| Monsters (N, O & P) |
| DnD SRD (Index) :: Monsters (Table Of Contents | List Of Tables) :: Monsters (N, O & P) |
|
Sections:
.Naga..Water naga ..Spirit naga ..Dark naga ..Guardian naga .Night hag ...Heartstone .Nightshade .Nightshades ..Nightwing ..Nightwalker ..Nightcrawler .Nightmare .Nymph .Ogre ..Merrow (aquatic ogre) ..Ogre mage .Ooze .Oozes ..Gray ooze ..Gelatinous cube ..Ochre jelly ..Black pudding .Orc ...Half-orcs ...Orc characters .Otyugh .Owlbear .Pegasus ...Training a pegasus .Phantom fungus .Phase spider .Phasm .Planetouched ..Aasimar ...Aasimar characters ..Tiefling ...Tiefling characters .Pseudodragon .Purple worm |
|
Tables:
.Naga.Nightshade .Ogre .Ooze .Planetouched |
| Water Naga | Spirit Naga | Dark Naga | Guardian Naga | |
| Type | Large Aberration (Aquatic) | Large Aberration | Large Aberration | Large Aberration |
| Hit Dice | 7d8+28 (59 hp) | 9d8+36 (76 hp) | 9d8+18 (58 hp) | 11d8+44 (93 hp) |
| Initiative | +1 (Dex) | +1 (Dex) | +2 (Dex) | +2 (Dex) |
| Speed | 30 ft., swim 50 ft. | 40 ft. | 40 ft. | 40 ft. |
| AC | 15 (-1 size, +1 Dex, +5 natural) | 16 (-1 size, +1 Dex, +6 natural) | 14 (-1 size, +2 Dex, +3 natural) | 18 (-1 size, +2 Dex, +7 natural) |
| Attacks | Bite +7 melee | Bite +9 melee | Sting +7 melee, bite +2 melee | Bite +12 melee |
| Damage | Bite 2d6+4 and poison | Bite 2d6+6 and poison | Sting 2d4+2 and poison, bite 1d4+1 | Bite 2d6+7 and poison |
| Face/Reach | 5 ft. by 5 ft. (coiled)/10 ft. | 5 ft. by 5 ft. (coiled)/10 ft. | 5 ft. by 5 ft. (coiled)/10 ft. | 5 ft. by 5 ft. (coiled)/10 ft. |
| Special Attacks | Poison, spells | Poison, charming gaze, spells | Poison, detect thoughts, spells | Poison, spit, spells |
| Special Qualities | - | - | Poison immunity, guarded thoughts, charm resistance | |
| Saves | Fort +6, Ref +5, Will +8 | Fort +7, Ref +6, Will +9 | Fort +5, Ref +7, Will +8 | Fort +7, Ref +7, Will +11 |
| Abilities | Str 16, Dex 13, Con 18, Int 10, Wis 17, Cha 15 | Str 18, Dex 13, Con 18, Int 12, Wis 17, Cha 17 | Str 14, Dex 15, Con 14, Int 16, Wis 15, Cha 17 | Str 21, Dex 14, Con 19, Int 16, Wis 19, Cha 18 |
| Skills | Concentration +12, Listen +10, Spellcraft +8, Spot +10 | Concentration +13, Listen +15, Spellcraft +10, Spot +15 | Bluff +9, Concentration +13, Listen +11, Sense Motive +8, Spellcraft +12, Spot +11 | Bluff +12, Concentration +15, Listen +13, Sense Motive +13, Spellcraft +11, Spot +13 |
| Feats | Lightning Reflexes | Alertness, Lightning Reflexes | Alertness, Combat Casting, Dodge, Lightning Reflexes | Alertness, Combat Casting, Dodge, Lightning Reflexes, Spell Focus (any one school) |
| Climate/Terrain | Temperate and warm aquatic and underground | Temperate and warm land and underground | Temperate and warm land and underground | |
| Organization | Solitary or nest (2-4) | Solitary or nest (2-4) | Solitary or nest (2-4) | |
| Challenge Rating | 7 | 9 | 8 | |
| Treasure | Standard | Standard | Standard | |
| Alignment | Usually neutral | Usually chaotic evil | Usually lawful evil | |
| Advancement | 8-10 HD (Large); 11-21 HD (Huge) | 10-13 HD (Large); 14-27 HD (Huge) | 10-13 HD (Large); 14-27 HD (Huge) |
| Nightwing | Nightwalker | Nightcrawler | |
| Type | Huge Undead | Huge Undead | Gargantuan Undead |
| Hit Dice | 17d12 (110 hp) | 21d12 (136 hp) | 25d12 (162 hp) |
| Initiative | +8 (+4 Dex, +4 Improved Initiative) | +6 (+2 Dex, +4 Improved Initiative) | +4 (Improved Initiative) |
| Speed | 20 ft., fly 60 ft. (good) | 40 ft., fly 20 ft. (poor) | 30 ft., burrow 60 ft. |
