| Monsters (F & G) |
| DnD SRD (Index) :: Monsters (Table Of Contents | List Of Tables) :: Monsters (F & G) |
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Sections:
.Formian..Worker ..Warrior ..Taskmaster ..Myrmarch ..Queen .Frost worm .Fungus ..Shrieker ..Violet fungus .Gargoyle .Genie ..Janni ..Djinni ..Noble djinn ..Efreeti .Ghoul ..Ghast .Giant ..Stone giant ...Stone giant elders ..Frost giant ...Frost giant characters ..Fire giant ...Fire giant characters ..Cloud giant ...Cloud giant characters ..Storm giant ...Storm giant characters .Giant eagle ...Training a giant eagle .Giant owl ...Training a giant owl .Gibbering mouther .Girallon .Gnoll ...Gnoll characters .Gnome ...Subraces ...Gnome characters .Goblin ...Goblin characters .Golem ...Construction .Flesh golem ...Construction ..Clay golem ...Construction ..Stone golem ...Construction ..Iron golem ...Construction .Gorgon .Gray render .Grick .Griffon ...Training a griffon .Grimlock ...Grimlock characters |
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Tables:
.Formian.Fungus .Genie .Ghoul .Giant .Golem |
| Worker | Warrior | Taskmaster | Myrmarch | Queen | |
| Type | Small Outsider (Lawful) | Medium-Size Outsider (Lawful) | Medium-Size Outsider (Lawful) | Large Outsider (Lawful) | Large Outsider (Lawful) |
| Hit Dice | 1d8+1 (5 hp) | 4d8+8 (26 hp) | 6d8+12 (39 hp) | 12d8+48 (102 hp) | 20d8+100 (190 hp) |
| Initiative | +2 (Dex) Initiative) | +3 (Dex) | +7 (+3 Dex, +4 Improved | +8 (+4 Dex, +4 Improved Initiative) | -5 |
| Speed | 40 ft. | 40 ft. | 40 ft. | 40 ft. | 0 ft. |
| AC | 17 (+1 size, +2 Dex, +4 natural) 18 (+3 Dex, +5 natural) | 19 (+3 Dex, +6 natural) | 28 (-1 size, +4 Dex, +15 natural) | 23 (-1 size, +14 natural) | |
| Attacks | Bite +3 melee | Sting +7 melee, 2 claws +5 melee, bite +5 melee | Sting +10 melee, 2 claws +5 melee | Sting +15 melee, bite +13 melee; or javelin +15/+10 ranged | - |
| Damage | Bite 1d4+1 | Sting 2d4+3, claw 1d6+1, bite 1d4+1 | Sting 2d4+4, claw 1d6+2 | Sting 2d4+4, bite 2d6+2; or javelin 1d6+4 and poison | - |
| Face/Reach | 5 ft. by 5 ft./5 ft. | 5 ft. by 5 ft./5 ft. | 5 ft. by 5 ft./5 ft. | 5 ft. by 10 ft./5 ft. | 5 ft. by 10 ft./5 ft. |
| Special Attacks | Hive mind | Hive mind, poison | Hive mind, poison, dominate person, dominated creature | Hive mind, poison, spell-like abilities | Hive mind, spells, spell-like abilities |
| Special Qualities | Immunities, resistances | Immunities, resistances, SR 18 make whole, heal | Immunities, resistances, telepathy, SR 21 | Immunities, resistances, fast healing 2, SR 25 | Immunities, resistances, fast healing 2, telepathy, SR 30 |
| Saves | Fort +3, Ref +4, Will +2 | Fort +6, Ref +7, Will +5 | Fort +7, Ref +8, Will +8 | Fort +12, Ref +12, Will +11 | Fort +19, Ref -, Will +19 |
| Abilities | Str 13, Dex 14, Con 13, Int 6, Wis 10, Cha 9 | Str 17, Dex 16, Con 14, Int 10, Wis 12, Cha 11 | Str 18, Dex 16, Con 14, Int 14, Wis 16, Cha 19 | Str 19, Dex 18, Con 18, Int 16, Wis 16, Cha 17 | Str -, Dex -, Con 20, Int 20, Wis 20, Cha 21 |
| Skills | Craft (any one) +3, Climb +3 | Climb +10, Hide +10, Listen +7, Move Silently +10, Spot +6 | Climb +13, Hide +12, Listen +12, Move Silently +12, Search +8, Sense Motive +12, Spot +12 | Climb +18, Craft (any one) +9, Diplomacy +15, Hide +15, Knowledge (any one) +16, Listen +18, Move Silently +19, Search +17, Sense Motive +18, Spot +18 | Appraise +22, Bluff +28, Concentration +22, Diplomacy +28, Knowledge (any three) +28, Listen +30, Scry +28, Sense Motive +28, Spellcraft +28, Spot +30 |
