Monsters (Vermin)
Sections:
.Vermin
.Giant ant
.Giant bee
.Giant bombardier beetle
.Giant fire beetle
.Giant stag beetle
.Giant praying mantis
.Giant wasp
.Monstrous centipede
.Monstrous scorpion
.Monstrous spider
Tables:
.Vermin Poison
.Vermin - I
.Vermin - II
.Vermin - III
.Vermin - IV
.Vermin - V
.Monstrous Centipede Sizes
.Vermin - VI
.Monstrous Scorpion Sizes
.Vermin - VII
.Monstrous Spider Sizes
.Monstrous Spider Webs
Monsters (Vermin)
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.


Vermin

Vermin: Immune to mind-influencing effects.
Vermin - I
Giant Ant, Worker Giant Ant, Soldier Giant Ant, Queen
Type Medium-Size Vermin Medium-Size Vermin Large Vermin
HD 2d8 (9 hp) 2d8+2 (11 hp) 4d8+4 (22 hp)
Initiative +0 +0 -1 (Dex)
Speed 50 ft., climb 20 ft. 50 ft., climb 20 ft. 40 ft.
AC 17 (+7 natural) 17 (+7 natural) 17 (-1 size, -1 Dex, +9 natural)
Attacks Bite +1 melee Bite +3 melee Bite +5 melee
Damage Bite 1d6 Bite 2d4+3 Bite 2d6+4
Face/Reach 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./5 ft. 5 ft. by 10 ft./5 ft.
Special Attacks Improved grab Improved grab, acid sting Improved grab
Special Qualities Vermin Vermin Vermin
Saves Fort +3, Ref +0, Will +0 Fort +4, Ref +0, Will +1 Fort +5, Ref +0, Will +2
Abilities Str 10, Dex 10, Con 10, Int -, Wis 11, Cha 9 Str 14, Dex 10, Con 13, Int -, Wis 13, Cha 11 Str 16, Dex 9, Con 13, Int -, Wis 13, Cha 11
Skills Climb +8, Listen +5, Spot +5 Climb +10, Listen +6, Spot +6 Listen +7, Spot +7
Climate/Terrain Temperate and warm desert, forest, hill, plains, and underground Temperate and warm desert, forest, hill, plains, and underground Temperate and warm desert, forest, hill, plains, and underground
Organization Gang (2-6) or crew (6-11 plus 1 giant ant soldier) Solitary or gang (2-4) Hive (1 plus 10-100 workers and 5-20 soldiers)
Challenge Rating 1 2 2
Treasure None None 1/10 coins; 50% goods; 50% items
Alignment Always neutral Always neutral Always neutral
Advancement 3-4 HD (Medium-size);5-6 HD (Large) 3-4 HD (Medium-size); 5-6 HD (Large) 5-6 HD (Large); 7-8 HD (Huge)

Giant ant

Vermin - II
Giant Bee Giant Beetle, Bombardier Giant Beetle, Fire
Type Medium-Size Vermin Medium-Size Vermin Small Vermin
HD 3d8 (13 hp) 2d8+4 (13 hp) 1d8 (4 hp)
Initiative +2 (Dex) +0 +0
Speed 20 ft., fly 80 ft. (good) 30 ft. 30 ft.
AC 14 (+2 Dex, +2 natural) 16 (+6 natural) 16 (+1 size, +5 natural)
Attacks Sting +2 melee Bite +2 melee Bite +1 melee
Damage Sting 1d4 and poison Bite 1d4+1 Bite 2d4
Face/Reach 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./5 ft.
Special Attacks Poison Acid spray -
Special Qualities Vermin Vermin Vermin
Saves Fort +3, Ref +3, Will +2 Fort +5, Ref +0, Will +0 Fort +2, Ref +0, Will +0
Abilities Str 11, Dex 14, Con 11, Int -, Wis 12, Cha 9 Str 13, Dex 10, Con 14, Int -, Wis 10, Cha 9 Str 10, Dex 11, Con 11, Int -, Wis 10, Cha 7
Skills Intuit Direction +6, Spot +6 Listen +5, Spot +5 Climb +4, Listen +3, Spot +3
Climate/Terrain Temperate and warm land and underground Temperate and warm land and underground Temperate and warm land and underground
Organization Solitary, swarm (2-5), or hive (11-20) Cluster (2-5) or swarm (6-11) Cluster (2-5) or swarm (6-11)
Challenge Rating 1/2 2 1/3
Treasure No coins; 1/4 goods (honey only); no items None None
Alignment Always neutral Always neutral Always neutral
Advancement 4-6 HD (Medium-size); 7-9 HD (Large) 3-4 HD (Medium-size); 5-6 HD (Large) 2-3 HD (Small)