| AC | 28 (-2 size, +4 Dex, +16 natural) | 26 (-2 size, +2 Dex, +16 natural) | 28 (-4 size, +22 natural) |
| Attacks | Bite +15 melee | 2 slams +20 melee | Bite +25 melee, sting +20 melee |
| Damage | Bite 2d6+13 | Slam 2d6+12 | Bite 4d6+17, sting 2d8+8 and poison |
| Face/Reach | 20 ft. by 10 ft./10 ft. | 10 ft. by 10 ft./15 ft. | 30 ft. by 30 ft. (coiled)/10 ft. |
| Special Attacks | Nightshade abilities, magic drain | Nightshade abilities, crush item, evil gaze | Nightshade abilities, improved grab, swallow whole, energy drain, poison |
| Special Qualities | Undead, nightshade abilities | Undead, nightshade abilities | Undead, nightshade abilities, tremorsense |
| Saves | Fort +5, Ref +9, Will +15 | Fort +7, Ref +9, Will +17 | Fort +8, Ref +8, Will +21 |
| Abilities | Str 29, Dex 18, Con -, Int 20, Wis 20, Cha 18 | Str 35, Dex 14, Con -, Int 20, Wis 20, Cha 18 | Str 45, Dex 10, Con -, Int 20, Wis 20, Cha 18 |
| Skills | Concentration +16, Intuit Direction +19, Listen +22, Move Silently +20, Spellcraft +19, Spot +22 | Concentration +19, Hide +12*, Listen +22, Move Silently +19, Spellcraft +19, Spot +22 | Concentration +18, Intuit Direction +7, Listen +22, Move Silently +20, Spellcraft +17, Spot +22 |
| Feats | Alertness, Blind-Fight, Combat Casting, Combat Reflexes, Dodge, Flyby Attack, Improved Critical (bite), Improved Initiative, Power Attack | Alertness, Blind-Fight, Cleave, Combat Casting, Combat Reflexes, Great Cleave, Improved Critical (slam), Improved Initiative, Power Attack, Sunder | Alertness, Blind-Fight, Combat Casting, Improved Critical (bite), Improved Critical (sting), Improved Initiative, Iron Will Power Attack |
| Climate/Terrain | Any land and underground | Any land and underground | Any land and underground |
| Organization | Solitary, pair, or flock (3-6) | Solitary, pair, or gang (2-4) | Solitary or pair |
| Challenge Rating | 14 | 16 | 18 |
| Treasure | Standard | Standard | Standard |
| Alignment | Always chaotic evil | Always chaotic evil | Always chaotic evil |
| Advancement | 18-25 HD (Huge); 26-51 HD (Gargantuan) | 22-31 HD (Huge); 32-63 HD (Gargantuan) | 26-75 HD (Colossal) |
| Ogre | Ogre Mage | |
| Type | Large Giant | Large Giant |
| Hit Dice | 4d8+8 (26 hp) | 5d8+15 (37 hp) |
| Initiative | -1 (Dex) | +4 (Improved Initiative) |
| Speed | 30 ft. (hide); base 40 ft. | 40 ft., fly 40 ft. (good) |
| AC | 16 (-1 size, -1 Dex, +5 natural, +3 hide) | 18 (-1 size, +5 natural, +4 chain shirt) |
| Attacks | Huge greatclub +8 melee; or Huge Large javelin +1 ranged | Huge greatsword +7 melee; or Huge longbow +2 ranged |
| Damage | Huge greatclub 2d6+7; or Huge Large javelin 1d8+5 | Huge greatsword 2d8+7; or Huge longbow 2d6 |
| Face/Reach | 5 ft. by 5 ft./10 ft. | 5 ft. by 5 ft./10 ft. |
| Special Attacks | - | Spell-like abilities |
| Special Qualities | - | Regeneration 2, SR 18 |
| Saves | Fort +6, Ref +0, Will +1 | Fort +7, Ref +1, Will +3 |
| Abilities | Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7 | Str 21, Dex 10, Con 17, Int 14, Wis 14, Cha 17 |
| Skills | Climb +4, Listen +2, Spot +2 | Concentration +6, Listen +5, Spellcraft +4, Spot +5 |
| Feats | Weapon Focus (greatclub) | Improved Initiative |
| Climate/Terrain | Any land, aquatic, and underground | Any land and underground |
| Organization | Solitary, pair, gang (2-4), or band (5-8) | Solitary, pair, or troupe (1-2 plus 2-4 ogres) |
| Challenge Rating | 2 | 8 |
| Treasure | Standard | Double standard |
| Alignment | Usually chaotic evil | Usually lawful evil |
| Advancement | By character class | By character class |
