AC 17 (+1 size, +3 Dex, +3 natural) 18 (+5 Dex, +3 natural) 20 (-1 size, +7 Dex, +4 natural) 21 (-2 size, +9 Dex, +4 natural) 26 (-2 size, +10 Dex, +8 natural) 27 (-2 size, +11 Dex, +8 natural)
Attacks Slam +5 melee Slam +8 melee Slam +12/+7 melee Slam +19/+14/+9 melee Slam +23/+18/+13 melee Slam +27/+22/+17/+12 melee
Damage Slam 1d4 Slam 1d6+1 Slam 2d6+3 Slam 2d8+6 Slam 2d8+7 Slam 2d8+9
Face/Reach 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./10 ft. 10 ft. by 10 ft./15 ft. 10 ft. by 10 ft./15 ft. 10 ft. by 10 ft./15 ft.
Special Attacks Air mastery, whirlwind Air mastery, whirlwind Air mastery, whirlwind Air mastery, whirlwind Air mastery, whirlwind Air mastery, whirlwind
Special Qualities Elemental Elemental Elemental, damage reduction 10/+1 Elemental, damage reduction 10/+2 Elemental, damage reduction 10/+2 Elemental, damage reduction 15/+3
Saves Fort +0, Ref +6, Will +0 Fort +3, Ref +9, Will +1 Fort +5, Ref +13, Will +2 Fort +9, Ref +19, Will +5 Fort +11, Ref +22, Will +7 Fort +12, Ref +25, Will +8
Abilities Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11 Str 12, Dex 21, Con 14, Int 4, Wis 11, Cha 11 Str 14, Dex 25, Con 16, Int 6, Wis 11, Cha 11 Str 18, Dex 29, Con 18, Int 6, Wis 11, Cha 11 Str 20, Dex 31, Con 18, Int 6, Wis 11, Cha 11 Str 22, Dex 33, Con 18, Int 6, Wis 11, Cha 11
Skills Listen +5, Spot +5 Listen +6, Spot +6 Listen +10, Spot +10 Listen +14, Spot +14 Listen +19, Spot +19 Listen +22, Spot +22
Feats Flyby Attack, Improved Initiative, Weapon Finesse (slam) Flyby Attack, Improved Initiative, Weapon Finesse (slam) Dodge, Flyby Attack, Improved Initiative, Weapon Finesse (slam) Dodge, Flyby Attack, Improved Initiative, Mobility, Weapon Finesse (slam) Dodge, Flyby Attack, Improved Initiative, Mobility, Spring Attack, Weapon Finesse (slam) Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Mobility, Spring Attack, Weapon Finesse (slam)

Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

Air elemental

Air Elemental Sizes
Elemental Whirlwind Height Whirlwind Weight Save DC Damage Height
Small 4 ft. 1 lb. 11 1d4 10-20 ft.
Medium 8 ft. 2 lb. 13 1d6 10-30 ft.
Large 16 ft. 4 lb. 16 2d6 10-40 ft.
Huge 32 ft. 8 lb. 22 2d8 10-50 ft.
Greater 36 ft. 10 lb. 25 2d8 10-60 ft.
Elder 40 ft. 12 lb. 27 2d8 10-60 ft.