Giant bee

Poison (Ex): See the Vermin Poison table, above. A bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.

Giant bombardier beetle

Acid Spray (Ex): When attacked or disturbed, a giant bombardier beetle can release a 10-foot cone of acidic vapor once per round. Those within the cone must succeed at a Fortitude save (DC 13) or take 1d4+2 points of damage.

Giant fire beetle

They have two glands, one above each eye, that produce a red glow. The glands' luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius
Vermin - III
Giant Beetle, Stag Giant Praying Mantis Giant Wasp
Type Large Vermin Large Vermin Large Vermin
HD 7d8+21 (52 hp) 4d8+8 (26 hp) 5d8+10 (32 hp)
Initiative +0 -1 (Dex) +1 (Dex)
Speed 20 ft. 20 ft., fly 40 ft. (poor) 20 ft., fly 60 ft. (good)
AC 19 (-1 size, +10 natural) 14 (-1 size, -1 Dex, +6 natural) 14 (-1 size, +1 Dex, +4 natural)
Attacks Bite +10 melee Claws +6 melee, bite +1 melee Sting +6 melee
Damage Bite 4d6+9 Claws 1d8+4, bite 1d6+2 Sting 1d3+6 and poison
Face/Reach 5 ft. by 10 ft./5 ft. 5 ft. by 10 ft./5 ft. 5 ft. by 10 ft./5 ft.
Special Attacks Trample 2d8+3 Improved grab, squeeze Poison
Special Qualities Vermin Vermin Vermin
Saves Fort +8, Ref +2, Will +2 Fort +6, Ref +0, Will +3 Fort +6, Ref +2, Will +2
Abilities Str 23, Dex 10, Con 17, Int -, Wis 10, Cha 9 Str 19, Dex 8, Con 15, Int -, Wis 14, Cha 11 Str 18, Dex 12, Con 14, Int -, Wis 13, Cha 11
Skills Listen +8, Spot +7 Hide +1*, Listen +5, Spot +8 Intuit Direction +7, Spot +9
Climate/Terrain Temperate and warm forest and underground Any land and underground Temperate and warm land and underground
Organization Cluster (2-5) or swarm (6-11) Solitary Solitary, swarm (2-5), or nest (11-20)
Challenge Rating 4 2 3
Treasure None None None
Alignment Always neutral Always neutral Always neutral
Advancement 8-10 HD (Large); 11-21 HD (Huge) 5-8 HD (Large); 9-12 HD (Huge) 6-8 HD (Large); 9-15 HD (Huge)

Giant stag beetle

Trample (Ex): A giant stag beetle can trample Medium-size or smaller creatures for 2d8+3 points of damage. Opponents who do not make attacks of opportunity against the giant stag beetle can attempt a Reflex save (DC 19) to halve the damage.