| Feats | Skill Focus (craft) | Dodge, Multiattack | Improved Initiative, Spell-Like Ability Focus (enchantment) | Dodge, Improved Initiative, Mobility, Multiattack | Alertness, Great Fortitude, Iron Will, item creation feat (any one), Quicken Spell, Spell Focus (Enchantment) |
| Climate/Terrain | Any land and underground | Any land and underground | Any land and underground | Any land and underground | Any land and underground |
| Organization | Team (2-4) or crew (7-18) | Solitary, team (2-4), or troop (6-11) | Solitary (1 plus 1 dominated creature) or conscription team (2-4 plus 1 dominated creature each) | Solitary, team (2-4), or platoon (1 plus 7-18 workers and 6-11 warriors) | Solitary or hive (1 plus 100-400 workers, 11-40 warriors, 4-7 taskmasters with 1 dominated creature each, and 5-8 myrmarchs) |
| Challenge Rating | 1/2 | 3 | 7 | 10 | 18 |
| Treasure | None | None | Standard | Standard | Double standard |
| Alignment | Always lawful neutral | Always lawful neutral | Always lawful neutral | Always lawful neutral | Always lawful neutral |
| Advancement | 2 HD (Medium-size) | 5-8 HD (Medium-size);9-12 HD (Large) | 7-9 HD (Medium-size); 10-12 HD (Large) | 13-18 HD (Large); 19-24 HD (Huge) | 21-30 HD (Huge); 31-40 HD (Gargantuan) |
| Shrieker | Violet Fungus | |
| Type | Medium-Size Plant | Medium-Size Plant |
| Hit Dice | 2d8+2 (11 hp) | 2d8+6 (15 hp) |
| Initiative | -5 | -1 (Dex) |
| Speed | 0 ft. | 10 ft. |
| AC | 13 (+3 natural) | 13 (-1 Dex, +4 natural) |
| Attacks | - | 4 tentacles +3 melee |
| Damage | - | Tentacle 1d6+2 and poison |
| Face/Reach | 5 ft. by 5 ft./0 ft. | 5 ft. by 5 ft./"10_ft. (with tentacle) |
| Special Attacks | Shriek | - |
| Special Qualities | Plant | Plant |
| Saves | Fort +4, Ref - , Will -4 | Fort +6, Ref -1, Will +0 |
| Abilities | Str -, Dex -, Con 13, Int 1, Wis 2, Cha 1 | Str 14, Dex 8, Con 16, Int 2, Wis 11, Cha 9 |
| Climate/Terrain | Any underground | Any underground |
| Organization | Solitary or patch (3-5) | Solitary, patch (2-4), or mixed patch (2-4 violet fungi and 3-5 shriekers) |
| Challenge Rating | 1 | 3 |
| Treasure | None | 1/10 coins; 50% goods; 50% items |
| Alignment | Always neutral | Always neutral |
| Advancement | 3 HD (Medium-size) | 3-6 HD (Medium-size) |
| Janni | Djinni | Efreeti | |
| Type | Medium-Size Outsider | Large Outsider (Air, Chaotic, Good) | Large Outsider (Evil, Fire, Lawful) |
| Hit Dice | 6d8+6 (33 hp) | 7d8+14 (45 hp) | 10d8+20 (65 hp) |
| Initiative | +6 (+2 Dex, +4 Improved Initiative) | +8 (+4 Dex, +4 Improved Initiative) | +7 (+3 Dex, +4 Improved Initiative) |
| Speed | 20 ft., fly 10 ft. (perfect) in chainmail; base 30 ft., fly 20 ft. (perfect) | 20 ft., fly 60 ft. (perfect) | 20 ft., fly 40 ft. (perfect) |
| AC | 18 (+2 Dex, +1 natural, +5 chainmail) | 16 (-1 size, +4 Dex, +3 natural) | 18 (-1 size, +3 Dex, +6 natural) |
| Attacks | Scimitar +9/+4 melee; or longbow +8/+3 ranged | Slam +10/+5 melee | Slam +15/+10 melee |
| Damage | Scimitar 1d8+4; or longbow 1d8 | Slam 1d8+6 | Slam 1d8+9 and 1d6 fire |
| Face/Reach | 5 ft. by 5 ft./5 ft. | 5 ft. by 5 ft./10 ft. | 5 ft. by 5 ft./10 ft. |
| Special Attacks | Spell-like abilities | Spell-like abilities, air mastery, whirlwind | Spell-like abilities, heat |
| Special Qualities | Plane shift, telepathy, fire resistance 30, elemental endurance | Plane shift, telepathy, acid immunity | Plane shift, telepathy |