Earth elemental

Earth Elemental
Earth Elemental, Small Earth Elemental, Medium Earth Elemental, Large Earth Elemental, Huge Earth Elemental, Greater Earth Elemental, Elder
Type Small Elemental (Earth) Medium-Size Elemental (Earth) Large Elemental (Earth) Huge Elemental (Earth) Huge Elemental (Earth) Huge Elemental (Earth)
Hit Dice 2d8+2 (11 hp) 4d8+12 (30 hp) 8d8+32 (68 hp) 16d8+80 (152 hp) 21d8+105 (199 hp) 24d8+120 (228 hp)
Initiative -1 (Dex) -1 (Dex) -1 (Dex) -1 (Dex) -1 (Dex) -1 (Dex)
Speed 20 ft. 20 ft. 20 ft. 20 ft. 20 ft. 20 ft.
AC 17 (+1 size, -1 Dex, +7 natural) 18 (-1 Dex, +9 natural) 18 (-1 size, -1 Dex, +10 natural) 18 (-2 size, -1 Dex, +11 natural) 20 (-2 size, -1 Dex, +13 natural) 22 (-2 size, -1 Dex, +15 natural)
Attacks Slam +5 melee Slam +8 melee Slam +12/+7 melee Slam +19/+14/+9 melee Slam +23/+18/+13 melee Slam +27/+22/+17/+12 melee
Damage Slam 1d6+4 Slam 1d8+7 Slam 2d8+10 Slam 2d10+13 Slam 2d10+15 Slam 2d10+16
Face/Reach 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./10 ft. 10 ft. by 10 ft./15 ft. 10 ft. by 10 ft./15 ft. 10 ft. by 10 ft./15 ft.
Special Attacks Earth mastery, push Earth mastery, push Earth mastery, push Earth mastery, push Earth mastery, push Earth mastery, push
Special Qualities Elemental Elemental Elemental, damage reduction 10/+1 Elemental, damage reduction 10/+2 Elemental, damage reduction 10/+2 Elemental, damage reduction 15/+3
Saves Fort +4, Ref -1, Will +0 Fort +7, Ref +0, Will +1 Fort +10, Ref +1, Will +2 Fort +15, Ref +4, Will +5 Fort +17, Ref +6, Will +7 Fort +19, Ref +7, Will +8
Abilities Str 17, Dex 8, Con 13, Int 4, Wis 11, Cha 11 Str 21, Dex 8, Con 17, Int 4, Wis 11, Cha 11 Str 25, Dex 8, Con 19, Int 6, Wis 11, Cha 11 Str 29, Dex 8, Con 21, Int 6, Wis 11, Cha 11 Str 31, Dex 8, Con 21, Int 6, Wis 11, Cha 11 Str 33, Dex 8, Con 21, Int 6, Wis 11, Cha 11
Skills Listen +5, Spot +5 Listen +6, Spot +6 Listen +10, Spot +10 Listen +14, Spot +14 Listen +19, Spot +19 Listen +22, Spot +22
Feats Power Attack Power Attack Cleave, Power Attack Cleave, Great Cleave, Power Attack Critical (slam), Power Attack, Sunder Cleave, Great Cleave, Power Attack, Sunder Cleave, Great Cleave, Improved
Earth elementals speak Terran but rarely choose to do so.
Earth Elemental Sizes
Elemental Height Weight Elemental Height Weight
Small 4 ft. 80 lb. Huge 32 ft. 48,000 lb.
Medium 8 ft. 750 lb. Greater 36 ft. 54,000 lb.
Large 16 ft. 6,000 lb. Elder 40 ft. 60,000 lb.