Giant praying mantis

Giant wasp

Poison (Ex): See the Vermin Poison table.
Vermin - IV
Monstrous Centipede, Tiny Monstrous Centipede, Small Monstrous Centipede, Monstrous Centipede, Large Monstrous Centipede, Huge Monstrous Centipede, Gargantuan
Type Medium-Size Tiny Vermin Small Vermin Medium-Size Vermin Large Vermin Huge Vermin Gargantuan Vermin
Hit Dice 1/4 d8 (1 hp) 1/2 d8 (2 hp) 1d8 (4 hp) 2d8 (9 hp) 4d8 (18 hp) 16d8 (72 hp)
Initiative +2 (Dex) +2 (Dex) +2 (Dex) +2 (Dex) +2 (Dex) +2 (Dex)
Speed 20 ft. 30 ft. 40 ft. 40 ft. 40 ft. 40 ft.
AC 14 (+2 size, +2 Dex) 14 (+1 size, +2 Dex, +1 natural) 14 (+2 Dex, +2 natural) 14 (-1 size, +2 Dex, +3 natural) 16 (-2 size, +2 Dex, +6 natural) 18 (-4 size, +2 Dex, +10 natural)
Attacks Bite +4 melee Bite +3 melee Bite +2 melee Bite +2 melee Bite +4 melee Bite +13 melee
Damage Bite 1d3-5 and poison Bite 1d4-3 and poison Bite 1d6-1 and poison Bite 1d8+1 and poison Bite 2d6+4 and poison Bite 2d8+7 and poison
Face/Reach 2 1/2 ft. by 2 1/2 ft./0 ft. 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./5 ft. 5 ft. by 15 ft./5 ft. 10 ft. by 30 ft./10 ft. 15 ft. by 60 ft./10 ft.
Special Attacks Poison Poison Poison Poison Poison Poison
Special Qualities Vermin Vermin Vermin Vermin Vermin Vermin
Saves Fort +2, Ref +2, Will +0 Fort +2, Ref +2, Will +0 Fort +2, Ref +2, Will +0 Fort +3, Ref +2, Will +0 Fort +4, Ref +3, Will +1 Fort +10, Ref +7, Will +5
Abilities Str 1, Dex 15, Con 10, Int -, Wis 10, Cha 2 Str 5, Dex 15, Con 10, Int -, Wis 10, Cha 2 Str 9, Dex 15, Con 10, Int -, Wis 10, Cha 2 Str 13, Dex 15, Con 10, Int -, Wis 10, Cha 2 Str 17, Dex 15, Con 10, Int -, Wis 10, Cha 2 Str 21, Dex 15, Con 10, Int -, Wis 10, Cha 2
Skills Climb +3, Hide +17, Spot +7 Climb +5, Hide +13, Spot +7 Climb +8, Hide +8, Spot +8 Climb +10, Hide +3,Spot +8 Climb +11, Hide +1, Spot +7 Climb +13, Hide -3, Spot +7
Feats Weapon Finesse (bite) Weapon Finesse (bite) Weapon Finesse (bite) Weapon Finesse (bite) - -
