Monsters (X, Y & Z)
Sections:
.Xill
...Xill characters
.Xorn
...Xorn qualities
.Yeth hound
.Yrthak
.Zombie
Tables:
.Xorn
.Zombie - I
.Zombie - II
Monsters (X, Y & Z)
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.


Xill

Medium-Size Outsider (Evil, Lawful)

Xills are dangerous opponents, attacking with all four limbs at no penalty. More civilized ones use weapons, usually fighting with two at a time so as to leave two claws free for grab attacks.
Xills typically lie in wait on the Ethereal Plane for suitable prey to happen by, then ambush it using their planewalk ability. They make full use of their Tumble skill in combat: Usually, one or two distract physically powerful enemies by attacking, then assuming a defensive stance while their fellows maneuver to advantage.
Xills seldom destroy enemies in combat but take prisoners whenever they can, dragging them back to the Ethereal Plane and implanting them with eggs.

Xill characters

Xill clerics can choose any two of the following domains: Evil, Law, Strength, and Travel.

Xorn

Xorn
Minor Xorn Average Xorn Elder Xorn
Type Small Outsider (Earth) Medium-Size Outsider (Earth) Large Outsider (Earth)
Hit Dice 3d8+6 (19 hp) 7d8+14 (45 hp) 15d8+60 (127 hp)
Initiative +0 +0 +0
Speed 20 ft., burrow 20 ft. 20 ft., burrow 20 ft. 20 ft., burrow 20 ft.
AC 23 (+1 size, +12 natural) 22 (+12 natural) 22 (-1 size, +13 natural)
Attacks Bite +6 melee, 3 claws +4 melee Bite +10 melee, 3 claws +8 melee Bite +21 melee, 3 claws +19 melee
Damage Bite 2d8+2, claw 1d3+1 Bite 4d6+3, claw 1d4+1 Bite 4d8+7, claw 1d6+3
Face/Reach 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./5 ft. 10 ft. by 10 ft./10 ft.
Special Attacks Burrow Burrow Burrow
Special Qualities Xorn qualities Xorn qualities Xorn qualities
Saves Fort +5, Ref +3, Will +3 Fort +7, Ref +5, Will +5 Fort +13, Ref +9, Will +9
Abilities Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10 Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10 Str 25, Dex 10, Con 19, Int 10, Wis 11, Cha 10
Skills Hide +10, Intuit Direction +3, Listen +6, Move Silently +3, Search 6, Spot +8 Hide +10, Intuit Direction +10, Listen +10, Move Silently +10, Search +10, Spot +14 Hide +14, Intuit Direction +18, Knowledge (minerals) +12, Listen +18, Move Silently +18, Search +22, Spot +22
Feats Multiattack Power Attack Multiattack, Power Attack Cleave, Great Cleave, Multiattack,
Climate/Terrain Any land and underground Any land and underground Any land and underground
Organization Solitary, pair, or cluster (3-5) Solitary, pair, or cluster (3-5) Solitary, pair, or party (6-11)
Challenge Rating 3 6 8
Treasure None None None
Alignment Usually neutral Usually neutral Usually neutral
Advancement 4-6 HD (Small) 8-14 HD (Medium-size) 16-21 HD (Large); 22-45 HD (Huge)
Xorns speak Terran and Common.

Xorn qualities


Yeth hound

Medium-Size Outsider (Evil)


Yrthak

Huge Magical Beast
Despite their intelligence, yrthaks do not speak.

An yrthak prefers to attack from the air, strafing the ground with sonic attacks or snatching up and dropping prey (eventually landing to devour the flattened mess).

Zombie

Zombie - I
Tiny Zombie Small Zombie Medium-Size Zombie
Type Tiny Undead Small Undead Medium-Size Undead
Hit Dice 1/2 d12+3 (6 hp) 1d12+3 (9 hp) 2d12+3 (16 hp)
Initiative -1 (Dex) -1 (Dex) -1 (Dex)
Speed 20 ft. 30 ft. 30 ft.
AC 11 (+2 size, -1 Dex) 11 (+1 size, -1 Dex, +1 natural) 11 (-1 Dex, +2 natural)
Attacks Slam +2 melee Slam +1 melee Slam +2 melee
Damage Slam 1d3 Slam 1d4 Slam 1d6+1
Face/Reach 2 1/2 ft. by 2 1/2 ft./0 ft. 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./5 ft.
Special Qualities Undead, partial actions only Undead, partial actions only Undead, partial actions only
Saves Fort +0, Ref -1, Will +2 Fort +0, Ref -1, Will +2 Fort +0, Ref -1, Will +3
Abilities Str 9, Dex 8, Con -, Int -, Wis 10, Cha 1 Str 11, Dex 8, Con -, Int -, Wis 10, Cha 1 Str 13, Dex 8, Con -, Int -, Wis 10, Cha 1
Feats Toughness Toughness Toughness
Zombie - II
Large Zombie Huge Zombie Gargantuan Zombie Colossal Zombie
Type Large Undead Huge Undead Gargantuan Undead Colossal Undead
Hit Dice 4d12+3 (29 hp) 8d12+3 (55 hp) 24d12+3 (159 hp) 48d12+3 (315 hp)
Initiative -1 (Dex) -1 (Dex) -1 (Dex) -2 (Dex)
Speed 40 ft. 40 ft. 40 ft. 40 ft.
AC 11 (-1 size, -1 Dex, +3 natural) 11 (-2 size, -1 Dex, +4 natural) 11 (-4 size, -1 Dex, +6 natural) 11 (-8 size, -2 Dex, +11 natural)
Attacks Slam +4 melee Slam +7 melee Slam +15 melee Slam +25 melee
Damage Slam 1d8+4 Slam 2d6+7 Slam 2d8+10 Slam 4d6+13
Face/Reach 5 ft. by 5 ft./10 ft. 10 ft. by 10 ft./15 ft. 20 ft. by 20 ft./20 ft. 40 ft. by 40 ft./25 ft.
Special Qualities Undead, partial actions only Undead, partial actions only Undead, partial actions only Undead, partial actions only
Saves Fort +1, Ref +0, Will +4 Fort +2, Ref +1, Will +6 Fort +8, Ref +7, Will +14 Fort +16, Ref +14, Will +26
Abilities Str 17, Dex 8, Con -, Int -, Wis 10, Cha 1 Str 21, Dex 8, Con -, Int -, Wis 10, Cha 1 Str 25, Dex 8, Con -, Int -, Wis 10, Cha 1 Str 29, Dex 6, Con -, Int -, Wis 10, Cha 1
Feats Toughness Toughness Toughness, Improved Critical (slam) Toughness, Improved Critical (slam)