Fire elemental

Fire Elemental
Fire Elemental, Small Fire Elemental, Medium Fire Elemental, Large Fire Elemental, Huge Fire Elemental, Greater Fire Elemental, Elder
Type Small Elemental (Fire) Medium-Size Elemental (Fire) Large Elemental (Fire) Huge Elemental (Fire) Huge Elemental (Fire) Huge Elemental (Fire)
Hit Dice 2d8 (9 hp) 4d8+8 (26 hp) 8d8+24 (60 hp) 16d8+64 (136 hp) 21d8+84 (178 hp) 24d8+96 (204 hp)
Initiative +5 (+1 Dex, +4 Improved Initiative) +7 (+3 Dex, +4 Improved Initiative) +9 (+5 Dex, +4 Improved Initiative) +11 (+7 Dex, +4 Improved Initiative) +12 (+8 Dex, +4 Improved Initiative) +13 (+9 Dex, +4 Improved Initiative)
Speed 50 ft. 50 ft. 50 ft. 50 ft. 50 ft. 50 ft.
AC 15 (+1 size, +1 Dex, +3 natural) 16 (+0 size, +3 Dex, +3 natural) 18 (-1 size, +5 Dex, +4 natural) 19 (-2 size, +7 Dex, +4 natural) 24 (-2 size, +8 Dex, +8 natural) 25 (-2 size, +9 Dex, +8 natural)
Attacks Slam +3 melee Slam +6 melee Slam +10/+5 melee Slam +17/+12/+7 melee Slam +21/+16/+11 melee Slam +25/+20/+15/+10 melee
Damage Slam 1d4 and 1d4 fire Slam 1d6+1 and 1d6 fire Slam 2d6+3 and 2d6 fire Slam 2d8+6 and 2d8 fire Slam 2d8+7 and 2d8 fire Slam 2d8+9 and 2d8 fire
Face/Reach 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./10 ft. 10 ft. by 10 ft./15 ft. 10 ft. by 10 ft./15 ft. 10 ft. by 10 ft./15 ft.
Special Attacks Burn Burn Burn Burn Burn Burn
Special Qualities Elemental, fire subtype Elemental, fire subtype 10/+1, fire subtype Elemental, damage reduction Elemental, damage reduction 10/+2, fire subtype Elemental, damage reduction 10/+2, fire subtype Elemental, damage reduction 15/+3, fire subtype
Saves Fort +0, Ref +4, Will +0 Fort +3, Ref +7, Will +1 Fort +5, Ref +11, Will +2 Fort +9, Ref +17, Will +5 Fort +11, Ref +20, Will +7 Fort +12, Ref +23, Will +8
Abilities Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11 Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11 Str 14, Dex 21, Con 16, Int 6, Wis 11, Cha 11 Str 18, Dex 25, Con 18, Int 6, Wis 11, Cha 11 Str 20, Dex 27, Con 18, Int 6, Wis 11, Cha 11 Str 22, Dex 29, Con 18, Int 6, Wis 11, Cha 11
Skills Listen +5, Spot +5 Listen +6, Spot +6 Listen +10, Spot +10 Listen +14, Spot +14 Listen +19, Spot +19 Listen +22, Spot +22
Feats Improved Initiative, Weapon Finesse (slam) Improved Initiative, Weapon Finesse (slam) Dodge, Improved Initiative, Weapon Finesse (slam) Dodge, Improved Initiative, Mobility, Weapon Finesse (slam) Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse (slam) Combat Reflexes, Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse (slam)
Fire elementals speak Ignan, though they rarely choose to do so. When one does, its voice sounds like the crackle and hiss of a great fire.

Fire Elemental Sizes
Elemental Height Weight Burn Save DC
Small 4 ft. 1 lb. 11
Medium 8 ft. 2 lb. 14
Large 16 ft. 4 lb. 17
Huge 32 ft. 8 lb. 22
Greater 36 ft. 10 lb. 24
Elder 40 ft. 12 lb. 26