| Gray Ooze | Gelatinous Cube | Ochre Jelly | Black Pudding | |
| Type | Medium-Size Ooze | Huge Ooze | Large Ooze | Huge Ooze |
| Hit Dice | 3d10+10 (26 hp) | 4d10+36 (58 hp) | 6d10+27 (60 hp) | 10d10+60 (115 hp) |
| Initiative | -5 (Dex) | -5 (Dex) | -5 (Dex) | -5 (Dex) |
| Speed | 10 ft. | 15 ft. | 10 ft., climb 10 ft. | 20 ft., climb 20 ft. |
| AC | 5 (-5 Dex) | 3 (-2 size, -5 Dex) | 4 (-1 size, -5 Dex) | 3 (-2 size, -5 Dex) |
| Attacks | Slam +3 melee | Slam +1 melee | Slam +5 melee | Slam +8 melee |
| Damage | Slam 1d6+1 and 1d6 acid | Slam 1d6 and 1d6 acid | Slam 2d4+3 and 1d4 acid | Slam 2d6+4 and 2d6 acid |
| Face/Reach | 5 ft. by 5 ft./5 ft. | 10 ft. by 10 ft./10 ft. | 5 ft. by 10 ft./10 ft. | 5 ft. by 20 ft./10 ft. |
| Special Attacks | Improved grab, acid, corrosion, constrict 1d6+1 and 1d6 acid | Engulf, paralysis, acid constrict 2d4+3 and 1d4 acid | Improved grab, acid, | Improved grab, acid, constrict 2d6+4 and 2d6 acid |
| Special Qualities | Blindsight, cold and fire immunity, ooze, camouflage | Blindsight, transparent, electricity immunity, ooze | Blindsight, split, ooze | Blindsight, split, ooze |
| Saves | Fort +1, Ref -4, Will -4 | Fort +5, Ref -4, Will -4 | Fort +4, Ref -3, Will -3 | Fort +7, Ref -2, Will -2 |
| Abilities | Str 12, Dex 1, Con 11, Int -, Wis 1, Cha 1 | Str 10, Dex 1, Con 19, Int -, Wis 1, Cha 1 | Str 15, Dex 1, Con 15, Int -, Wis 1, Cha 1 | Str 17, Dex 1, Con 19, Int -, Wis 1, Cha 1 |
| Climate/Terrain | Any marsh and underground | Any underground | Any marsh and underground | Any marsh and underground |
| Organization | Solitary | Solitary | Solitary | Solitary |
| Challenge Rating | 4 | 3 | 5 | 7 |
| Treasure | None | 1/10th coins, 50% goods (no nonmetal or nonstone), 50% items (no nonmetal or nonstone) | None | None |
| Alignment | Always neutral | Always neutral | Always neutral | Always neutral |
| Advancement | 4-6 HD 7-9 HD (Large); (Medium-size); 7-9 HD (Large) | 13-24 HD (Gargantuan) | 5-12 HD (Huge); 10-18 HD (Huge) | 11-15 HD (Huge); 16-30 HD (Gargantuan) |
| Aasimar | Tiefling | |
| Type | Medium-Size Outsider | Medium-Size Outsider |
| Hit Dice | 1d8 (4 hp) | 1d8 (4 hp) |
| Initiative | +4 (Improved Initiative) | +1 (Dex) |
| Speed | 30 ft. | 30 ft. |
| AC | 16 (+4 scale, +2 large shield) leather, +1 small shield) | 15 (+1 Dex, +3 studded |
| Attacks | Longsword +1 melee; or light crossbow +1 ranged | Rapier +2 melee; or light crossbow +2 ranged |
| Damage | Longsword 1d8; or light crossbow 1d8 | Rapier 1d6; or light crossbow 1d8 |
| Face/Reach | 5 ft. by 5 ft./5 ft. | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Light | Darkness |
| Special Qualities | Acid, cold, and electricity resistance 5 | Fire, cold, and electricity resistance 5 |
| Saves | Fort +2, Ref +2, Will +3 | Fort +2, Ref +3, Will +2 |
| Abilities | Str 10, Dex 10, Con 10, Int 10, Wis 13, Cha 13 | Str 10, Dex 13, Con 10, Int 13, Wis 11, Cha 8 |
| Skill | Heal +5, Knowledge (religion) +1, Listen +4, Ride +1, Spot +4 | Bluff +1, Hide +3, Move Silently +2, Pick Pocket +3 |
| Feats | Improved Initiative | Weapon Finesse (rapier) |
| Climate/Terrain | Any land and underground | Any land and underground |
| Organization | Solitary or team (2-4) | Solitary or gang (2-4) |
| Challenge Rating | 1/2 | 1/2 |
| Treasure | Standard | Standard |
| Alignment | Usually good (any) | Usually evil (any) |
| Advancement | By character class | By character class |
| DnD SRD (Index) :: Monsters (Table Of Contents | List Of Tables) :: Monsters (N, O & P) |
| © Dan Roozemond, June 2004 |