Climate/Terrain Temperate and warm land and underground Temperate and warm land and underground Temperate and warm land and underground Temperate and warm land and underground Temperate and warm land and underground Temperate and warm land and underground
Organization Colony (8-16) Colony (2-5) or swarm (6-11) Solitary or colony (2-5) Solitary or colony (2-5) Solitary or colony (2-5) Solitary
Challenge Rating 1/8 1/4 1/2 1 2 6
Treasure None None None None None None
Alignment Always neutral Always neutral Always neutral Always neutral Always neutral Always neutral
Advancement - - - 3 HD (Large) 5-15 HD (Huge) 17-31 HD (Gargantuan)
Vermin - V
Monstrous Centipede, Colossal Monstrous Scorpion, Tiny Monstrous Scorpion, Small
Type Colossal Vermin Tiny Vermin Small Vermin
Hit Dice 32d8 (144 hp) 1/2 d8+2 (4 hp) 1d8+2 (6 hp)
Initiative +2 (Dex) +0 +0
Speed 40 ft. 20 ft. 30 ft.
AC 20 (-8 size, +2 Dex, +16 natural) 14 (+2 size, +2 natural) 14 (+1 size, +3 natural)
Attacks Bite +23 melee 2 claws +2 melee, sting -3 melee 2 claws +1 melee, sting -4 melee
Damage Bite 4d6+10 and poison Claw 1d2-4, sting 1d2-4 and poison Claw 1d3-1, sting 1d3-1 and poison
Face/Reach 30 ft. by 120 ft./15 ft. 2 1/2 ft. by 2 1/2 ft./0 ft. 5 ft. by 5 ft./5 ft.
Special Attacks Poison Improved grab, poison Improved grab, squeeze, poison
Special Qualities Vermin Vermin Vermin
Saves Fort +18, Ref +12, Will +10 Fort +4, Ref +0, Will +0 Fort +4, Ref +0, Will +0
Abilities Str 25, Dex 15, Con 10, Int -, Wis 10, Cha 2 Str 3, Dex 10, Con 14, Int -, Wis 10, Cha 2 Str 9, Dex 10, Con 14, Int -, Wis 10, Cha 2
Skills Climb +15, Hide -7, Spot +7 Climb +4, Hide +15, Spot +7 Climb +6, Hide +12, Spot +7
Feats - Weapon Finesse (claw, sting) Weapon Finesse (claw, sting)
Climate/Terrain Temperate and warm land and underground Temperate and warm land and underground Temperate and warm land and underground
Organization Solitary Colony (8-16) Colony (2-5) or swarm (6-11)
Challenge Rating 8 1/4 1/2
Treasure None None None
Alignment Always neutral Always neutral Always neutral
Advancement 33-64 HD (Colossal) - -

