Monsters (T)
Sections:
.Tarrasque
.Tendriculos
.Thoqqua
.Titan
.Tojanida
.Treant
.Triton
.Troglodyte
...Troglodyte characters
.Troll
...Scrags
Tables:
.Tojanida
Monsters (T)
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.


Tarrasque

Colossal Magical Beast

The tarrasque cannot speak.

Tendriculos

Huge Plant


Thoqqua

Medium-Size Elemental (Earth, Fire)

When a thoqqua is disturbed, its first instinct is to attack. Its favored tactic is to spring directly at a foe, either by bursting out of the rock or by coiling up its body and launching itself like a spring. In either case, treat the maneuver as a charge.

Titan

Huge Outsider (Chaotic, Good)
Titans speak Common, Celestial, Draconic, Giant, and Sylvan.


Tojanida

Tojanida
Juvenile Adult Elder
Type Small Outsider (Water) Medium-Size Outsider (Water) Large Outsider (Water)
Hit Dice 3d8+6 (19 hp) 7d8+14 (45 hp) 15d8+60 (127 hp)
Initiative +1 (Dex) +1 (Dex) +1 (Dex)
Speed 10 ft., swim 90 ft. 10 ft., swim 90 ft. 10 ft., swim 90 ft.
AC 22 (+1 size, +1 Dex, +10 natural) 23 (+1 Dex, +12 natural) 24 (-1 size, +1 Dex, +14 natural)
Attacks Bite +6 melee, 2 claws +1 melee Bite +10 melee, 2 claws +5 melee Bite +20 melee, 2 claws +15 melee
Damage Bite 2d6+2, claw 1d4+1 Bite 2d8+3, claw 1d6+1 Bite 4d6+6, claw 1d8+3
Face/Reach 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./5 ft. 10 ft. by 5 ft./5 ft.
Special Attack Improved grab, ink cloud Improved grab, ink cloud Improved grab, ink cloud
Special Qualities All-around vision, acid and cold immunity, fire and electricity resistance 20 All-around vision, acid and cold immunity, fire and electricity resistance 20 All-around vision, acid and cold immunity, fire and electricity resistance 20
Saves Fort +5, Ref +4, Will +4 Fort +7, Ref +6, Will +6 Fort +13, Ref +10, Will +10
Abilities Str 14, Dex 13, Con 15, Int 10, Wis 12, Cha 9 Str 16, Dex 13, Con 15, Int 10, Wis 12, Cha 9 Str 22, Dex 13, Con 19, Int 10, Wis 12, Cha 9
Skills Hide +11, Intuit Direction +7, Listen +7, Search +6, Spot +9 Escape Artist +11, Hide +11, Intimidate +5, Intuit Direction +11, Listen +11, Search +6, Spot +13 Escape Artist +19, Hide +15, Intimidate +17, Intuit Direction +19, Knowledge (Plane of Water) +13, Listen +19, Search +6, Spot +20
Feats Blind-Fight Power Attack Blind-Fight, Dodge Blind-Fight, Cleave, Dodge,
Climate/Terrain Any aquatic and underground Any aquatic and underground Any aquatic and underground
Organization Solitary or clutch (2-4) Solitary or clutch (2-4) Solitary or clutch (2-4)
Challenge Rating 3 5 9
Treasure Standard Standard Standard
Alignment Always neutral Always neutral Always neutral
Advancement 4-6 HD (Small) 8-14 HD (Medium-size) 16-24 HD (Large); 25-32 HD (Gargantuan)
Tojanidas speak Aquan and can be loquacious, but usually only on the subject of food.

Treant

Huge Plant
Treants speak their own language, plus Common and Sylvan.

Treants prefer to watch potential foes carefully before attacking. They often charge suddenly from cover to trample the despoilers of forests. If sorely pressed, they animate trees as reinforcements.

Triton

Medium-Size Outsider (Water)
Tritons speak Common and Aquan.

Spell-Like Abilities: A triton can use summon nature's ally III once per day as the spell cast by a 5th-level sorcerer, often choosing water elementals for their companions.

Troglodyte

Medium-Size Humanoid (Reptilian)
Troglodytes speak Draconic.

Half of a group of troglodytes are armed only with claws and teeth; the rest carry one or two javelins and longspears. They normally conceal themselves, launch a volley of javelins, then close to attack. If the battle goes against them, they retreat and attempt to hide.

Troglodyte characters

A troglodyte's favored class is cleric. Troglodyte clerics can choose any two of the following domains: Chaos, Death, Destruction, and Evil.

Troll

Large Giant
Trolls speak Giant.

Trolls have no fear of death: They launch themselves into combat without hesitation, flailing wildly at the closest opponent. Even when confronted with fire, they try to get around the flames and attack.

Scrags

On land, scrags have a speed of 20 feet, and their swimming speed is 40 feet. They regenerate only if mostly immersed in water. Scrags are otherwise identical with their landbound cousins.