Water elemental

Water Elemental
Water Elemental, Small Water Elemental, Medium Water Elemental, Large Water Elemental, Huge Water Elemental, Greater Water Elemental, Elder
Type Small Elemental (Water) Medium-Size Elemental (Water) Large Elemental (Water) Huge Elemental (Water) Huge Elemental (Water) Huge Elemental (Water)
Hit Dice 2d8+2 (11 hp) 4d8+12 (30 hp) 8d8+32 (68 hp) 16d8+80 (152 hp) 21d8+105 (199 hp) 24d8+120 (228 hp)
Initiative +0 +1 (Dex) +2 (Dex) +4 (Dex) +5 (Dex) +6 (Dex)
Speed 20 ft., swim 90 ft. 20 ft., swim 90 ft. 20 ft., swim 90 ft. 20 ft., swim 90 ft. 20 ft., swim 90 ft. 20 ft., swim 90 ft.
AC 17 (+1 size, +0 Dex, +6 natural) 19 (+1 Dex, +8 natural) 20 (-1 size, +2 Dex, +9 natural) 21 (-2 size, +4 Dex, +9 natural) 22 (-2 size, +5 Dex, +9 natural) 23 (-2 size, +6 Dex, +9 natural)
Attacks Slam +4 melee Slam +6 melee Slam +10/+5 melee Slam +17/+12/+7 melee Slam +21/+16/+11 melee Slam +25/+20/+15/+10 melee
Damage Slam 1d6+3 Slam 1d8+4 Slam 2d8+7 Slam 2d10+10 Slam 2d10+12 Slam 2d10+13
Face/Reach 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./10 ft. 10 ft. by 10 ft./15 ft. 10 ft. by 10 ft./15 ft. 10 ft. by 10 ft./15 ft.
Special Attacks Water mastery, drench, vortex Water mastery, drench, vortex Water mastery, drench, vortex Water mastery, drench, vortex Water mastery, drench, vortex Water mastery, drench, vortex
Special Qualities Elemental Elemental Elemental, damage reduction 10/+1 Elemental, damage reduction 10/+2 Elemental, damage reduction 10/+2 Elemental, damage reduction 15/+3
Saves Fort +4, Ref +0, Will +0 Fort +7, Ref +2, Will +1 Fort +10, Ref +4, Will +2 Fort +15, Ref +9, Will +5 Fort +17, Ref +12, Will +7 Fort +19, Ref +14, Will +8
Abilities Str 14, Dex 10, Con 13, Int 4, Wis 11, Cha 11 Str 16, Dex 12, Con 17, Int 4, Wis 11, Cha 11 Str 20, Dex 14, Con 19, Int 6, Wis 11, Cha 11 Str 24, Dex 18, Con 21, Int 6, Wis 11, Cha 11 Str 26, Dex 20, Con 21, Int 6, Wis 11, Cha 11 Str 28, Dex 22, Con 21, Int 6, Wis 11, Cha 11
Skills Listen +5, Spot +5 Listen +6, Spot +6 Listen +10, Spot +10 Listen +14, Spot +14 Listen +19, Spot +19 Listen +22, Spot +22
Feats Power Attack Power Attack Cleave, Power Attack Cleave, Great Cleave, Power Attack Sunder Cleave, Great Cleave, Power Attack, Sunder Cleave, Great Cleave, Improved Critical (slam), Power Attack,
Water elementals speak Aquan but rarely choose to do so.
Water Elemental Sizes
Elemental Vortex Height Vortex Weight Save DC Damage Height
Small 4 ft. 34 lb. - 13 1d4 10-20 ft.
Medium 8 ft. 280 lb. - 15 1d6 10-30 ft.
Large 16 ft. 2,250 lb. - 19 2d6 10-40 ft.
Huge 32 ft. 18,000 lb. - 25 2d8 10-50 ft.
Greater 36 ft. 21,000 lb. - 26 2d8 10-60 ft.
Elder 40 ft. 24,000 lb. - 29 2d8 10-60 ft.

Elf

Medium-Size Humanoid (Elf)
Elves speak Elven, and most also know Common and Sylvan.

Elves are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible, maximizing their advantage by using ambushes, snipers, and camouflage. They prefer to fire from cover and retreat before they are found, repeating this maneuver until all of their enemies are dead. Their wizards often use sleep spells during combat because these won't affect other elves.

Subraces

Elf characters

An elf's favored class is wizard.

Ethereal filcher

Medium-Size Aberration
Ethereal filchers do not speak.

An ethereal filcher lurks on the Ethereal Plane waiting for a likely mark. Upon locating one, it shifts to the Material Plane, attempting to catch its victim unawares. The creature attempts to snatch an item, then retreats quickly back to the Ethereal. It is not above delivering a bite to distract its target.
Ethereal Jaunt (Su): An ethereal filcher can shift from the Ethereal to the Material Plane as part of any move action, and shift back again as a free action. It can remain on the Ethereal Plane for 1 round before returning to the Material. The ability is otherwise identical with ethereal jaunt cast by a 15th-level sorcerer.
Detect Magic (Su): Ethereal filchers continuously detect magic as the spell cast by a 5th-level sorcerer. A filcher can suppress or restart the ability once per round as a free action.

Ethereal marauder

Medium-Size Magical Beast

Once a marauder locates prey, it shifts to the Material Plane to attack, attempting to catch its victim flat-footed. The creature bites its victim, then retreats quickly back to the Ethereal Plane. When badly hurt or wounded, the marauder escapes to its home plane rather than continue the fight.

Ettercap

Medium-Size Aberration
Ettercaps speak Common.

Ettercaps are not brave creatures, but their cunning traps often ensure that the enemy never draws a weapon. When an ettercap does engage its enemies, it attacks with its keen-edged claws and venomous bite.

Ettin

Large Giant
Ettins have no language of their own but speak a pidgin of Orc, Goblin, and Giant. Creatures that can speak any of these languages must succeed at an Intelligence check (DC 15) to communicate with an ettin. Check once for each bit of information: If the other creature speaks two of these languages, the DC is 10, and for someone who speaks all three, the DC is 5.