Monstrous centipede

Monstrous Centipede Sizes
Size Body Length Body Width* Height
Tiny 2 feet 3 inches 1 1/2 inches
Small 4 feet 6 inches 3 inches
Medium-size 8 feet 1 foot 6 inches
Large 15 feet 2 feet 1 foot
Huge 30 feet 4 feet 2 feet
Gargantuan 60 feet 8 feet 4 feet
Colossal 120 feet 16 feet 8 feet
*The number includes the centipede's body and its legs; the actual body width is about a third of the total.
Vermin - VI
Monstrous Scorpion, Medium-Size Monstrous Scorpion, Large Monstrous Scorpion, Huge Monstrous Scorpion, Gargantuan Monstrous Scorpion, Colossal Monstrous Spider, Tiny
Type Medium-Size Vermin Large Vermin Huge Vermin Gargantuan Vermin Colossal Vermin Tiny Vermin
Hit Dice 2d8+4 (13 hp) 4d8+8 (26 hp) 16d8+32 (104 hp) 32d8+64 (208 hp) 64d8+128 (416 hp) 1/2 d8 (2 hp)
Initiative +0 +0 +0 +0 +0 +3 (Dex)
Speed 40 ft. 50 ft. 50 ft. 50 ft. 50 ft. 20 ft., climb 10 ft.
AC 14 (+4 natural) 14 (-1 size, +5 natural) 16 (-2 size, +8 natural) 18 (-4 size, +12 natural) 20 (-8 size, +18 natural) 15 (+2 size, +3 Dex)
Attacks 2 claws +2 melee, sting -3 melee 2 claws +5 melee, sting +0 melee 2 claws +15 melee, sting +10 melee 2 claws +27 melee, sting +22 melee 2 claws +49 melee, sting +44 melee Bite +5 melee
Damage Claw 1d4+1, sting 1d4 and poison Claw 1d6+3, sting 1d6+1 and poison Claw 1d8+5, sting 2d4+2 and poison Claw 2d6+7, sting 2d6+3 and poison Claw 2d8+9, sting 2d8+4 and poison Bite 1d3-4 and poison
Face/Reach 5 ft. by 5 ft./5 ft. 5 ft. by 10 ft./5 ft. 10 ft. by 20 ft./10 ft. 20 ft. by 40 ft./10 ft. 40 ft. by 80 ft./15 ft. 2 1/2 ft. by 2 1/2 ft./0 ft.
Special Attacks Improved grab, squeeze, poison Improved grab, squeeze, poison Improved grab, squeeze, poison Improved grab, squeeze, poison Improved grab, squeeze, poison Poison, web
Special Qualities Vermin Vermin Vermin Vermin Vermin Vermin
Saves Fort +5, Ref +0, Will +0 Fort +6, Ref +1, Will +1 Fort +12, Ref +5, Will +5 Fort +20, Ref +10, Will +10 Fort +36, Ref +21, Will +21 Fort +2, Ref +3, Will +0
Abilities Str 13, Dex 10, Con 14, Int -, Wis 10, Cha 2 Str 17, Dex 10, Con 14, Int -, Wis 10, Cha 2 Str 21, Dex 10, Con 14, Int -, Wis 10, Cha 2 Str 25, Dex 10, Con 14, Int -, Wis 10, Cha 2 Str 29, Dex 10, Con 14, Int -, Wis 10, Cha 2 Str 3, Dex 17, Con 10, Int -, Wis 10, Cha 2
Skills Climb +8, Hide +8, Spot +7 Climb +11, Hide +3, Spot +7 Climb +12, Hide +0, Spot +7 Climb +14, Hide -4, Spot +7 Climb +16, Hide -8, Spot +7 Climb +8, Hide +18, Jump -4*, Spot +7*
Climate/Terrain Temperate and warm land and underground Temperate and warm land and underground Temperate and warm land and underground Temperate and warm land and underground Temperate and warm land and underground Temperate and warm land and underground
Organization Solitary or colony (2-5) Solitary or colony (2-5) Solitary or colony (2-5) Solitary Solitary Colony (8-16)
Challenge Rating 1 2 6 9 11 1/4
Treasure 1/10 coins; 50% goods; 50% items 1/10 coins; 50% goods; 50% items 1/10 coins; 50% goods; 50% items 1/10 coins; 50% goods; 50% items 1/10 coins; 50% goods; 50% items None
Alignment Always neutral Always neutral Always neutral Always neutral Always neutral Always neutral
Advancement - 5-15 HD (Large) 17-31 HD (Huge) 33-63 HD (Gargantuan) - -
Feats - - Weapon Finesse (bite)