| Saves | Fort +6, Ref +7, Will +7 | Fort +7, Ref +9, Will +7 | Fort +9, Ref +10, Will +9 |
| Abilities | Str 16, Dex 15, Con 12, Int 14, Wis 15, Cha 13 | Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 15 | Str 23, Dex 17, Con 14, Int 12, Wis 15, Cha 15 |
| Skills | Appraise +8, Concentration +7, Craft (any two) +7, Escape Artist +6, Listen +8, Move Silently +6, Ride +6, Sense Motive +6, Spot +8 | Appraise +9, Concentration +9, Craft (any one) +11,Escape Artist +11, Knowledge (any one) +9, Listen +9, Move Silently +9, Sense Motive +9, Spellcraft +9, Spot +9 | Bluff +12, Concentration +16, Escape Artist +13, Intimidate +11, Listen +12, Move Silently +13, Sense Motive +11, Spellcraft +11, Spot +12 |
| Feats | Combat Reflexes, Dodge, Improved Initiative, Mobility | Combat Casting, Combat Reflexes, Dodge, Improved Initiative | Combat Casting, Combat Reflexes, Dodge, Improved Initiative |
| Climate/Terrain | Any land | Any land | Any land |
| Organization | Solitary, company (2-4), or band (6-15) | Solitary, company (2-4), or band (6-15) | Solitary, company (2-4), or band (6-15) |
| Challenge Rating | 4 | 5 | 8 |
| Treasure | Standard standard items | Standard | Standard coins; double goods; |
| Alignment | Usually neutral | Always chaotic good | Always lawful evil |
| Advancement | 7-9 HD (Medium-size); 10-18 HD (Large) | 8-10 HD (Large); 11-21 (Huge) | 11-15 HD (Large); 16-30 HD (Huge) |
| Ghoul | Ghast | |
| Type | Medium-Size Undead | Medium-Size Undead |
| Hit Dice | 2d12 (13 hp) | 4d12 (26 hp) |
| Initiative | +2 (Dex) | +2 (Dex) |
| Speed | 30 ft. | 30 ft. |
| AC | 14 (+2 Dex, +2 natural) | 16 (+2 Dex, +4 natural) |
| Attacks | Bite +3 melee; 2 claws +0 melee | Bite +4 melee; 2 claws +1 melee |
| Damage | Bite 1d6+1 and paralysis; claw 1d3 and paralysis | Bite 1d8+1 and paralysis; claw 1d4 and paralysis |
| Face/Reach | 5 ft. by 5 ft./5 ft. | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Paralysis, create spawn | Stench, paralysis, create spawn |
| Special Qualities | Undead, +2 turn resistance | Undead, +2 turn resistance |
| Saves | Fort +0, Ref +2, Will +5 | Fort +1, Ref +3, Will +6 |
| Abilities | Str 13, Dex 15, Con -, Int 13, Wis 14, Cha 16 | Str 13, Dex 15, Con -, Int 13, Wis 14, Cha 16 |
| Skills | Climb +6, Escape Artist +7, Hide +7, Intuit Direction +3, Jump +6, Listen +7, Move Silently +7, Search +6, Spot +7 | Climb +6, Escape Artist +8, Hide +8, Intuit Direction +3, Jump +6, Listen +8, Move Silently +7, Search +6, Spot +8 |
| Feats | Multiattack, Weapon Finesse (bite) | Multiattack, Weapon Finesse (bite) |
| Climate/Terrain | Any land, aquatic, and underground | Any land and underground |
| Organization | Solitary, gang (2-4), or pack (7-12) | Solitary, gang (2-4), or pack (2-4 plus 7-12 ghouls) |
| Challenge Rating | 1 | 3 |
| Treasure | None | Standard |
| Alignment | Always chaotic evil | Always chaotic evil |
| Advancement | 3 HD (Medium-size) | 5-6 HD (Medium-size) |
| Hill Giant | Stone Giant | Frost Giant | Fire Giant | Cloud Giant | Storm Giant | |
| Type | Large Giant | Large Giant (Earth) | Large Giant (Cold) | Large Giant (Fire) | Huge Giant (Air) | Huge Giant (Electricity) |
| Hit Dice | 12d8+48 (102 hp) | 14d8+56 (119 hp) | 14d8+70 (133 hp) | 15d8+75 (142 hp) | 17d8+102 (178 hp) | 19d8+114 (199 hp) |
| Initiative | -1 (Dex) | +2 (Dex) | -1 (Dex) | -1 (Dex) | +1 (Dex) | +2 (Dex) |