Monstrous scorpion

Monstrous Scorpion Sizes
Size Body Length Body Width* Height
Tiny 2 feet 1 foot 1 1/2 inches
Small 4 feet 2 feet 3 inches
Medium-size 6 feet 3 feet 6 inches
Large 10 feet 5 feet 1 1/2 feet
Huge 20 feet 10 feet 2 1/2 feet
Gargantuan 40 feet 20 feet 5 feet
Colossal 80 feet 40 feet 10 feet
*The number includes the scorpion's body and its legs; the actual body width is about a third of the total.
**The number indicates the height of the creature's body; the creature's stinger usually is held about as high off the ground as the creature is wide.
Vermin - VII
Monstrous Spider, Small Monstrous Spider, Medium-Size Monstrous Spider, Large Monstrous Spider, Huge Monstrous Spider, Gargantuan Monstrous Spider, Colossal
Type Small Vermin Medium-Size Vermin Large Vermin Huge Vermin Gargantuan Vermin Colossal Vermin
Hit Dice 1d8 (4 hp) 2d8+2 (11 hp) 4d8+4 (22 hp) 10d8+10 (55 hp) 24d8+24 (132 hp) 48d8+48 (264 hp)
Initiative +3 (Dex) +3 (Dex) +3 (Dex) +3 (Dex) +3 (Dex) +3 (Dex)
Speed 30 ft., climb 20 ft. 30 ft., climb 20 ft. (40 ft., climb 20 ft.) 30 ft., climb 20 ft. (40 ft., climb 20 ft.) (40 ft., climb 20 ft.) 30 ft., climb 20 ft. (40 ft., climb 20 ft.) 30 ft., climb 20 ft. (40 ft., climb 20 ft.) 30 ft., climb 20 ft. (40 ft., climb 20 ft.)
AC 14 (+1 size, +3 Dex) 14 (+3 Dex, +1 natural) 14 (-1 size, +3 Dex, +2 natural) 16 (-2 size, +3 Dex, +5 natural) 18 (-4 size, +3 Dex, +9 natural) 20 (-8 size, +3 Dex, +15 natural)
Attacks Bite +4 melee Bite +4 melee Bite +4 melee Bite +9 melee Bite +20 melee Bite +36 melee
Damage Bite 1d4-2 and poison Bite 1d6 and poison Bite 1d8+3 and poison Bite 2d6+6 and poison Bite 2d8+9 and poison Bite 4d6+12 and poison
Face/Reach 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./5 ft. 10 ft. by 10 ft./5 ft. 15 ft. by 15 ft./10 ft. 20 ft. by 20 ft./10 ft. 40 ft. by 40 ft./15 ft.
Special Attacks Poison, web Poison, web Poison, web Poison, web Poison, web Poison, web
Special Qualities Vermin Vermin Vermin Vermin Vermin Vermin
Saves Fort +2, Ref +3, Will +0 Fort +4, Ref +3, Will +0 Fort +5, Ref +4, Will +1 Fort +8, Ref +6, Will +3 Fort +15, Ref +11, Will +8 Fort +27, Ref +19, Will +16
Abilities Str 7, Dex 17, Con 10, Int -, Wis 10, Cha 2 Str 11, Dex 17, Con 12, Int -, Wis 10, Cha 2 Str 15, Dex 17, Con 12, Int -, Wis 10, Cha 2 Str 19, Dex 17, Con 12, Int -, Wis 10, Cha 2 Str 23, Dex 17, Con 12, Int -, Wis 10, Cha 2 Str 27, Dex 17, Con 12, Int -, Wis 10, Cha 2
Skills Climb +10, Hide +14, Jump -2*, Spot +7* Climb +12, Hide +10, Jump +0*, Spot +7* Climb +14, Hide +6, Jump +2*, Spot +7* Climb +16, Hide +2, Jump +4*, Spot +7* Climb +18, Hide -2, Jump +6*, Spot +7* Climb +20, Hide -6, Jump +8*, Spot +7*
Feats Weapon Finesse (bite) Weapon Finesse (bite) -
Climate/Terrain Temperate and warm land and underground Temperate and warm land and underground Temperate and warm land and underground Temperate and warm land and underground Temperate and warm land and underground Temperate and warm land and underground
Organization Colony (2-5) or swarm (6-11) Solitary or colony (2-5) Solitary or colony (2-5) Solitary or colony (2-5) Solitary Solitary
Challenge Rating 1/2 1 2 4 7 10
Treasure None 1/10 coins; 50% goods; 50% items 1/10 coins; 50% goods; 50% items 1/10 coins; 50% goods; 50% items 1/10 coins; 50% goods; 50% items 1/10 coins; 50% goods; 50% items
Alignment Always neutral Always neutral Always neutral Always neutral Always neutral Always neutral
Advancement - 3 HD (Medium-size) 5-9 HD (Large) 11-23 HD (Huge) 25-47 HD (Gargantuan) 49-64 HD (Colossal)

Monstrous spider

Monstrous Spider Sizes
Size Diameter* Height
Tiny 2 feet 2 inches
Small 3 feet 3 inches
Medium-size 5 feet 6 inches
Large 10 feet 1 1/2 feet
Huge 15 feet 2 1/2 feet
Gargantuan 20 feet 5 feet
Colossal 40 feet 10 feet
*The number includes the spider's body and its legs; the actual body diameter is about a third of the total.
Monstrous Spider Webs
Spider Size Escape DC Break DC Hit Points
Tiny 16 22 2
Small 18 24 4
Medium-size 20 26 6
Large 26 32 12
Huge 28 34 14
Gargantuan 30 36 16
Colossal 32 38 18
*Hunting spiders receive a +6 racial bonus to Jump checks and a +8 racial bonus to Spot checks.