| Speed | 30 ft. (hide armor); base 40 ft. | 30 ft. (hide armor); base 40 ft. | 40 ft. | 30 ft. (chainmail); base 40 ft. | 50 ft. base 50 ft., swim 40 ft. | 40 ft., swim 30 ft. (breastplate); |
| AC | 20 (-1 size, -1 Dex, +9 natural, +3 hide) | 25 (-1 size, +2 Dex, +11 natural, +3 hide) | 21 (-1 size, -1 Dex, +9 natural, +4 chain shirt) | 21 (-1 size, -1 Dex, +8 natural, +5 chainmail) | 21 (-2 size, +1 Dex, +12 natural) +5 breastplate) | 27 (-2 size, +2 Dex, +12 natural, |
| Attacks | Huge greatclub +16/+11 melee; or rock +8/+3 ranged | Huge greatclub +17/+12 melee; or rock +12/+7 ranged | Huge greataxe +18/+13 melee; or rock +9/+4 ranged | Huge greatsword +20/+15/+10 melee; or rock +10/+5/+0 ranged | Gargantuan morningstar +22/+17/+12 melee; or rock +12/+7/+2 ranged | Gargantuan greatsword +26/+21/+16 melee; or Gargantuan mighty composite longbow (+14) +14/+9/+4 ranged |
| Damage | Huge greatclub 2d6+10; or rock 2d6+7 | Huge greatclub 2d6+12; or rock 2d8+8 | Huge greataxe 2d8+13; or rock 2d6+9 | Huge greatsword 2d8+15; or Gargantuan mighty composite longbow (+14) 2d8+14 | Gargantuan morningstar 4d6+18; rock 2d6+10 and 2d6 fire | Gargantuan greatsword 4d6+21; or or rock 2d8+12 |
| Face/Reach | 5 ft. by 5 ft./10 ft. | 5 ft. by 5 ft./10 ft. | 5 ft. by 5 ft./10 ft. | 5 ft. by 5 ft./10 ft. | 10 ft. by 10 ft./15 ft. | 10 ft. by 10 ft./15 ft. |
| Special Attacks | Rock throwing | Rock throwing, and see text | Rock throwing | Rock throwing | Rock throwing, spell-like abilities | Spell-like abilities |
| Special Qualities | Rock catching | Rock catching | Rock catching, cold subtype | Rock catching, fire subtype | Rock catching, scent | Electricity immunity, rock catching, freedom of movement, water breathing |
| Saves | Fort +12, Ref +3, Will +4 | Fort +13, Ref +6, Will +4 | Fort +14, Ref +3, Will +4 | Fort +14, Ref +4, Will +5 | Fort +16, Ref +6, Will +6 | Fort +17, Ref +8, Will +9 |
| Abilities | Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7 | Str 27, Dex 15, Con 19, Int 10, Wis 10, Cha 11 | Str 29, Dex 9, Con 21, Int 10, Wis 10, Cha 11 | Str 31, Dex 9, Con 21, Int 10, Wis 10, Cha 11 | Str 35, Dex 13, Con 23, Int 12, Wis 12, Cha 13 | Str 39, Dex 14, Con 23 Int 16, Wis 16, Cha 15 |
| Skills | Climb +9, Jump +9, Spot +4 | Climb +10, Hide +0*, Jump +10, Spot +3 | Climb +13, Jump +13, Spot +6 | Climb +11, Jump +11, Spot +7 | Climb +16, Jump +16, Listen +10, Spot +10 | Climb +18, Concentration +12, Jump +12, Perform (chant, dance, drama, harp, recorder) +7, Spot +8 |
| Feats | Cleave, Power Attack, Weapon Focus (greatclub) | Combat Reflexes, Point Blank Shot, Power Attack, Precise Shot | Cleave, Great Cleave, Power Attack, Sunder | Cleave, Great Cleave, Power Attack, Sunder | Alertness, Cleave, Great Cleave, Power Attack | Cleave, Combat Reflexes, Great Cleave, Power Attack, Sunder |
| Climate/Terrain | Any hill, mountains, and underground | Any mountains | Any cold land and underground | Any land and underground | Temperate and warm mountains and aquatic | Temperate and warm mountains |
| Organization | Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding party (6-9 plus 2-4 dire wolves), or tribe (21-30 plus 35% noncombatants plus 12-30 dire wolves, 2-4 ogres, and 12-22 orcs) | Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding/trading party (6-9 plus 1 elder), or tribe (21-30 plus 35% noncombatants plus 1-3 elders and 3-6 dire bears) | Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus 35% noncombatants plus 1 adept or sorcerer of 3rd-5th level plus 2-4 winter wolves and 2-3 ogres), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 winter wolves, 12-22 ogres, and 1-2 young white dragons) | Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus level 1 adept or sorcerer of 3rd-5th level plus 2-4 hell hounds and 2-3 trolls or ettins), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 hell hounds, 12-22 trolls, 5-12 ettins, and 1-2 young red dragons) | Solitary, gang (2-4), family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 4th-7th plus 2-5 griffons or 2-8 dire lions), or band (6-9 plus 1 sorcerer or cleric of 4th-7th level plus 2-5 griffons or 2-8 dire lions) | Solitary or family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 7th-10th level plus 1-2 rocs, 2-5 griffons, or 2-8 sea lions) |
| Challenge Rating | 7 | 8 | 9 | 10 | 11 | 13 |
| Treasure | Standard | Standard | Standard | Standard standard items | Standard coins; double goods; standard items | Standard coins; double goods; |
| Alignment | Often chaotic evil | Usually neutral | Often chaotic evil | Often lawful evil | Usually neutral good or neutral evil | Often chaotic good |
| Advancement | By character class | By character class | By character class | By character class | By character class | By character class |
| Flesh | Clay | Stone | Iron | |
| Type | Large Construct | Large Construct | Large Construct | Large Construct |
| Hit Dice | 9d10 (49 hp) | 11d10 (60 hp) | 14d10 (77 hp) | 18d10 (99 hp) |
| Initiative | -1 (Dex) | -1 (Dex) | -1 (Dex) | -1 (Dex) |
| Speed | 30 ft. (can't run) | 20 ft. (can't run) | 20 ft. (can't run) | 20 ft. (can't run) |
| AC | 18 (-1 size, -1 Dex, +10 natural) | 22 (-1 size, -1 Dex, +14 natural) | 26 (-1 size, -1 Dex, +18 natural) | 30 (-1 size, -1 Dex, +22 natural) |
| Attacks | 2 slams +10 melee | 2 slams +14 melee | 2 slams +18 melee | 2 slams +23 melee |
| Damage | Slam 2d8+5 | Slam 2d10+7 | Slam 2d10+9 | Slam 2d10+11 |
| Face/Reach | 5 ft. by 5 ft./10 ft. | 5 ft. by 5 ft./10 ft. | 5 ft. by 5 ft./10 ft. | 5 ft. by 5 ft./10 ft. |
| Special Attacks | Berserk | Berserk, wound | Slow | Breath weapon |
| Special Qualities | Construct, magic immunity, damage reduction 15/+1 | Construct, magic immunity, damage reduction 20/+1, immune to piercing and slashing, haste | Construct, magic immunity, damage reduction 30/+2 | Construct, magic immunity, damage reduction 50/+3, rust vulnerability |
| Saves | Fort +3, Ref +2, Will +3 | Fort +3, Ref +2, Will +3 | Fort +4, Ref +3, Will +4 | Fort +6, Ref +5, Will +6 |
| Abilities | Str 21, Dex 9, Con -, Int -, Wis 11, Cha 1 | Str 25, Dex 9, Con -, Int -, Wis 11, Cha 1 | Str 29, Dex 9, Con -, Int -, Wis 11, Cha 1 | Str 33, Dex 9, Con -, Int -, Wis 11, Cha 1 |
| Climate/Terrain | Any land and underground | Any land and underground | Any land | Any land |
| Organization | Solitary or gang (2-4) | Solitary or gang (2-4) | Solitary or gang (2-4) | Solitary or gang (2-4) |
| Challenge Rating | 7 | 10 | 11 | 13 |
| Treasure | None | None | None | None |
| Alignment | Always neutral | Always neutral | Always neutral | Always neutral |
| Advancement | 10-18 HD (Large); 19-27 HD (Huge) | 12-18 HD (Large); 19-33 HD (Huge) | 15-21 HD (Large); 22-42 (Huge) | 19-24 HD (Large); 25-54 HD (Huge) |
| DnD SRD (Index) :: Monsters (Table Of Contents | List Of Tables) :: Monsters (F & G) |
| © Dan Roozemond, June 2004 |